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Mellubb's "Vecna's Revenge"

Mellubb

First Post
Post Characters Here.

OOC
ICC

[Sblock][Sblock][Sblock][Sblock][Sblock] Cool [/SBLock]Test [/SBLock]Test [/SBLock]Test [/SBLock]Test [/SBLock]
 
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s@squ@tch

First Post
Leigh Phelan

Concept: Melee Support, Channeller of Divine Magic, Destroyer of Undeath.

Code:
[B]Leigh Phelan[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human
[B]Region of Origin:[/b] 
[B]Size:[/B] M
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Deity:[/B] Pelor ([B]Domains:[/B] Good, Sun)

[B]Str:[/B] 14 +2 (06p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 10 -- (02p.)	[B]BAB:[/B] +0		[B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +2	[B]Craft Points:[/B] n/a
[B]Int:[/B] 10 -- (02p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] 
[B]Wis:[/B] 17 +3 (10p.)	[B]Init:[/B] +0	[B]Spell Save:[/B] 
[B]Cha:[/B] 14 +2 (06p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 50% (Arcane)

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+0	+0	+0	+0	16
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	+0
[B]Ref:[/B]	+0	+0	+0	+0
[B]Will:[/B]	+5	+2	+3	+0
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+2	1d8+2	20/x2      	------
Dagger                  +2	1d4+2	19-20/x2 	10 ft
Light Crossbow		+0	1d8+0	19-20/x2 	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead (9x/day), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B] 

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Good, Sun
[b]Domain Powers:[/b] Good: cast good spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (3)     Light, Detect Magic, Resistance
	1st - (3+1)   Bless, Hide from Undead, Shield of Faith, Endure Elements (D)
	


[B]Skill Points:[/B] 12	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	6	4	+2	--
Know (Religion) 4	4	+0	--
Know (Arcana)	1	1	+0	--
Know (Planes)	1	1	+0	--
Heal        	5	2	+3	--
Diplomacy	2	0	+2	--
Ride        	0	0	--	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
Scale Mail            	50gp	30lb
Heavy Steel Shield 	20gp	15lb
Dagger                 	2gp	1lb
Light Crossbow      	35gp	4lb
20 bolts               	2gp	2lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Healer's Kit          	50gp	1lb


[B]Total Weight:[/B]80lb	[B]Money:[/B] 13.5gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	117	175	350	875

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[b]Weight:[/b] 125 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Tan

Appearance: Tall and lithe, with piercing green eyes that delve deeply into ones soul. Her hair is shoulder length, tied back so that it stays out of her eyes.
 
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dontremb

First Post
[SIZE=+2]Jarrod Nackle[/SIZE][SBLOCK=Stats..........:]
Code:
[B]Name:[/B]      Jarrod Nackle
[B]Class:[/B]     Bard
[B]Race:[/B]      Human
[B]Size:[/B]      Medium
[B]Gender:[/B]    Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B]     Baervan (Gnome god of Woodlands, Adventure, Mischief)

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B]    1     [B]XP:[/B]          0 / 1000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B]     +0     [B]HP:[/B]          6 (1d6+0)
[B]Con:[/B] 10 +0 (2p.)      [B]Grapple:[/B] +2     [B]Dmg Red:[/B]     0
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B]   30'    [B]Spell Res:[/B]   0
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B]    +6     [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B]     -X     [B]Spell Fail:[/B] 0%

                   [B][U]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/U][/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B][U]Base   Mod  Misc  Total[/U][/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      2    +0          +2

[B][U]Weapon                  Attack   Damage     Critical[/U][/B]
Greatsword                +2     2d6+3       19-20x2

[B][U]Armor		Bonus   Max Dex   Penalty   Spell Failure   Speed (30)[/U][/B]
Chain Shirt       +4        4        -2           20%            30'		

[B]Languages:[/B] Common, Elven, Gnomish, Dwarven
[/SBLOCK][SBLOCK=Abilities.....:]
Code:
[B]Bardic Knowledge:[/B]
[U]DC 	Type of Knowledge[/U]
10 	Common, known by at least a substantial minority of the local 
	population. 
20 	Uncommon but available, known by only a few people, legends. 
25 	Obscure, known by few, hard to come by. 
30 	Extremely obscure, known by very few, possibly forgotten by most 
	who once knew it, possibly known only by those who don’t 
	understand the significance of the knowledge. 

[B]Bardic Music:[/B] Per Day: 1	Number Remaining: 1

[B]Countersong (Su):[/B]
	Creatures within 30' affected by sonic or language-dependant 
magical attack may use the bard's Perform check result inplace of its 
saving throw if, after the saving throw is rolled, the Perform check 
result proves to be higher. If a creature within range of the countersong 
is already under the effect of a noninstantaneous sonic or 
language-dependent magical attack, it gains another saving throw against 
the effect each round it hears the countersong, but it must use the 
bard’s Perform check result for the save. Countersong has no effect 
against effects that don’t allow saves. The bard may keep up the 
countersong for 10 rounds. 

[B]Fascinate (Sp):[/B]
	Each creature to be fascinated must be within 90 feet, able to 
see and hear the bard, and able to pay attention to him. The bard must 
also be able to see the creature. The distraction of a nearby combat or 
other dangers prevents the ability from working. For every three levels 
a bard attains beyond 1st, he can target one additional creature with a 
single use of this ability. 
	To use the ability, a bard makes a Perform check. His check 
result is the DC for each affected creature’s Will save against the 
effect. If a creature’s saving throw succeeds, the bard cannot attempt 
to fascinate that creature again for 24 hours. If its saving throw fails, 
the creature sits quietly and listens to the song, taking no other 
actions, for as long as the bard continues to play and concentrate (up 
to a maximum of 1 round per bard level). While fascinated, a target takes 
a -4 penalty on skill checks made as reactions, such as Listen and Spot 
checks. Any potential threat requires the bard to make another Perform 
check and allows the creature a new saving throw against a DC equal to 
the new Perform check result. 
	Any obvious threat, such as someone drawing a weapon, casting a 
spell, or aiming a ranged weapon at the target, automatically breaks the 
effect. Fascinate is an enchantment (compulsion), mind-affecting ability. 

[B]Inspire Courage (Su):[/B]
A bard with 3 or more ranks in a Perform skill can use song or poetics to 
inspire courage in his allies (including himself), bolstering them against 
fear and improving their combat abilities. To be affected, an ally must 
be able to hear the bard sing. The effect lasts for as long as the ally 
hears the bard sing and for 5 rounds thereafter. An affected ally receives 
a +1 morale bonus on saving throws against charm and fear effects and a +1
morale bonus on attack and weapon damage rolls. At 8th level, and every 
six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 
14th, and +4 at 20th). Inspire courage is a mind-affecting ability.
[/SBLOCK][SBLOCK=Feats.........:]
Code:
Martial Weapon Proficiency: Greatsword
Improved Initiative: +4 Initiative
[/SBLOCK][SBLOCK=Skills.........:]
Code:
[SIZE=-1]
[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B][U]Skills                   Ranks  Mod  Misc  Total[/U][/B]
[B]Appraise                   0    +3 (Int)    +3[/B]
[B]Balance                    0    +2 (Dex)    +2[/B]
[B]Bluff                      4    +2 (Cha)    +6[/B]
[B]Climb                      0    +2 (Str)    +2[/B]
[B]Concentration              0    +0 (Con)    +0[/B]
[B]Craft                      0    +3 (Int)    +3[/B]
[B]Decipher Script            0    +3 (Int)    N/A[/B]
[B]Diplomacy                  4    +2 (Cha)    +6[/B]
Disable Device             0    +2 (Dex)    N/A
[B]Disguise                   0    +2 (Cha)    +2[/B]
[B]Escape Artist              0    +2 (Dex)    +2[/B]
Forgery                    0    +3 (Int)    +3
[B]Gather Information         4    +2 (Cha)    +6[/B]
Handle Animal              0    +2 (Cha)    N/A
Heal                       0    +0 (Wis)    +0
[B]Hide                       0    +2 (Dex)    +2[/B]
Intimidate                 0    +2 (Cha)    +2
[B]Jump                       0    +2 (Str)    +2[/B]
[B]Knowledge (History)        4    +3 (Int)    +7[/B]
[B]Knowledge (Nature)         4    +3 (Int)    +7[/B]
[B]Knowledge (Nob & Royalty)  4    +3 (Int)    +7[/B]
[B]Knowledge (The Planes)     4    +3 (Int)    +7[/B]
[B]Listen                     0    +0 (Wis)    +0[/B]
[B]Move Silently              0    +2 (Dex)    +2[/B]
Open Lock                  0    +2 (Dex)    N/A
[B]Perform (Singing)          4    +2 (Cha)    +6[/B]
[B]Profession                 0    +0 (Wis)    N/A[/B]
Ride                       0    +2 (Dex)    +2
Search                     0    +3 (Int)    +3
[B]Sense Motive               4    +0 (Wis)    +4[/B]
[B]Sleight of Hand            0    +2 (Dex)    N/A[/B]
[B]Speak Language             0    N/A         N/A[/B]
[B]Spellcraft                 0    +3 (Int)    N/A[/B]
Spot                       0    +0 (Wis)    +0
Survival                   0    +0 (Wis)    +0
[B]Swim                       0    +2 (Str)    +2[/B]
[B]Tumble                     4    +2 (Dex)    +6[/B]
[B]Use Magic Device           0    +2 (Cha)    N/A[/B]
Use Rope                   0    +2 (Dex)    +2
[I]Bardic Knowledge[/I]           1    +3 (Int)    +4
[/SIZE]
[/SBLOCK][SBLOCK=Equipment.:]
Code:
[B]Equipment:               Cost  Weight[/B]
greatsword               50 gp    8 lb
chain shirt             100 gp   25 lb
backpack		  2 gp	  2 lb  
blanket, winter		  5 sp	  3 lb
candle (5)		  5 cp	
fish hook		  1 sp	
flask (2)		  6 cp	  3 lb
flint and steel		  1 gp	
soap (1 pound)		  5 sp	  1 lb
torch (5)		  5 cp    5 lb
whetstone		  2 cp	  1 lb
waterskin (2)		  2 gp    8 lb
chalk (10)		  1 sp	
case, scroll		  1 gp  0.5 lb
parchment (10)		  2 gp	


[B]Total Weight:[/B]56.5 lb      [B]Money:[/B] 0 gp 6 sp 2 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875
[/SBLOCK][SBLOCK=Spells.........:]
Code:
[b]0-lvl Spells Per Day:[/b] 3		Remaining: 3
[b]Spell DC:[/b] 2 + Spell Level
[b]Spells Known:[/b]

[i]0-lvl:[/i]

[B][/COLOR][COLOR=Cyan][SIZE=+1]Prestidigitation[/SIZE][/COLOR][COLOR=DarkOrange][/B]
Universal
Level: Brd 0, Sor/Wiz 0 
Components: V, S 
Casting Time: 1 standard action 
Range: 10 ft. 
Target, Effect, or Area: See text 
Duration: 1 hour 
Saving Throw: See text 
Spell Resistance: No 

Prestidigitations are minor tricks that novice spellcasters use for 
practice. Once cast, a prestidigitation spell enables you to perform 
simple magical effects for 1 hour. The effects are minor and have severe 
limitations. A prestidigitation can slowly lift 1 pound of material. It 
can color, clean, or soil items in a 1-foot cube each round. It can chill, 
warm, or flavor 1 pound of nonliving material. It cannot deal damage or 
affect the concentration of spellcasters. Prestidigitation can create 
small objects, but they look crude and artificial. The materials created 
by a prestidigitation spell are extremely fragile, and they cannot be used 
as tools, weapons, or spell components. Finally, a prestidigitation lacks 
the power to duplicate any other spell effects. Any actual change to an 
object (beyond just moving, cleaning, or soiling it) persists only 1 hour. 

[B][/COLOR][COLOR=Cyan][SIZE=+1]Light[/SIZE][/COLOR][COLOR=DarkOrange][/B]
Evocation (Light)
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 
Components: V, M/DF 
Casting Time: 1 standard action 
Range: Touch 
Target: Object touched 
Duration: 10 min./level (D) 
Saving Throw: None 
Spell Resistance: No 

This spell causes an object to glow like a torch, shedding bright light 
in a 20-foot radius (and dim light for an additional 20 feet) from the 
point you touch. The effect is immobile, but it can be cast on a movable 
object. Light taken into an area of magical darkness does not function. 

A light spell (one with the light descriptor) counters and dispels a 
darkness spell (one with the darkness descriptor) of an equal or lower 
level. 

Arcane Material Component
A firefly or a piece of phosphorescent moss. 

[B][/COLOR][COLOR=Cyan][SIZE=+1]Ghost Sound[/SIZE][/COLOR][COLOR=DarkOrange][/B]
Illusion (Figment)
Level: Brd 0, Sor/Wiz 0 
Components: V, S, M 
Casting Time: 1 standard action 
Range: Close (25 ft. + 5 ft./2 levels) 
Effect: Illusory sounds 
Duration: 1 round/level (D) 
Saving Throw: Will disbelief (if interacted with) 
Spell Resistance: No 

Ghost sound allows you to create a volume of sound that rises, recedes, 
approaches, or remains at a fixed place. You choose what type of sound 
ghost sound creates when casting it and cannot thereafter change the 
sound’s basic character. 

The volume of sound created depends on your level. You can produce as 
much noise as four normal humans per caster level (maximum twenty humans). 
Thus, talking, singing, shouting, walking, marching, or running sounds can 
be created. The noise a ghost sound spell produces can be virtually any 
type of sound within the volume limit. A horde of rats running and 
squeaking is about the same volume as eight humans running and shouting. 
A roaring lion is equal to the noise from sixteen humans, while a roaring 
dire tiger is equal to the noise from twenty humans. 

Ghost sound can enhance the effectiveness of a silent image spell. 

Ghost sound can be made permanent with a permanency spell. 

Material Component
A bit of wool or a small lump of wax. 

[B][/COLOR][COLOR=Cyan][SIZE=+1]Mage Hand[/SIZE][/COLOR][COLOR=DarkOrange][/B]
Transmutation
Level: Brd 0, Sor/Wiz 0 
Components: V, S 
Casting Time: 1 standard action 
Range: Close (25 ft. + 5 ft./2 levels) 
Target: One nonmagical, unattended object weighing up to 5 lb. 
Duration: Concentration 
Saving Throw: None 
Spell Resistance: No 

You point your finger at an object and can lift it and move it at will 
from a distance. As a move action, you can propel the object as far as 15 
feet in any direction, though the spell ends if the distance between you 
and the object ever exceeds the spell’s range.
[/SBLOCK][SBLOCK=Description:]
Code:
[B]Age:[/B]    19
[B]Height:[/B] 6'0"
[B]Weight:[/B] 150 lb
[B]Eyes:[/B]   Brown
[B]Hair:[/B]   Brown (Shoulder-Length, Straight)
[B]Skin:[/B]   Tanned

[B]Appearance:[/B] Jarrod wears typical adventuring clothing and a light 
green cloak.  Strapped to his back is a very large, shiny sword which he 
keeps oiled and sharpened at all times.  He's kind of skinny, and gaunt, 
but with sinewy muscles.  He can usually be seen writing in one of his 
books, or reading them.  At times he can seem distracted by a tune or a 
story or just a wild fantasy roaming through his head.

[B]Background:[/B] 

Jarrod was taken in by Gerbo Nackle because he saw a certain spirit in 
Jarrod’s eyes.  Gerbo saw the spark.  He taught and trained Jarrod in 
the ways of the bard.  The wizened gnome tried to pass down all his 
stories and knowledge to his protégé.  He did, however, encourage Jarrod 
to be free, and follow his own path.  

Gerbo was very surprised when his son decided to learn the difficult great 
sword.  But he helped him as best he could.  Jarrod instantly began to 
take an interest in the lore; history, nature, stories of nobility, and 
the cosmology.  

Synapses:  All in all, Jarrod Nackle is a bit of a book worm.  He is 
constantly pouring through his books, some written by Gerbo himself.  He 
is, however, very decent when it comes to a fight.  He’s very quick, and 
he carries a very big sword.  This dichotomy is one of the things that 
makes Jarrod a unique soul, and therefore, makes Gerbo very proud of his 
adopted son.  Jarrod longs for new adventure, of course, and yearns to 
record his own stories to share with his little father.
[/SBLOCK][SBLOCK=Notes (For Jarrod ONLY please)]
Kasis, Leigh, and Ragnor are the children of the Phelnars.
Jarrod is the son of Gerbo
Kaylin is the doughter of Quinton
Vanta is the son Thaivor

Leigh Phelan LG Human Cleric -Sasquatch
Jarrod Nackle NG Human Bard-Dontremb
Vanta Galenode CG Human Wizard -EvolutionKB
Ragnor Thokk LN Half-Orc Monk- Jemal
Kailyn- NG Halfling Rogue –Eydis
Kasis Rayg-LG Human Cleric- Theocrat[/SBLOCK]
 
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Eydis

First Post
Kaylin Berrynippin

Code:
[B]Name:[/B] Kaylin Berrynippin
[B]Class:[/B] rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Sm.
[B]Gender:[/B] F	
[B]Alignment:[/B] NG
[B]Deity:[/B] XXXX

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1       [B]XP:[/B] 0/1000
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0        [B]HP:[/B] 6 (1D6+0)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] -1    
[B]Int:[/B] 16 +3 (10p.)    [B]Speed:[/B] 20'    
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +3      
[B]Cha:[/B] 14 +2 (6p.)           

                   	[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                  10    +2    +0    +3    +1    +X    +X    16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     0    +0    +1     +1
[B]Ref:[/B]                      2    +3    +1     +6
[B]Will:[/B]                     0    +1    +1     +2
* +2 vs. fear

[B]Weapon                  Attack   Damage     Critical[/B]
Lt. x-bow                   +4     1d6+0     19-20x2
range  80ft.
Dagger                   +1/+5     1d3+0     19-20x2
range  10ft.
*+1 atk.&dmg. w/in 30ft., +1D6 sneak attack dmg.

[B]Languages:[/B] Common, Halfling, Dwarven, Gnome, Elven

[B]Abilities:[/B] Sneak attack +1D6, trapfinding

[B]Feats:[/B] point blank shot, 

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                    0    +3          +3
Balance                     0    +3          +3
Bluff                       2    +2          +4
Climb                       2    +0    +2    +4
Craft(locksmithing)         1    +3          +4
Craft(trapmaking)           1    +3          +4
Decipher Script             1    +3          +4
Diplomacy                   0    +2          +2
Disable Device              4    +3    +2    +9
Disguise                    0    +2          +2
Escape Artist               1    +3          +4
Forgery                     0    +3          +3
Gather Info.                0    +2          +2
Hide                        4    +3    +4    +11
Intimidate                  0    +2          +2
Jump                        0    +0    +2    +2
Knowledge Local	            2    +3          +5
Listen                      4    +1    +2    +7
Move Silently               4    +3    +2    +9
Open Lock                   4    +3    +2    +9
Search                      4    +3          +7
sense Motive                0    +1          +1
Sleight of Hand             2    +3          +5
Spot                        4    +1          +5
swim                        0     0    -      0
Tumble                      4    +3          +7
Use Magic Device            0    +2          
use Rope                    0    +3          +3  (+2 w/silk rope)

[B]Equipment:               Cost  Weight[/B]
lt.x-bow                    35gp   2lb
20 bolts                     2gp   1lb
Leather                     10gp   7 1/2lb
Backpack                     2gp   1/2lb
MW Thieve's Tools          100gp   2lb
Artisan's Tools*             5gp   5lb
Waterskin                    1gp   1lb
Sack, empty                  1sp    -
Case                         1gp   1/2lb
Traveler's Clothes           -	    -
Hooded Lanter                7gp   2lb
Oil x 2                      2sp   2lb
Flint and steel              1gp    -
Parchment x 2                4sp    -
Chalk                        1cp    -
Trail Rations x 3           15sp   1 1/2lb
brush and soap               5sp   1lb

[B]Total Weight:[/B]22lb      [B]Money:[/B] 32gp 7sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            24 3/4   49 1/2   75   XXX   XXX


[B]Age:[/B] 18
[B]Height:[/B] 2'10"
[B]Weight:[/B] 30lb
[B]Eyes:[/B] blue
[B]Hair:[/B] silky black 
[B]Skin:[/B] light tan

[B]Appearance:[/B] Normal height for a halfling; tone,but no muscles. She keeps her hair clean and brushed all the time, it wasn't any fun letting Quinton brush it.  She has striking blue eyes, quite unusual for a halfling, and a light tan.  She has no scars, but has a mysterious tattoo on her face that she doesn't remember ever getting.

[B]Background:[/B] 
  Kaylin was raised by Quinton Berrynippin.  She grew up with much laughter.  Her and Quinton continuously played tricks on each other, always trying to out do the last.  Each time it made her think a bit more, but the outcome was well worth it.  They have always enjoyed each others company. 
   Quinton also taught Kaylin how to be a real 'locksmith', as well.  She has also added her own special touch to some of the locks that she has been working on.  She's not as good as Quinton yet, but she is well on her way to being an excellent 'locksmith'. 
  Kaylin also seems to have picked up Quinton's special way of getting into more trouble than out of, though he taught her to use even her good looks in a sticky situation.
  Kaylin really likes all of Quinton's friends (the others that resqued her too).  Gerbo's tales are always enrapturing and they never, ever get old.  Sandra is a little gruff, but makes the finest armor and weapons she could imagine.  She's an excellent fighter, better than most of the men.  The Phelnar's have always been very kind to Kaylin.  Megan takes her to church anytime that she wants to go.  And Thairvol is a walking history book.  If you ever need an answer to a question he's the one to ask.
  The other kids that were rescued with her have always been kind and Kaylin has enjoyed being friends with them and living in this town.
  Kaylin is very kind and easy to get along with.  She prefers to see the good in everyone, before labeling them as unfriendly.  She always tries to do what she feels is right, unless there is no other way around it, then she'll do what needs to be done.
  Though Kaylin loves this town, she has been itching to get out and see some of the world.  She would like to get out and learn new skills, plus improve the ones that she has.  As well as meet new people, especially some handsome halfling men.  She's ready for the adventures that Quinton, and especially Gerbo, tell her about.
 

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EvolutionKB

First Post
Code:
[B]Name:  [/B] Vanta Galanode
[B]Class:[/B] Conjurer1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Boccob

[B]Str:[/B] 8 -1 (0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -         [B]Spell Fail:[/B] -%

                   	[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +1    +0    +0    +0    11
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                0      2    +0          +2
[B]Ref:[/B]                 0      1    +0          +1
[B]Will:[/B]                2      2    +0          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff                 -1      1d6-1         20x2
Dagger(Melee)                -1      1d4-1         19-20x2
Dagger(Thrown)               +1      1d4-1         19-20x2
Alchemist's Fire             +1      1d6           20x2            Creatures within 5' take one damage, on following round creature struck takes additional 1d6 damage

[B]Languages:[/B] Common, Elven, Gnome, Goblin

[B]Abilities:[/B] Summon spells only take a standard action to cast

[B]Feats:[/B] Spell Focus(Conjuration), Augment Summoning, Scribe Scroll

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                         2     +2    +0    +4
Concentration                 4     +2    +0    +6
Spellcraft                    4     +3    +0    +7
Knowledge(Arcana)             4     +3    +0    +7
Knowledge(Planes)             4     +3    +0    +7
Knowledge(History)            4     +3    +0    +7
[B]Equipment:               Cost  Weight[/B]
Dagger                      2gp     1lb
Quarterstaff                -       4lb
Backpack                    2gp     2lb
Bedroll                     5sp     5lb
Belt Pouch(2)               2gp     1lb                 
Waterskin                   1gp     4lb
Spell component pouch       5gp     2lb
Alchemist's Fire(2)         40gp    2lb
Spellbook                    -      4lb
[B]Total Weight:[/B]25lb      [B]Money:[/B] 67gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            <26  27-53 54-80  160   400

[b]Wizard Spells Per Day: 3+1/2+1[/b] 
[b]Wizard Spell DC:[/b] 13 + Spell Level  +1 for conjuration spells
[b]Wizard Spells Known:[/b]
[i]0-lvl:[/i] All except Evocation and Enchantment
[i]1-lvl:[/i] Lesser Acid Orb, Mage armor, Shield, Summon Monster 1, Silent Image, Ray of Enfeeblement
[i]2-lvl:[/i] 
[i]3-lvl:[/i]
[i]4-lvl:[/i]
[i]5-lvl:[/i]
[i]6-lvl:[/i]
[i]7-lvl:[/i]
[i]8-lvl:[/i]
[i]9-lvl:[/i]

[B]Age:[/B] 25
[B]Height:[/B] 6'0"
[B]Weight:[/B] 170lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale

[B]Appearance:[/B] His tall frame is covered in normal comfortable clothes.  A cheerful smile attracts your attention and is different than the cool blue eyes, dark hair, and pale skin that he has.

[B]Background:[/B] XXXX
 
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Theocrat

First Post
Kasis Rayg of the Church of the One True Path of Pholtus

Code:
[B]Name:[/B] Kasis Rayg
[B]Class:[/B] Cleric
[B]Race:[/B] Oerdian 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Church of the One True Path of Pholtus

[B]Str:[/B] 13 +1 (05p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (00p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d8-1)
[B]Con:[/B] 09 -1 (01p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] 0/DM
[B]Int:[/B] 15 +2 (08p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 15 +2 (08p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +X
[B]Cha:[/B] 15 +2 (08p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 15%

                   	[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Bezainted Leather:[/B]  10    +4    +2     +0    +0    +0    +0    [B][U]16[/B][/U]
[B]Heavy Wooden Shield + Kasaku Helmet[/B]
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    -1          +1
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff                d20+1      1d6     ×2 B /
[b]Spear[/b]                d20+1      1d8     ×3 P / 20 ft. range
Lt. Xbow		    d20+1      1d8     19-20/x2 P / 80 ft range    	



[B]Languages:[/B] Common, Celestial, Infernal

[B]Abilities:[/B] Turn Undead (6/day)  DC:d20+3 / Cast Pholtus gifted spells 

[B]Feats:[/B] Oeridian: [u]Spellcasting Prodigy[/u] / 1C: [u]Combat Casting[/u] / 

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
[B]Class Skills[/B]
Concentraction {con}          2    -1   +4     +5
Craft {int}                   0    +2          +2 
Diplomacy {cha}               1    +2          +3
Heal {wis}                    1    +2          +3
Knowledge <Arcana> {int}      1    +2          +3
Knowledge [History] {int}     2    +2          +4
Knowledge [Religion] {int}    2    +2          +4
Knowledge [The Planes] {int}  1    +2          +3
Profession {wis}              0    +2          +2
Spellcraft {int}              2    +2          +4

[B]Cross-Class Skills[/B]
Forgery {int}                1    +2          +3
Gather Information {cha}     1    +2          +3
Knowledge [Geography] {int}  0    +2          +2
Knowledge [Local] {int}      1    +2          +1
Listen {wis}                 0    +2          +2
Search {int}                 0    +2          +2
Sense Motive {wis}           1    +2          +3
Spot {wis}                   0    +2          +0



[B]Equipment:               Cost  Weight[/B]
Belt Pouch                  1gp    .5lb
Ear Plugs                   3sp    00lb
Backpack                    2gp    02lb
Shovel                      2gp    08lb
Common Hacksaw              5gp    01lb
Armor Maintaince Kit        1gp    01lb
Travelers Outfit (worn)     5gp    05lb
Peasants Outfit             1sp    02lb
Bed Roll                    1sp    05lb
Mess Kit                    6sp    01lb
Tankard                     2cp    00lb
Rations (10)                5gp    10lb
Soap 1lb                    5sp    01lb
Twine (50')x2               2sp    00lb



[B]Total Weight:[/B]38lb      [B]Money:[/B] 00gp 1sp 8cp
Gear: 26lbs + Wpn: 12lbs
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]          50    51-100  101-150   XXX   XXX

[b]Clerical Domains:[/b]
[b][u]SUN[/u] Domain & Abilities:[/b]Once per day, you can perform a greater turning 
against undead in place of a regular turning. The greater turning is like
a normal turning except that the undead creatures that would be turned are 
destroyed instead.
1: Endure Elements: Exist comfortably in hot or cold environments (PHB pg.)
[b][u]Divine Magician[/u]:[/b] Necromancy: Each time you gain the ability to 
cast a new level of cleric spells, you can add a single wizard spell of the 
same level from one of those schools to your cleric spell list.
1: BackBiter (SpC 22, see below)


[b]Spells Per Day:[/b] 
[b]Spell DC:[/b] 10 + 3 + Spell Level
[b]Spells Known:[/b]
[i]0-lvl:[/i][b]3[/b]
Create Water / Guidance / Light
[i]1-lvl:[/i][b]1+1d+1w[/b]
CLW / Backbiter (d) / Bless (wis)
[i]2-lvl:[/i] 
[i]3-lvl:[/i]
[i]4-lvl:[/i]
[i]5-lvl:[/i]
[i]6-lvl:[/i]
[i]7-lvl:[/i]
[i]8-lvl:[/i]
[i]9-lvl:[/i]

[B]Age:[/B] 24		[B]Height:[/B] 6'02"	[B]Weight:[/B] 202lb 
[B]Eyes:[/B] Brown	[B]Hair:[/B] Brown 	[B]Skin:[/B] Light

[B]Appearance:[/B] Medium Build
Wearing:
Adventures Outfit over Bezainted Leather, carrying a heavy wooden shield, 
and a spear, with a Kasaku helmet (round). Carry's a backpack with bedroll
attached. Light Crossbow and Staff are also carried with the backpack. 

[B]Background:[/B] Kasis grew up with the knowledge that Sol, the sun itself, 
was what kept the people of Oerth alive and well. He followed its path each 
and every morning as he awoke, clear in his conviction that one day he would 
serve the sun. 



----

BACKBITER
Necromancy
Level: Sorcerer/wizard 1
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One weapon
Duration: 1 round/level or until
discharged
Saving Throw: Will negates; see text
Spell Resistance: Yes (object)
The weapon you indicate during the spell’s casting briefly shimmers with a black 
aura that disappears in an eyeblink. You cast this spell on any melee weapon. The 
next time that weapon is used to make a melee attack, its shaft twists around so 
that the weapon strikes the wielder instead. The weapon hits automatically, and no 

attack roll is made. The wielder gets no warning or knowledge of the spell’s effect
on his weapon, and although he makes the attack, the self-dealt damage can’t be 

consciously reduced (though damage reduction applies) or changed to nonlethal 
damage. Once the weapon attacks its wielder (whether successfully or not), the 
spell is discharged.
Magic weapons targeted by this spell receive a Will save. An item in a creature’s 

possession uses its own Will save bonus or its wielder’s bonus,whichever is higher.
Focus: A dagger.
 

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Jemal

Adventurer
Ragnor, Son of the Phelnar's
Half-Orc Monk 1

STR 18(+4) [10 pts + 2 Racial]
DEX 14(+2) [6 pts]
CON 14(+2) [6 pts]
INT 10(+0) [4 pts -2 Racial]
WIS 14(+2) [6 pts]
CHA 6(-2) [0 pts -2 Racial]

HP: 10 (1d8+2) Speed: 30. Initiative: +2
AC: 14 (10 base + 2 dex + 2 wis)
Saves: Fort: +4(2 Base + 2 Con) Ref: +4(2 base +2 Dex) Will: +4(2 base +2 Wis)
BAB: 0 Melee: +4 Ranged: +2 Grapple: +4 Trip: +4

Attacks:
Unarmed: +4, 1d6+4
Flurry: +2, 1d6+4/1d6+4
Staff(2-handed): +4, 1d6+6
Sling: +2, 1d4+4 damage

Skills(Total/Ranks)[16 skill points]: Concentration(+6/4), Sense Motive (+6/4), Spot(+6/4), Tumble(+6/4)

Feats: Endurance, Improved Grapple(Monk)

Class Features:
Flurry of Blows, Unarmed Strike

Racial Features:
Darkvision(60'), Orc Blood, +2 str, -2 Int, -2 Cha

Equipment:
Sling
Staff
2 Belt pouches (2 gp)
Backpack (2 gp)
100' Hemp Rope (2 gp)
Grappling Hook (1 gp)
Whistle (8 sp)
Bedroll (1 sp)
Flint&Steel (1 gp)
10 Torches (1 sp)

11 gp
 

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