Stormborn
Explorer
I notice that around here a lot of debate/argument comes from people making assumptions that every DnD game is just like the one they run/play in. The fact is that there is no such thing as a 'normal' game, we all do something a little differnt. I am interested, however, to find out what is 'normal' for your DnD game both in how it is played and by whom( as opposed to your modern, vampire, sci-fi,etc game).
For us, in no particular order:
- fewer than 3 players, not counting DM, often running 2 PCs
- more often than not following DMG wealth by level guidelines and XP table
- more often than not any magic item is available provided the community wealth level is appropriate
- wide open choices on books and materials (due more to who is playing and how they play than anything else)
- house rules like action points, 'dying' rules, etc not unusual
- in general settings, campaigns, and adventures are homebrew not purchased although this may be changing
- campaigns rarely last beyond 10th level or a few months of play
- PC death is exceptionally unlikely
- rarely do we have the "classic" 4 roles covered, but that also maybe changing
- character driven play (in that what makes the game interesting for most of the players is developing and expanding their character's personality, goals, etc rather than just getting new powers)
- dungeon crawls are rare
- 2/3s fo the group are female
- play only with close friends
ADDED:
-Sessions are 4-6 hours, usually with a dinner break, rarely longer
-sessions are weekly, but wind up averaging 3 per month due to schedules
-play is at one of two houses, usually at the DMs discretion.
For us, in no particular order:
- fewer than 3 players, not counting DM, often running 2 PCs
- more often than not following DMG wealth by level guidelines and XP table
- more often than not any magic item is available provided the community wealth level is appropriate
- wide open choices on books and materials (due more to who is playing and how they play than anything else)
- house rules like action points, 'dying' rules, etc not unusual
- in general settings, campaigns, and adventures are homebrew not purchased although this may be changing
- campaigns rarely last beyond 10th level or a few months of play
- PC death is exceptionally unlikely
- rarely do we have the "classic" 4 roles covered, but that also maybe changing
- character driven play (in that what makes the game interesting for most of the players is developing and expanding their character's personality, goals, etc rather than just getting new powers)
- dungeon crawls are rare
- 2/3s fo the group are female
- play only with close friends
ADDED:
-Sessions are 4-6 hours, usually with a dinner break, rarely longer
-sessions are weekly, but wind up averaging 3 per month due to schedules
-play is at one of two houses, usually at the DMs discretion.
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