Zaruthustran
The tingling means it’s working!
It seems to me like much of the dissatisfaction with the current class and skill system comes from classes marrying a specific combat role with a specific noncombat role.
For example, in core 3.5 it's impossible (without resorting to multiclassing) to have a wizard who can disarm a trap. Or a fighter who can sweet talk a princess.
So why not break the bond, and allow the player to choose their character's roles for both aspects of the game?
Combat roles: melee, archer, buffer, blaster.
Noncombat roles: social, sneaky, lore, locks/traps, wilderness, healer, crafter.
If you want to play a warrior who is knowledgeable (a Doc Holiday or Aragorn type), then you can. If you want to play mage who happens to enjoy tinkering with locks, you can.
No multiclassing, but choices can be further broadened via talent trees.
For example, in core 3.5 it's impossible (without resorting to multiclassing) to have a wizard who can disarm a trap. Or a fighter who can sweet talk a princess.
So why not break the bond, and allow the player to choose their character's roles for both aspects of the game?
Combat roles: melee, archer, buffer, blaster.
Noncombat roles: social, sneaky, lore, locks/traps, wilderness, healer, crafter.
If you want to play a warrior who is knowledgeable (a Doc Holiday or Aragorn type), then you can. If you want to play mage who happens to enjoy tinkering with locks, you can.
No multiclassing, but choices can be further broadened via talent trees.
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