Zaruthustran
The tingling means it’s working!
GreatLemur said:But, without going so far afield, I think a lot of what Zaruthustran is talking about can be achieved simply by eliminating class skills.
Great posts, man. The above idea is a very simple hack that accomplishes the majority of what I was going for. Simply open up skill choice. I like that.
So, keep the classes, but instead of all Fighters getting climb, craft, handle animal, intimidate, jump, ride, and swim, you can pick any seven skills as class skills.
So you can, for example, embrace a "City Watch" fighter concept and pick class skills of Diplomacy, Intimidate, Listen, Ride, Sense Motive, Search, and Spot. The days of "The best guards are Rogues, because Fighters can't make spot checks" would be over.
I like it.
But it's not a perfect solution. Your points about getting unwanted baggage from multiclassing are spot on. You can't really make an effective tavern brawler guy, for example, because the only way to get decent unarmed damage is to take Monk along with all the karate-guy BS and alignment restrictions that that class brings with it.
-z