• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Preliminary Qualifying Round IS OVER!

Please choose the rule(s) you hate LEAST:

  • Attacks of Opportunity

    Votes: 129 60.3%
  • Fixed Skill DCs (e.g. Diplomacy & Tumble)

    Votes: 52 24.3%
  • Skill granularity: Listen / Search / Spot vs. Perception, Hide / Move Silently vs. Stealth, etc.

    Votes: 59 27.6%
  • Skill segregation: cross-class skills, trained-only skills, Trapfinding (Rogue class ability)

    Votes: 64 29.9%
  • Tripping mechanics

    Votes: 57 26.6%
  • Grappling mechanics

    Votes: 45 21.0%
  • Other special attack wonkyness (sunder, disarm); and size modifiers to all special attacks

    Votes: 54 25.2%
  • Animal Companions

    Votes: 88 41.1%
  • Pokemounts

    Votes: 54 25.2%
  • Dodge feat mechanics

    Votes: 43 20.1%
  • Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain

    Votes: 47 22.0%
  • Raise dead (and related) mechanics

    Votes: 71 33.2%
  • Level loss (energy drain, death)

    Votes: 59 27.6%
  • Turn Undead: look-up tables are so 30 years ago

    Votes: 48 22.4%
  • Fatigue & Exhaustion

    Votes: 79 36.9%
  • Encumbrance

    Votes: 77 36.0%
  • Massive Damage Save

    Votes: 52 24.3%
  • Multi-classing: save stacking, favored class, XP penalties, Monk & Paladin restrictions

    Votes: 58 27.1%
  • Level Adjustment

    Votes: 75 35.0%
  • Meta-Magic: pay with a feat, pay again with a higher spell slot

    Votes: 89 41.6%
  • Counterspell mechanics: throwing away my action to maybe stop yours

    Votes: 41 19.2%

  • Poll closed .

Nifft

Penguin Herder
GO VOTE IN THE REAL POLL Here: http://www.enworld.org/showthread.php?t=201240

- - -

Vote for the rule(s) which you LIKE the most. The rules with the most votes (i.e. with the least hate) will be excluded from future rounds.

There are a lot of rules, so this round is a qualifier, and thus you may vote for more than one rule. The rules with the fewest votes will move on to future rounds.

The last rule standing will be the MOST HATED RULE EVAR!!!

Thanks for your hate, -- N
 
Last edited:

log in or register to remove this ad






Voted, but the way this poll is set up, I think that you'll end up starting with the rules that people are most indifferent toward. For example, the tactical combat wonks tend to favor AoOs, but those that hate the idea of using a game board and player tokens in a rpg tend to really despise them.
 


I learned something today; until I saw this poll, it hadn't really occured to me that metamagic feats could be perceived as too *weak* by enough people to make it a poll entry.
 

IanB said:
I learned something today; until I saw this poll, it hadn't really occured to me that metamagic feats could be perceived as too *weak* by enough people to make it a poll entry.

Personally, I prefer the Monte Cook Arcana Evolved method - it should be one feat that can do many things, not many feats that can each do one thing. Balance cost with spell slot increases, not feats, for that sort of thing.
 

Into the Woods

Remove ads

Top