[COLOR=DarkOrange][SIZE=4][B]Aelish Karn[/B][/SIZE][/COLOR]
[i]Medium Humanoid (Human)[/i]
[b]Race:[/b] Human [b]Profession:[/b] Herald
[b]Gender:[/b] Male [b]Classes:[/b] Scout 3/ Swashbuckler 3
[b]Align:[/b] Neutral Good [b]Party Role:[/b] Light Mobile Tank
[b]Divine Patrons:[/b] [b]Abadar[/b] LN God - cities, wealth, merchants, law
[b]Iomedae[/b] LG Goddess - valor, rulership, justice, honor
[b]Erastil[/b] LG God - farming, hunting, trade, family
[b]Speak:[/b] Com, Drac, Dwa, Elf, Gia, Gnom, Gob, Half, Orc, Syl, U.Com
[b]Str[/b] 10 (+0) [2 pts]
[b]Int[/b] 18 (+4) [16 pts]
[b]Wis[/b] 10 (+0) [2 pts]
[b]Dex[/b] 16 (+3) [6 pts - 14, +2 Gloves]
[b]Con[/b] 11 (+0) [10 pts - 2, +1 Level]
[b]Chr[/b] 12 (+1) [4 pts]
[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]
[b]Diplomacy[/b] +14 = 9 [+1 Chr] [+2 Know (Nobil & Roy)] [+2 S.Motive]
[b]Gather Info[/b] +12 = 9 [+1 Chr] [+2 Know (Local)]
[b]Heal[/b] +11 = 9 [+0 Wis] [+2 Healers Kit]
[b]Know (Geog)[/b] +9 = 5 [+4 Int]
[b]Know (History)[/b] +9 = 5 [+4 Int]
[b]Know (Local)[/b] +9 = 5 [+4 Int]
[b]Know (Nobil and Roy)[/b] +13 = 9 [+4 Int]
[b]Prof (Cartographer)[/b] +10 = 6 [+0 Wis] [+2 Know (Geog)] [+2 Tools]
[b]Prof (Herald)[/b] +11 = 9 [+0 Wis] [+2 Know (History)]
[b]Ride[/b] +8/+10 = 6 [+3 Dex] [-1 ACP] [+2 (Military Saddle)]
[b]Sense Motive[/b] +9 = 9 [+0 Wis]
[b]Speak Lang[/b] +10 = 6 [+4 Int]
[b]Survival[/b] +9/11 = 9 [+0 Wis] [+2 Geog]
[b]Tumble[/b] +11 = 9 [+3 Dex] [-1 ACP]
[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]
[i]Armor (Light) Weapons (Simple and Martial)[/i]
[H1] [B]EWP (Elven Thin Blade)[/B] [Races of the Wild, pg. 166]
[L1] [B]Dodge[/B] [L3] [B]Mobility[/B] [L6] [B]Spring Attack[/B]
[Sw1] [B]Weapon Finesse[/B]
[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]
[b]BAB:[/b] +5 [b]Melee[/b] +5 [b]Ranged/Finesse[/b] +8
[b]Init:[/b] [+3 Dex] [+1 Battle Fort. (Comp)] [b]HP:[/b] 33 (3d10 + 3d8 + 0)
[b]AC:[/b] 18 (19/20 +4) [b]Mvmt:[/b] 40'
[Breast Plate +5] [+3 Dex] [+1 Dodge] [+1 Skirmish] [+4 Mobility]
[b]Touch:[/b] 13 (14/15 +4) [b] Flatfooted:[/b] Uncanny Dodge
[b]Fort[/b] +5 = +4 [+0 Con] [+1 Battle Fort (Comp)]
[b]Ref[/b] +8 = +4 [+3 Dex] [+1 Grace (Comp)]
[b]Will[/b] +2 = +2 [+0 Wis]
[b]Weapons[/b]
Elven Thin Blade +9 1d8+0+4 +(d6) (18-20x2, Admantine)
(3) Throwing Axes
Melee +8 1d6+0+4 +(d6) (20×2)
Throwing +8 1d6+0 +(d6) (20×2, 10 ft.)
Darkwood Longspear +6 1d8+0 +(d6) (20×3)
Light Crossbow +8 1d8+0 +(d6) (19-20×2, 80 ft.)
[b]Options[/b]
[u]Attack[/u]
Skirmish (mv >= 10' => 1d6 +1 AC)
Insightful Strike (Int bonus to dmg on Finesseable melee weapons)
Spring Attack (move, attack, move and do not provoke AoO from target)
[u]Defense[/u]
Dodge, Mobility, Spring Attack, Uncanny Dodge, Skirmish (+1 AC)
Trackless Step
[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]
[Sc1] Trapfinding, Skirmish
[Sc2] Battle Fortitude, Uncanny Dodge
[Sc3] Fast Movement (+10 [Enhancement]), Trackless Step
[Sw1] Grace +1 (Comp to Ref)
[Sw3] Insightful Strike
[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]
[b]Mithril Breastplate[/b] [+5, 5, -1, 15%, 30 ft./20 ft, 15 lb., 4200gp]
[b]Admantine Elven Thin Blade[/b] (3100+gp)
Gloves of Dexterity +2 (4000gp)
3 Axe, throwing (1d6×2, 10 ft., 2 lb., 24 gp)
[b]MW Darkwood Longspear[/b] (Standard/Banner holder) (1d8×3, 4.5 lb., 395 gp)
Light Crossbow (1d8, 19-20/×2 , 80 ft.,4 lb.,35 gp)
20 quarrels (2 lbs, 2gp)
1 Potion CMW (300gp)
1 Potion CLW (50gp)
Family Signet Ring (Left Hand - 25gp)
Herald Signet Ring (Right Hand - 100gp)
[b]"Thunder"[/b] - Light War Horse (150 gp)
Military Saddle, Saddle bags, Bit and Bridle (66gp)
Noble Outfit (75gp + 100gp gems and gold accouterments)
Herald's Livery and Banner (30 gp?? ~ Courtiers)
Herald's Book (~Spell book 3lbs, 15gp)
2 Inkpen and 2 inkpots (8.2gp), 2 sealing wax (2lbs, 2gp),
Explorer's Outfit (8lbs, 10gp)
MW Artisans Tools (Cartographer) (55gp)
tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp),
[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (1sp),
3 scroll cases (1.5lbs, 3 gp), flint and steel (1gp), [url=http://www.enworld.org/showpost.php?p=3677241&postcount=115]Map of Bloodsworn Vale[/url]
small steel mirror (0.5lbs, 10gp), 2 belt pouches (1lbs, 2gp),
2 waterskin (2gp), Healers Kit (50gp)
Everburning Torch (110gp), 3 Sunrod (6gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)
MW Medium Manacles (2 lbs, 50gp), MW Small Manacles (1 lbs, 50gp)
[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]
[b]GP[/b] 17.3
[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Aelish Karn is Human Noble who found his life split between his duty to his
kingdom and duty to his family. Aelish found serving his country much
easier than serving his family. Serving his King and countrymen as a herald
wandering around the country side recording and determining heraldric
arms, arbitrating disputes, mapping lands and territories, collecting
information from the countryside for his liege, as well as delivering news
and messages from town to town. His duty as a Herald meant that during
small altercations, wars, or other military type engagements he served as
a standard bearer and messenger in a military capacity. He greatly enjoys
the freedom and independence that being a herald brings and relishes the
travel and challenge of the work.
His duty to his family is a bit more complicated as the second son who is
unmarried, and is what he is running from today. He is to become the 3rd
husband in an arranged marriage. He does not disapprove of becoming the
3rd husband as much as marrying someone that he does not know. His
family has arranged this marriage to repair the damaged relationship with
their family and an elven family. Having the choice and freedom to do as
he wills and to live and love who he wishes is what is important to him.
He currently finds himself in Bloodsworn Vale on an extended duty to his
King while running from his family and those that wish to bring him back to
fulfill his familial marital duty.
[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]
[B]Height:[/B] 5'10" [B]Weight:[/B] 150lbs
[B]Hair:[/B] Black [B]Eyes:[/B] Cool Blue
[B]Handedness:[/B] Right [B]Stature:[/B] Average
[B]Skin Color:[/B] Tanned
[B]Identifying Marks:[/B] Small color tatoo identifying him having
completed Herald Training on his left pectoral
Aelish is not an imposing man by any standard. He is of average height and
weight with short black hair and a goatee, and cool blue eyes. The only thing
that would make any man think twice about messing with him might be their
knowledge that he is a Herald for the King. A man who serves their liege and
acts in some ways as a civilian constable.
****
The sounds of hooves trotting the way along your collective dusty path
announces a horse that comes into view from the rear of the caravan bearing
a male human rider of average stature who is looking at a parchment of sorts
as he rides.
The man has short, close cropped, black hair and a goatee, with cool blue
active eyes. The horse is light brown with a white star and a single white
sock on its rear left leg, and well muscled. The human rides it with the ease
of someone with great practice and time in the saddle. His posture is straight
and he carries himself with confidence. The saddle is one meant for action and
it has a darkwood standard pole standing straight up that is without a
standard, and it most definitely functions as a long spear. The saddlebags
seem full and so does the backpack that is strapped to the saddle.
Upon closer inspection you notice that he has several small axes in his belt
and a longer sword of sorts that is something like a long and thin saber or
rapier the likes of which you have not really seen before sheathed at his side.
There is a loaded crossbow sitting nonchalantly in his lap to which is becomes
kind of obscured by lowering the paper that he was looking at. After taking in
all of this you notice the rather expensive mithril breastplate that he
comfortably wears beneath his cloak and over his traveling clothes.
[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock]
[i]CL20: Scout 7/Ranger6/SwashBuckler 3/Fighter 4[/i]
[b]L07 Ra1[/b] Favored Enemy (Constructs +2), Track, Animal Empathy
[b]L08 Sc4[/b] Swift Hunter (Comp Scoundrel);
Favored Enemy (+2 Constructs, +2 Undead, +2 Plants);
Skirmish (2d6, +1AC); + 1 Con
[b]L09 Sc5[/b] Evasion; Imp Critical (Elven Thin Blade)
[b]L10 Sc6[/b] Flawless Stride, Skirmish (2d6, +1AC);
[b]L11 Ra2[/b] 2 Weapon Fighting
[b]L12 Ra3[/b] Endurance; Skirmish (3d6, +2AC); Imp Skirmish; +1 Dex;
[b]L13 Ra4[/b] Distracting Attack (PHBII pg 155 vice Animal Companion);
Favored Enemy (+4 Constructs, +4 Undead; +2 Humans);
[b]L14 Ra5[/b] Skirmish (3d6, +3AC);
[b]L15 Ra6[/b] Imp Two Weapon;
+10 feat increase Base Mvmt (Comp Warrior Pg13)
[b]L16 F1[/b] Dual Strike ; +1 Dex;
[b]L17 F2[/b] Combat Expertise
[b]L18 F3[/b] Elusive Target
[b]L19 F4[/b] Wpn Spcl
[b]L20 Sc7[/b] Skirmish (4d6, +3AC);+1 Dex;
[b]Improved Skirmish (Complete Scoundrel page 78)[/b]
With a few extra steps, you gain even greater benefits from skirmishing
combat style.
Prereq: Skirmish +3d6/+1 AC (Counting Nzar bonus skirmish)
Benefit: If you move at least 20' from where you were at the start of
your turn, your skirmish damage increases by 2d6 and your Comp. Bonus
to AC increases by 2.
Special: A scout can select Imp. Skirmish as one of his Scout Bonus feats.
[b]Swift Hunter (Complete Scoundrel p. 81)[/b]
You have applied the hit and run tactics learned from scouting to your
strong hunting abilities.Prereq: Favored enemy, skirmish +1d6/+1 AC.
Benefit: Ranger and Scout levels stack for the purpose of determining
extra damage and AC Bonus granted with skirmishing. For example, a
Scout 4/Ranger 1 would deal an extra 2d6 points of damage and gain +1
to AC when skirmishing as if he were a 5th level scout.
Ranger and scout levels also stack for the purpose of determining when
you select additional favored enemies, as well as the total bonus against
those enemies. For example, a Scout 4/Ranger 1 would have 2 favored enemies
and a +2 bonus against those enemies as if he were a 5th level ranger.
In addition, your skirmish extra damage applies against any creature you
have selected as a favored enemy, even if it is immune to extra damage
from critical hits or skirmish attacks.
Special: A scout can select Swift Hunter as one of his Scout bonus feats.
[u][b][url=http://www.enworld.org/showthread.php?t=201553&page=1&pp=40]Character Creation Info[/url][/b][/u]
32pts
9 - 1 pt
10 - 2 pts
11 - 3 pts
12 - 4 pts
13 - 5 pts
14 - 6 pts
15 - 8 pts
16 - 10 pts
17 - 13 pts
18 - 16 pts.
-Starting Character Level: 6th (15,000 xp).
-Fixed hit point advancement, per the DMG method.
-13,000 total gp maximum for all equipment and possessions, with no
single item valued at more than 4200 gp.[/sblock]