Ry
Explorer
Following on my efficient design thread, I'm going to do a set of posts where I put together something with my Tars method for game design (Tars is the term for Problems, Threats, Resources, and Rewards).
Can someone put up a base for me to work off of? You can pick anything that players could interact with, but one of the following would be easiest: a monster, a short (even 1 sentence) NPC description, an item, or a 1 sentence description of a location. Please post something OGC or something you made that you wouldn't mind making into OGC; I'd like to collect the stuff I write about it and repackage it later as an OGC .pdf if possible.
Edit: OK, the name Trap is better than Tars. Threat, Reward, Asset, Problem = TRAP.
Can someone put up a base for me to work off of? You can pick anything that players could interact with, but one of the following would be easiest: a monster, a short (even 1 sentence) NPC description, an item, or a 1 sentence description of a location. Please post something OGC or something you made that you wouldn't mind making into OGC; I'd like to collect the stuff I write about it and repackage it later as an OGC .pdf if possible.
Edit: OK, the name Trap is better than Tars. Threat, Reward, Asset, Problem = TRAP.
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