Avardis
Medium Humanoid (Human)
Lawful Good Battle Sorcerer 1 (0/1000 XP)
Hit Points: 9 (1d8 + 1 Hit Dice)
Initiative: +2
Speed: 30'
Abilities:
Str 12 (+1) (4 points)
Dex 14 (+2) (6 points)
Con 12 (+1) (4 points)
Int 10 (+0) (2 points)
Wis 10 (+0) (2 points)
Cha 16 (+3) (10 points)
AC: 15 (+3 Class Defense, +2 Dex), Touch 15, Flat-Footed 13
AC with Shield Spell: 19 (+3 Class Defense, +4 Shield, +2 Dex) Touch 15, Flat Footed 17
Saves: Fort +1, Ref +1, Will +2
Base Attack/Grapple: +0/+1
Primary Attacks:
Ray - +2 Ranged Touch Attack (by spell)
Bastard Sword - +1 Melee (1d10+1 Slashing 19-20/x2)
Shortbow - +2 Ranged (+3 within 30 ft.) (1d6 (+1 30 ft.) Piercing 20/x3, 60 ft. Range Inc.)
FEATS
Weapon Group Proficiency: Heavy Blades (granted by Battle Sorcerer class)
Weapon Group Proficiency: Bows (granted by Battle Sorcerer class)
Alertness (from familiar)
Point Blank Shot
Precise Shot
SKILLS
Appraise +3 (0 ranks, +3 familiar)
Bluff +3 (0 ranks)
Concentration +5 (4 ranks)
Craft (Carpentry) +1 (1 rank)
Diplomacy +3 (0 ranks)
Gather Information +3 (0 ranks)
Intimidate +5 (2 ranks)
Knowledge - Arcana +1 (1 ranks)
Knowledge - Religion +1 (2 ranks)
Listen +2 (0 ranks, Alertness)
Spellcraft +2 (2 ranks)
Spot +2 (0 ranks, Alertness)
Spells
Spells Known:
Level 0 (4/day) - Detect Magic, Read Magic, Mage Hand
Level 1 (3/day) - Shield
LANGUAGES
Common
Class Features: Battle Sorcerer 1st
1x Bonus Weapon Proficiency Group Feat (Heavy Blades)
Raven Familiar - Besha
EQUIPMENT
Code:
ARMOR WORN: None
Cost (GP) Weight (lb)
Bastard sword 35 6
2 x Dagger 4 2
Shortbow 30 2
20 Arrows 1 3
Bedroll 0.1 5
Backpack 2 2
50' Rope 1 10
Whetstone 1
5 x Trail Rations 2.5 5
5 x SunRod 10 5
Waterskin 1 4
Traveler's outfit 5
Total Weight: 50 lb (Medium Load, light load if backpack and dropped)
MONEY
Platinum:0 Gold:33 Silver:0 Copper:0
APPEARANCE: Avardis is a tall, attractive young man with medium-brown skin, dark eyes and black hair. He wears his hair long, in thin braids and knots, which he ties back with a red silk scarf when traveling or expecting trouble. He is clean-shaven.
Avardis likes to dress well, in bright reds and oranges of fine fabric, but is not often able to afford to do so.
BACKGROUND: Avardis was born and raised in Majoor. His father was a moderately successful carpenter, specializing in furniture of a well-made and elegant (rather than ornate) style. His magical talents manifested themselves when he was 14, as small objects began to fly through the air when he became agitated. His mother was overjoyed and arranged for him to study with the wizard Malbek, who was a friend of the family. Avardis was an indifferent apprentice, at best. In fact, he took more interest in learning to fight from Malbek's brother Alabek, a champion of Muir. After a couple of years, when it became obvious he wasn't interested in the long study necessary to channel his talent into wizardry, Malbek sent him home. He wasn't much of a carpenter, either, and announced he would set forth to find his fortune rather than enter the family business. There was little objection from his parents. So, with gifts of sword and prayer book from Alabek, Avardis set out as a caravan guard to cross the blasted desert.
Things did not go well and within a week most of the caravan were dead, and Avardis found himself stranded at an oasis, with no way home, until another group came out of Majoor. They helped him get home (after a rather unfortunate run-in with some Camel thieves) and now Avardis is back in his home town, trying to live down the disgrace of his failure.
PERSONALITY: Avardis is deeply dedicated to his goddess Muir, and strives to follow her teachings in all things. His greatest ambition is to become a Champion of Muir (paladin) and toward that end is seeking a way to prove himself worthy. Preferably something that will be easily noticed by the priests of Muir.
He is a reserved and serious young man. His recent experiences have worn down his former exuberance and he is very keen not to appear the fool again.