NOTE:
We've now got more than 8 applicants (which is the limit of how many I'll start the game with), so please be advised that if I have to pick, I'll be doing so based on Concept 1st, Execution 2nd and Order of Application 3rd.
[D]-[/D]
There is both good and evil in the vastness of the plans, two forces locked in a stalemate since the days were recorded. When a rare champion or exemplar arises, it is soon enough met with an opposing force and both are lessened, if not destroyed.
That is the way of things.
Most of the time.
Only most.
A handful of times across the vastness of history, a great power has arose without a suitable rival to check. Normally, this means the power is isolated and soon enough, in the grand scheme of things, weakens and fades.
Most of the time.
A rare few powers find a way to thrive without drawing to much attention, drawing enough challengers to spur them onward without facing down a losing battle.
And they aren't always good.
Because, every once in a while, evil wins.
Wins Big.
That's when things get interesting.
[D]-[/D]
You are evil.
You are Powerful.
No mortal has ever walked where you now stand, no one could ever so much as dream of the power you wield now. You are at the zenith.
The apex.
The peak.
There is nowhere to go.
There is no challenge left.
No rivals.
Nothing.
All that is left is to wait for the cold hands of time to strip you down to the bone.
Even you have no power to stave off time, and there is no greater power you can gain for yourself.
Only bleakness looms for you, the mightiest of the mighty...
Until the messenger arrived. He was nothing more than a shadow, and his arrival in darkness, despite penetrating your own defenses, was hardly an impressive magic. You would have killed him, if there were substance to kill, which bought him time enough to speak.
Speak he did, and for some reason, you listened. What no magic could compel of you, his words still nearly forced you to hear him.
"There is only one way forward for you, to seek the Paths of Power and the Lambent Flame. For a price, I can show you the way, though it is up to you to walk beyond the door. Seek the City of Brass, and the house of Melchoir. That shall be the beginning of this story."
[D]-[/D]
I had good fun with this concept once upon another time, so I figure I'll give it a go.
The name of the game is Diablos Ex Machina, and it's all about the bad guys. The kind of people who would steal lunch money.
From Darth Vader.
[D]-[/D]
Setting: "Planar" I know a bit of planescape, but only a bit.
Stats: 32 point buy, + level bonuses.
Level: 20th
LA: Let's say 5 max. It's generally problematic beyond that point.
Alignment: Non-good is my only hard requirement - BUT - Lawfull and Evil characters will get more favorable treatment. No complainants if you play CN and some powerful devil turns you into a monkey for being Chaotic. That's the breaks.
*NOTE*
If you can't be a team player, you will die. I will literally give you Super Aids (with levels of Cancer Mage) if you try to use Evil as a reason to play like an ass or generally make the game something other than fun.
Races: I'm pretty much open to anything in this regard, just check the sources with me in case it's something I don't have.
Classes: See above.
Wealth: Standard.
XP: 190,000 + (1,000 * 1d10)
Brokenness: If you play a broken character, I will have to use even more broken monsters and make zombie jesus cry. You don't want that. Because then Buddha will come and beat the reincarnations out of you.
House Rules: Oh hells yeah there will be house rules. But I'll save them for another post.
Epic Levels: I'm not going to be using the standard epic rules, but a variant based on the E6 concept. But that's a bridge to cross when we get to it.
We've now got more than 8 applicants (which is the limit of how many I'll start the game with), so please be advised that if I have to pick, I'll be doing so based on Concept 1st, Execution 2nd and Order of Application 3rd.
[D]-[/D]
There is both good and evil in the vastness of the plans, two forces locked in a stalemate since the days were recorded. When a rare champion or exemplar arises, it is soon enough met with an opposing force and both are lessened, if not destroyed.
That is the way of things.
Most of the time.
Only most.
A handful of times across the vastness of history, a great power has arose without a suitable rival to check. Normally, this means the power is isolated and soon enough, in the grand scheme of things, weakens and fades.
Most of the time.
A rare few powers find a way to thrive without drawing to much attention, drawing enough challengers to spur them onward without facing down a losing battle.
And they aren't always good.
Because, every once in a while, evil wins.
Wins Big.
That's when things get interesting.
[D]-[/D]
You are evil.
You are Powerful.
No mortal has ever walked where you now stand, no one could ever so much as dream of the power you wield now. You are at the zenith.
The apex.
The peak.
There is nowhere to go.
There is no challenge left.
No rivals.
Nothing.
All that is left is to wait for the cold hands of time to strip you down to the bone.
Even you have no power to stave off time, and there is no greater power you can gain for yourself.
Only bleakness looms for you, the mightiest of the mighty...
Until the messenger arrived. He was nothing more than a shadow, and his arrival in darkness, despite penetrating your own defenses, was hardly an impressive magic. You would have killed him, if there were substance to kill, which bought him time enough to speak.
Speak he did, and for some reason, you listened. What no magic could compel of you, his words still nearly forced you to hear him.
"There is only one way forward for you, to seek the Paths of Power and the Lambent Flame. For a price, I can show you the way, though it is up to you to walk beyond the door. Seek the City of Brass, and the house of Melchoir. That shall be the beginning of this story."
[D]-[/D]
I had good fun with this concept once upon another time, so I figure I'll give it a go.
The name of the game is Diablos Ex Machina, and it's all about the bad guys. The kind of people who would steal lunch money.
From Darth Vader.
[D]-[/D]
Setting: "Planar" I know a bit of planescape, but only a bit.
Stats: 32 point buy, + level bonuses.
Level: 20th
LA: Let's say 5 max. It's generally problematic beyond that point.
Alignment: Non-good is my only hard requirement - BUT - Lawfull and Evil characters will get more favorable treatment. No complainants if you play CN and some powerful devil turns you into a monkey for being Chaotic. That's the breaks.
*NOTE*
If you can't be a team player, you will die. I will literally give you Super Aids (with levels of Cancer Mage) if you try to use Evil as a reason to play like an ass or generally make the game something other than fun.
Races: I'm pretty much open to anything in this regard, just check the sources with me in case it's something I don't have.
Classes: See above.
Wealth: Standard.
XP: 190,000 + (1,000 * 1d10)
Brokenness: If you play a broken character, I will have to use even more broken monsters and make zombie jesus cry. You don't want that. Because then Buddha will come and beat the reincarnations out of you.
House Rules: Oh hells yeah there will be house rules. But I'll save them for another post.
Epic Levels: I'm not going to be using the standard epic rules, but a variant based on the E6 concept. But that's a bridge to cross when we get to it.
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