Khemet OOC

Brazeku

First Post
The OOC for here.

Recruitment thread is here. It is currently closed save for those mentioned in the thread.

Rogues's Gallery: Here

Mechanics discussion, requests, and assorted questions and concerns go here. Feel free to chat up a storm, of course. I will also be posting stats up of the bested foes in this thread if you would like, as well as epic magic/item mechanics as you learn or acquire them, for you own reference as well as general use if you desire.

Any requests for background info via knowledge checks will be dealt with in this thread as well. Happy posting!
 
Last edited:

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Shayuri

First Post
I'll post my sheet here until I find the RG...then I'll post there. :)

[sblock=Minnefret]
Name: Minnefret (Min)
Race: Human Noble
Class: Monk 1 / Sorc 14 / Mindbender 1 / Fatespinner 4
Exp: 82,999 / 91,000

Desc:

Str 8 -1 0
Dex 20 +5 6
Con 20 +5 6
Int 14 +2 6
Wis 14 +2 6
Cha 36 +13 16

HP
Init +2
Move: 30'
BAB +9, Grapple +12
Melee +8, Ranged +14
AC 43 (10 + 5 dex + 3 monk + 13 cha, +2 luck +5 deflection, +5 armor), 38 touch, 33 flatfooted
Buffed AC: 47 (+4 shield)
Will +25
Reflex +17
Fort +20

Race Abilities
Bonus Feat
Bonus skill points

Class Abilities
Monk
Improved Unarmed Attack
Improved Grapple
Flurry of Blows

Sorceror
Metamagic Specialist (PHB2 Variant Class Ability)

Mindbender
Telepathy (100') - Any creature with a language

Spin Fate (can apply spin to spell DC)
Fickle Finger of Fate (cause other to reroll any roll as immed action)
Spin Destiny (can apply spin to saves or skill checks)
Deny Fate (autostabilize 1/day)
Resist Fate (reroll any 1 roll /day for self)

Feats
1 Eschew Materials
1 Educated
3 Empower Spell
6 Ascetic Mage
9 Vatic Gaze
12 Arcane Mastery
15 Heighten Spell
18 Quicken Spell

Skills 28m + 70s + 5mb + 20fs
Appraise +10 (8r + 2 int)
Concentration +25 (20r + 5 con)
Diplomacy +20 (5r + 13 cha +2 syn)
Intimidate +18 (5r (4cc) + 13 cha)
Knowledge (Arcana) +21 (19r + 2 int)
Knowledge (Religion) +7 (5r + 2 Int)
Knowledge (History) +7 (5r + 2 Int)
Knowledge (Local) +7 (5r + 2 Int)
Knowledge (Nature) +7 (5r + 2 Int)
Knowledge (Planes) +7 (5r + 2 Int)
Listen +6 (4r + 2 wis)
Profession: Gambler +7 (5r + 2 wis)
Sense Motive +7 (5r + 2 wis)
Spellcraft +23 (19r + 2 int + 2 syn)
Spot +6 (4r + 2 wis)

Languages: Egyptian, Celestial, Infernal

Spell Slots (Caster level: 20, base DC = 23)
0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 6/6

Known
0 Amaneuensis, Launch Item, Mending, Message, Arcane Mark, Prestitdigitation, Light, Acid Splash, Ghost Sound
1 Protection from Evil, Ray of Enfeeblement, Alarm, Shield, Charm Person
2 Glitterdust, Shield, Crystalline Memories, Rope Trick, Dimension Hop
3 Haste, Ghost Lantern, Heart of Water, Scintillating Sphere
4 Orb of Force, Greater Invisibility, Suppressing Field, Ennervation
5 Greater Blink, Greymantle, Cyclonic Blast, Wall of Stone
6 Greater Dispel, Power Word: Blind, Disintegrate
7 Spell Turning, Limited Wish, Energy Immunity
8 Mind Blank, Arcane Fusion, Polymorph Any Object
9 Deadly Sunstroke, Summon Monster IX

Equipment
Money: 1,900

Weapon
Unarmed, +8 to hit, 1d6-1 dmg
Dagger, +8 to hit, 1d4-1 dmg, 1gp, 1lb
Runstaff, +10 to hit, 1d6+1 dmg, Smite for x2

Armor
Noble's Clothing, 75

Gear
Jewelry, 100
Signet Ring, 5

Robe of the Archmagi, 75k
Boots of Teleportation, 49k
Circlet of Charisma +6, 36,000
Flying Carpet (5'x5'), 20,000
Cloak of Etherealness, 55,000
Glove of Storing, 10,000
Portable Oasis, 4,600
Deathguardian Bracers, 6,000
Talisman of Undying Fortitude, 8,000
Handy Haversack, 2,000
Orb of Environmental Adaptation, 2,000

Ibis-Blessed Staff (Runestaff of Power), 59,300
Each 1/day for spell slot of equal level
- Cone of Cold
- Continual Flame
- Fireball
- Globe of Invulnerability
- Hold Monster
- Levitate
- Lightning Bolt
- Magic Missile
- Ray of Enfeeblement
- Wall of Force (5'radius hemisphere around caster)

The Heart and Hand of Ra (belt), +6, 90,000
- Dex +6, 36,000
- Con +6, 36,000

Ring of Unseen Forces, 153,000
- Telekinesis, 75,000
- Protection +5, 50,000
- Feather Fall, 2,000

Ring of Thoth's Potency, 29,000
- +1 caster level, 20,000
- +4 Dispel DC, 6,000

Veil of Midnight's Call, 20,250
- Blindsight 30', blinds (immune to vision effects), 9,000
- Cast Dream or Nightmare 1/night, 7,500

The Book of Answers (Tome of Worldly Knowledge), 1500

Tome of Cha +5, 137,500
-------------------[/sblock]

A full description of all items, along with background and description are coming soon!
 

Brazeku

First Post
Nephtys: I'll put up an RG later on tonight. I completely forgot about that, heh.

OnlytheStrong: Your bow is telepathic and communicates chiefly through dreams. You are free to develop this yourself and essentially play the bow as you see fit for minor interactions, however there may be times in which I will use the bow as an NPC for a plot point.

Shayuri: Build looks good. I just need to know what the talisman of undying fortitude does, where the +2 luck bonus to AC is from, and your saves are up 2 points in fort/will and 1 in reflex. I assume I'm missing something somewhere, as I haven't really looked that closely.
 

OnlytheStrong

Explorer
Ty. I hope my post wasn't very confusing. Basically I edited it twice. I had him attacking... then decided not to, then decided it wasn't right and attacked. Basically....... nothing changed, but yeah. Sorry! Won't happen again.
 

Shayuri

First Post
** Shayuri: Build looks good. I just need to know what the talisman of undying fortitude does, where the +2 luck bonus to AC is from, and your saves are up 2 points in fort/will and 1 in reflex. I assume I'm missing something somewhere, as I haven't really looked that closely.

--

Ah yes, sorry. It's an MIC item. It's activated as a swift action (taking the place of a quickened spell, for example) and gives the user many of the immunities associated with undeath for 3 rounds, including the one activated during. It can be activated twice a day. The specific immunities granted are:

Critical hits, stunning, ability damage, negative levels, death effects, poison, disease...basically everything undeath gives except it does not make one immune to mind-affecting effects, and it doesn't make healing spells hurt you (or inflict spells heal you). Nor does it make you subject to turning/rebuking. I'll add this description to the sheet. I envision it as a silver ankh...and the immunities it grants are those of life beyond death rather than "undeath." Those are just flavor alterations though.

The bonuses to saves and AC are from the Runestaff of Power, which grants +2 luck to AC and all saves when held. I'll be sure to add that on as well.

Hee. Sorry. There's a lot to keep track of!
 

Nephtys

First Post
Here's the crunch of my character. I still haven't finalised the spell list, but I'll post the final version in the RG.

[sblock=Atseret of Osiris]
lvl 20, 40pt buy
Male, Human, Venerable
Monk1/Sorcerer 7/Ur Priest 2/Mystic Theurge 10

Str 14/+2 Base 10 Cost 2 Inherent +0 Enhancement +6 Visage +4 Venerable -6
Dex 14/+2 Base 12 Cost 4 Inherent +0 Enhancement +6 Visage +2 Venerable -6
Con 22/+6 Base 13 cost 5 Inherent +5 Enhancement +6 Visage +4 Venerable -6
Int 19/+4 Base 14 cost 6 Inherent +0 Enhancement +0 Visage +2 Venerable +3
Wis 34/+12 Base 16 cost 10 Inherent +5 Enhancement +6 Visage +4 Venerable +3
Cha 42/+16 Base 17 cost 13 Inherent +5 Enhancement +6 Visage +4 Venerable +3 Levels +5 Noble Background +2

Age: 71
Height: 5' 11'
Weight: 155 lbs

Description:

HP 179 (8+(7d4=17)+(2d8=9)+(10d4=25)+120)
AC 33 (10 base, +2 Dex, +8 Armor, +1 Natural, +12 Monk) 24 Touch 31 Flat
Init +6
Move 30, fly 60

Spell Resistance 25
Damage Resistance 10/magic

Turn Attempts 19 [18 used]
Stunning Fist Attacks 5, Fort DC 32

Fort: 18 (7 base, +6 Con, +5 Resistance)
Ref : 14 (7 base, +2 Dex, +5 Resistance)
Will: 34 (17 base, +12 Wis, +5 Resistance)

BAB +20 (+9 without Divine Power)
Melee Attack +30 (+20 BAB +2 Str +5 Enhancement +3 Divine Favour)
Damage: 1d8+2+5+3(df)+2d6+2d6 to humans. 1d6 to self.

Vicious, Humanbane, Ghost Touch, Ki Focus Quarrterstaff +1: (+2d6 damage, +2d6 to humans, can affect incorporeal, can use Stunning Fist trough weapon. +1d6 damage to user)

Ranged Attack + (+20 BAB +2 Dex + Enhancement


Spells:
Sorcerer: (Caster Level: 17)
0: 6+0: 9: Ghost Sounds, Disrupt Undead, Mage Hand, Prestidigitation, Mending, Message, Open/Close,+1, +1
1: 6+4: 5: Alarm, Unseen Servant, Magic Missile, Disguise Self, Ray of Enfeeblement.
2: 6+4: 5: Resist Energy, Glitterdust, Hideous Laughter, Mirror Image, Command Undead.
3: 6+4: 4: Protection from Energy, Displacement, Major Image, Haste.
4: 6+4: 4: Stoneskin, Confusion, Greater Invisibility, Polymorph.
5: 6+3: 4: Teleport, Dominate Person, Wall of Force, Magic Jar.
6: 6+3: 3: Antimagic Field, Globe of Invulnerability, Contingency.
7: 6+3: 3: Spell Turning, Magnificent Mansion, Limited Wish.
8: 4+3: 2: Sunburst, Irresistable dance.


Ur Priest: (Caster Level: 19)
0 6 : Create Water x2, Mending x2, Purify Food and drink 2
1 5+3: Deathwatch, Comprehend Languagesx2, Endure Elements, Entropic Shield, Hide from Undead, Protection from evil, Shield of faith.
2 5+3: Aid, Align Weapon, Calm Emotions, Consecrate, Death Knell, Silence, Sound Burst x2.
3 4+3: Blindness/Deafness, Magic Circle against alignment, Invisibility Purge, Stone Shape, Wind Wall, +1, +1.
4 4+3: Death Ward, Dimensional Anchor, Dismissal, Divine Power [Persistent, divine metamagic], *Freedom of Movement [Persistent, divine metamagic], *Greater Magic Weapon, Spell Immunity.
5 4+2: Break Enchantment, Disrupting Weapon x3, Spell Resistance, Wall of Stone.
6 4+2: Antilife Shell, Blade Barrier, Greater Dispell Magic, Heal x2, Undeath to Death,
7 3+2: Destruction x3, Repulsion, *[Persistent] Divine Favour,
8 2+2: Summon Monster 8,
9 1+1: Miracle, *Greater Visage of the Deity (Good) [Persistent, divine metamagic],

*=cast spells

Feats: 1 1 3 6 9 12 15 20

*Iron Will <
*Spell Focus (evil) <
*Divine Power
*Extend Spell <
*Persistent Spell (cost 6)
*Divine Metamagic (Persistent Spell) (Use a number of rebukes equal to the increase in spell level that metamagic feat would cost to cast the metamagicked spell without increasing its spell slot)
*Improved Initiative <epic DireCharge
*Quicken Spell

Bonus Feats:
*Stunning Fist (monk bonus feat)

Class Abilities:
*Rebuke Undead (19/day)

Skills: 166 (4+4x4)+(2+4x7)+(2+4x2)+(2+4x10)+20
Bluff:....................29 (23+6)
Concentration:.......29 (23+6)
Diplomacy:.............33 (4+18/2+16+2+2)
Knowlege Arcana:....24 (20+4)
Knowlege Religion:...27 (23+4)
Listen:...................16 (4+12)
Perform (oratory):....20 (4+16)
Sense Motive:.........35 (23+12)
Spellcraft:..............24 (20+4)
Spot:....................16 (4+12)

Languages: 5?


Equipment: 760k
3 tomes+5: 137500x3 = 412500gp
Belt of Str +6: 36000gp
Gloves of Dex +6: 36000gp
Vest of Con +6: 36000gp
Amulet of Wis +6: 36000gp
Cloak of Cha+6 and saves +5: 73500gp
Bracers of Armour +8: 64000gp
Vicious, Humanbane, Ghost Touch, Ki Focus Quarrterstaff +1: (+2d6 damage, +2d6 to humans, can affect incorporeal, can use Stunning Fist trough weapon. +1d6 damage to user) 50600gp
Ring of Sustenance: 2000gp
Portable Hole: 10000gp
Spell Components and Foci: 3400gp



---


Persistent Spells

Greater Visage of the Deity (good) (via Divine Meta) caster lvl 19
Divine Power caster lvl 19 (via Divine Meta)
Divine Favor caster lvl 19
Freedom of Movement caster level 19 (via Divine Meta)


---


19hr Spells

Magic Weapon caster lvl 31

---[/sblock]
 


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