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Reflections - DMed by MistaCollins

Mista Collins

First Post
Adventure Across Khorvaire
Chapter 1: Reflections
In-Character Thread: http://www.enworld.org/showthread.php?t=221177
Out-of-Character Thread: http://www.enworld.org/showthread.php?t=219775&page=1
Rogues Gallery: http://www.enworld.org/showthread.php?t=220488


This is the Rogue's gallery for "Reflections". An Eberron game DMed by Mista Collins.

Velmont - Saellin d'Thuranni – Elven Rogue1
Shayuri - Trebuchet – Warforged <insert arcane caster type>1
Isida Kep’Tukari - Se’ket – Human Druid1 – submitted by
nick012000 - Kamarna'darak – Human Artificer1
pathfinderg1 - Sven – human fighter1
Starman - Drigge – Human Paladin1
 
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Starman

Adventurer
Drigg (0 XP)
Male human paladin 1
LG Medium humanoid
Init: +0; Senses: Listen +1, Spot +1
Languages: Common, Goblin
-----------------------------------------------------------------
AC 15, touch 10, flat-footed 15; +3 armor, +2 shield
HP 12 (1 HD)
Fort +4, Ref +0, Will +1
-----------------------------------------------------------------
Spd: 30 ft.
Melee longsword +4 (1d8+2/19-20/x2) or
Melee dagger +3 (1d4+2/19-20/x2) or
Ranged longbow +1 (1d8/x3)
Base: Atk +1; Grp +3
Special Actions: Silver Smite, Smite Evil (1/day)
Action Points: 5
-----------------------------------------------------------------
Abilities Str 14, Dex 10, Con 14, Int 12, Wis 12, Cha 16
SQ: Aura of good, detect evil
Feats: Silver Smite, Weapon Focus (longsword)
Skills: Concentration +3 (1), Diplomacy +5 (2), Intimidate +4 (1), Knowledge (nobility & royalty) +2 (1), Knowledge (local/Sharn) +2 (1), Knowledge (religion) +4 (3), Move Silently +2 (1), Sense Motive +4 (3)
Possessions: longsword, dagger, longbow and arrows (20), studded leather armor, heavy steel shield; backpack, holy symbol, hempen rope, waterskin, torches (2); 16 gp, 9 sp, 8 cp; 46 lbs (light load)
-----------------------------------------------------------------
Aura of good (Ex): As detect good spell.

Detect Evil (Sp): At will as the spell.

Silver Smite: Drigge does +1d6 points of extra damage on a successful smite attack.

Smite Evil (Su): Once per day, Drigge may smite an evil foe with a melee attack. Add his Cha bonus (+3) to the attack roll and 1 point of damage/level (+1) to the damage roll if successful.

Weapon Focus (longsword): Drigge adds +1 to attack rolls with a longsword.

Description:
Drigge is slight over six foot tall and has a stocky build. He has wavy, blond hair that always seems to be tousled. His eyes are a deep blue with a slight twinkle. Drigge has a deep desire to help people, especially the poor. He remembers all to well his own life on the streets and wants to help everyone he can rise above their troubles. One way he thinks he can do that is by combating evil and those who exploit others for selfish gain. He is most comfortable around lower class people and feels out of place amongst garish wealth. Drigge is also somewhat shy around women, especially the beautiful ones. He can find himself stuttering and unsure, quite different from his usual confident demeanor.

Goals: Discover his heritage and the story of his parents. Be a faithful champion of the Silver Flame.

Longterm goals/Dreams: Eradicate all poverty and evil (he's not naive; he just dreams big).

Background:
Drigge grew up on the streets of Sharn not knowing his parents. When he was seven, he was poking around Morgrave University and caught the attention of one Professor Vingingale, a cantankerous half-elf who found himself charmed by the youth. Drigge began spending a lot of time at the University, mostly because he could get something to eat and occasionally a place to sleep, though he also enjoyed reading some of the books he could get his hands on, especially any about adventurers. One book changed his life, though; it was about the Church of the Silver Flame. After seeing many horrific evils growing up on the streets, Drigge was mesmerized by the idea of an organization dedicated to thwarting evil. He decided to become a Paladin in the service of the church. Vingingale was disappointed because he had hoped Drigge would become a professor at the University, but he understood and gave Drigge his blessing.

Shortly before he left for his training, a man approached Drigge one day. He was hooded and had a low gravely voice. The man said, "Drigge?" When the boy nodded, the man handed him a small scrap of paper and said, "Your father wanted you to have this." Without another word, the man turned and walked off. Drigge tried to catch him, but the man seemed to have just disappeared. Examining the piece of paper, Drigge saw that it seemed to have a crude map as well as some indecipherable writing. Vingingale said he thought the map appeared to be a location within the Demon Wastes, but that the writing must be some sort of code that he could not figure out without more time.

Unfortunately, Drigge did not have the time because he was leaving in two days for his Paladin training. He has recently completed this, though, and is anxious to not only begin his service in the world, but also to possibly find out more about the writing on the mysterious piece of paper. Hearing that his old mentor, Professor Vingingale, was going to be at the Wroat campus, Drigge finds himself there just as he gets caught up in bigger events...
 
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Velmont

First Post
Saellin d'Thuranni
House Thuranni
Elven Rogue (aiming for Dragonmark heir PrC and Nigthsong Infiltrator)

Code:
[B]Name:[/B] Saellin d'Thuranni
[B]Class:[/B] Rogue 1
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Evil
[B]Action Points:[/B] 5
[B]House:[/B] Thuranni
[B]Diety:[/B] The Undying Court

[B]Str:[/B] 12 +1 ( 4p.)		[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 16 +3 ( 6p. +2 rac.)	[B]BAB:[/B] +0		[B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 6p. -2 rac.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 14 +2 ( 6p.)		[B]Speed:[/B] 30'	[B]Stat Increases:[/b] None
[B]Wis:[/B] 12 +1 ( 4p.)		[B]Init:[/B] +3	[B]Spell Save:[/B] --
[B]Cha:[/B] 14 +2 ( 6p.)		[B]ACP:[/B] -0		[B]Spell Fail:[/B] 10%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+2	+0	+3	+0	+0	+0	15
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+5	+2	+3	--
[B]Will:[/B]	+1	+0	+1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Short Sword		+1	1d6+1	19-20/x2	------
Sap			+1	1d6+1	   20/x2		------
Shortbow		+3	1d6	   20/x3		60 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Dwarven, Gnome

[B]Abilities:[/B]
Immunity to sleep
+2 vs enchantment effects
Martial Weapon Proficiency: Longsword, Rapier, Longbow, Shortbow
+2 Listen, Search, Spot
Detect Secret Door

Trapfinding
Sneak Attack +1d6

Disguise Self (1/day - Caster level 1)

[B]Feats: [/B] Least Dragonmark (Shadow - Disguise Self)

[B]Skill Points:[/B] 40	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Bluff		 	 6	 4	 2	--
Diplomacy	 	 4	 2	 2	--
Disable Device		 5	 3	 2	--
Disguise		 6	 4	 2	--
Forgery			 6	 4	 2	--
Gather Information	 8	 4	 2	 2
Hide			 6	 3	 3	--
Knowledge (Local)	 3	 1	 2	--
Listen			 5	 2	 1	 2
Move Silently		 6	 3	 3	--
Open Lock		 6	 3	 3	--
Search			 7	 3	 2	 2
Sense Motive		 3	 2	 1	--
Spot			 5	 2	 1	 2
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
[I]University[/I]
Scholar's Outfit	 5gp	 6.0lb
Belt Pouch		 1gp	 0.5lb
Dagger			 2gp	 1.0lb
Thieves' Tools		30gp	 1.0lb

[I]Travel:[/I]
Explorer's Outfit	10gp	 8.0lb
Leather Armor		10gp	15.0lb
Short Sword		10gp	 2.0lb
Sap			 1gp	 2.0lb
Shotbow			30gp	 2.0lb
 Arrow x20		 1gp	 1.0lb
Backpack		 2gp	 2.0lb
Disguise Kit		50gp	 8.0lb
Sunrod x2		 4gp	 2.0lb

[B]Total Weight:[/B]50.5lb	[B]Money:[/B] 4gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 43	 86	130	260	650

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]

[sblock=Advancement]
L1 -> Rogue 1 HP: +7 (1d6+1) SP: +40 [(8+2)x4]
Bluff +4, Diplomacy +2, Disable Device +3, Disguise + 4, Forgery +4, Gather Information +4, Hide +3, Knowledge (Local) +1, Listen +2, Move Silently +3, Open Lock +3, Search +3, Sense Motive +2, Spot +2
Feat: Least Dragonmark (Shadow - Disguise Self)
[/sblock]

Appearance:

Personality:
Saellin is self imbue. He thinks he can handle almost anything and that he will acheive some greater deeds for his house. But he lack the patience and doesn't think yet in long terms objectives.

He is very social and friendly, but he prefers to maintain friendship he knows that will bring him things and won't bother much to establish and maintain a relation that seems useless ot his eyes.

But even if he is self-centered in general, he understand the need for a strong organization and follow the line of it. As many member of his organization, he doesn't mind to go as far as needed to acheive the objectives he has, including killing and torturing.

Background:
Saellin is a young member of the Shadow network. He has manifested his mark at an early age, which has given him lot of attention from his family, an attention he has put into profit. He has been using it to get what he wanted from his related who aren't marked. But even if he was abusing of that attention, his silver tongue always allowed him to get out without any problem.

When he grew older, he was taken under the wing of the Shadow Network. When he started his training, he was the youngest, without experience and among others who had the mark. He was no more the center of attention of his world. He grow bitter and is a bit more angry. But his mentor, Innailla d'Thuranni, an influencial singer in Sharn and a beautifull woman quickly learned to manipulate her young pupil. She seduced him and manipulated him to turn all this bad energy into one driving goal, proved to everyone that he worth more then the others.

Three month ago, he finished his training. Saelin was assign to Morgrave University for his first task. He was recommended to Alain Gourthan to help him in his public relation. He was hired, but Saelin have been more working on paperwork then anything else. His skill with a pen has allowed him to transcribe books and images. Saelin hidden agenda is to uncover as much as possible about the rumors about Gourthan big expedition, but have failed up to now, but he is determine to find something that would impress Innailla, which seems to start to ignore him lately.

A week ago, Alain Gourthan asks his clerk to travel to the campus in Wroat. Gourthan want to promote his class and bring new students and also need to gain access to a few book that are tied to Wroat's library. The new duty of Saellin is to transcribe some pages of a few books he has given the reference and to find new potential students for Gourthan's class. He also has told him he might get more instruction later while he was there, but the young elf doesn't know yet what it is. For now, it seems a pretty boring assignment, but he hope he will finally acheive something worthwill for her mentor, or be given a more serious task to do.
 
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nick012000

First Post
[SBLOCK=Stats]
Code:
[B]Name:[/B] Kamarna'darak
[B]Class:[/B] Artificer 1
[B]Race:[/B] Human
[B]Region of Origin:[/b] Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Action Points:[/B] 5
[B]House:[/B] Tharashk
[B]Diety:[/B] Kol Korran, Olladra, Onatar, The Traveller

[B]Str:[/B] 10 +0 ( 2p.)	[B]Level:[/B] 1		[B]XP[/B]: 0
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +0			[B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 ( 4p.)	[B]Grapple:[/B] +0	
[B]Int:[/B] 16 +3 ( 10p.)	[B]Speed:[/B] 20' (30' base)	[B]Stat Increases:[/b]
[B]Wis:[/B] 8 -1 ( 0p.)	[B]Init:[/B] +2		[B]Spell Save:[/B] XX
[B]Cha:[/B] 16 +3 ( 10p.)	[B]ACP:[/B] -3			[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+0	+0	+0	16
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+2	+0	+2	--
[B]Will:[/B]	+1	+1	-1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Light Crossbow		+2	1d8	19-20/x2	80 ft
Morningstar		+0	1d8	20/x2		-----
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Giant, Goblinoid

[B]Abilities:[/B]
Bonus skill
Bonus Feat

Trapfinding
Artificer Knowledge (+4)
Artificer Infusions (3/-/-/-/-/-)
Craft Reserve: 17 XP remaining
Artisan Bonus (+2 to UMD checks to activate scrolls)
Item Creation

[B]Feats: [/B] Skill Focus (Use Magic Device), Extraordinary Artisan, Scribe Scroll

[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Concentration	 	 5	 4	 1	--
Disable Device		 7	 4	 3	--
Knowledge (Arcana)	 7	 4	 3	--
Knowledge (A&E)		 6	 3	 3	--
Knowledge (The Planes)	 4	 1	 3	--
Open Lock 		 6	 4	 2	--
Spellcraft		  7	 4	 3	--
Search			 7	 4	 3	--
Use Magic Device	 10	 4	 3	3
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Scale Mail		50gp	30lb
Light Crossbow		35gp	4lb
Quiver (10 bolts)	1gp	1lb
Morningstar		8gp	6lb
Backpack		2gp	2lb
Resilient ID Papers	3gp	--
Belt Pouches (x2)	2gp	1lb
Spell Component Pouch	5gp	3lb
Theives' Tools		30gp	1lb
Scroll of Comp. Lang.	6.25gp	--
Scroll of Faerie Fire	6.25gp	--
Scroll of Feather Fall	6.25gp	--


[B]Total Weight:[/B]48lb	[B]Money:[/B] 4gp 2sp 5cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 20
[B]Height:[/B] 6'0"
[B]Weight:[/B] 190 lbs.
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale

Appearance: Kamarna'darak is a thin, young human man. His brown hair is worn fairly long, and he continually brushes it out of his eyes (occasionally occumpanied by muttering that he needs to get it cut). He dresses in practical, leather clothes, and his belt is laden with multiple pouches. If he expects combat, he dons a suit of scale mail, and has a morningstar slung from his belt, and a crossbow and quiver of arrows slung over his shoulders.

Personality: Kamarna'darak is quite confident in his intelligence. Not only has he completed a course of study on the manipulation of raw magic (a rare thing in itself), he did so with high marks and while he can only scribe scrolls at the moment, he is confident his abilities will improve with more practical experience. However, he is a bit absent minded and can get overly engrossed in his work, as is evidenced by the stubble that often graces his chin, his unkempt hair, and the thin frame that results from the occasional forgotten meal. He also has a slight tendency to express himself in sentence fragments or single words when his mind starts working faster than his mouth.

Background: Kamarna'darak was raised in a fairly typical family, despite his dragonblooded heritage. His father was an inquisitive, and his mother was a seamstress. They made a decent living in the Oakbridge District of Sharn, and he showed his intelligence at an early age in the local school. At the age of 16, he enrolled in Morgrave University, and has recently completed his degree in Magical Artifice there, with an emphasis on the artifice of the Giant ruins of Xen'drik and the Dhakaani Empire. He hopes to put his newly-earned degree to use in one of the university's famous feild expeditions soon.[/sblock]

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]
 

Isida Kep'Tukari

Adventurer
Supporter
Se’ket
Female human druid 1

Alignment: Lawful Neutral
Region: Eldeen Reaches
Sect: Children of Winter
Height: 4' 9''
Weight: 103lbs
Hair: Blue-black
Eyes: Black
Age: 21
XP: 0

Str: 10 (+0) [2 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [6 points]
Int: 14 (+2) [6 points]
Wis: 16 (+3) [10 points]
Cha: 12 (+1) [4 points]

Class and Racial Abilities: Extra feat at 1st level, 4 extra skill points at 1st level and 1 additional on at each level thereafter. Animal companion, nature sense, wild empathy +2, divine spells, druidic oaths. Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, short spear, sling, and spear, as well as light and medium armor and shields (provided they are not metal).

Hit Dice: 1d8+2
HP: 10
AC: 14 (+1 Dex, +2 armor, +1 shield)
ACP: -1
Init: +1 (+1 Dex)
Speed: 30ft.
Action Points: 5

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +5 [+2 base, +3 Wis]

BAB/Grapple: +0/+0
Melee Atk: +0 (1d6/x2/S, sickle)
Ranged Atk: +1 (1d4/x2/20 ft./P, dart)

Skills:
Diplomacy +5 [4 ranks, +1 Cha]
Handle Animal +5 [4 ranks, +1 Cha]
Heal +7 [4 ranks, +3 Wis]
Knowledge (nature) +8 [4 ranks, +2 Int, +2 nature sense]
Listen +7 [4 ranks, +3 Wis]
Spot +7 [4 ranks, +3 Wis]
Survival +9 [4 ranks, +3 Wis, +2 nature sense]

Feats:
Swarm’s Embrace (human bonus) [Sharn, CoT]
Child of Winter (1st level) [ECS]

Languages: Common, Druidic, Sylvan, Elven

Spells Per Day
Save DC +3
0th – cure minor wounds, detect magic, detect poison
1st - goodberry, produce flame

Equipment
Backpack - 2gp
2 daggers – 4gp
10 darts – 5gp
Sickle – 6gp
Leather armor - 10gp
Light wooden shield - 3gp
Identification papers - 2gp
Traveling papers (Eldeen Reaches to Breland) – 2sp
Bedroll - 5sp
Hammock – 5gp
Waterskin - 1gp
50 ft. rope - 1gp
Trail rations (10 days worth) - 5gp
Belt pouch - 1gp
Holly and mistletoe
Traveler’s outfit (Free)

Money
4gp, 3sp

~~~~~

Se'ket was born amidst a raging snowstorm, in the depths of a lightless cave. This may have seemed inauspicious, but that was not even the worse of it. Her mother, heavily pregnant with her, had been the victim of a vicious bandit attack. It was her wish to give birth in her home village where her mother lived, and in haste and fear, she was willing to travel in a late fall caravan. Of Se'ket's father, her mother never had named him to anyone, for no one came forth later to claim the child.

The small caravan was laden with winter meat and other foods, along with the few people desperate enough to travel in such uncertain weather. Today, however, the gods were not with them. The caravan was set upon by brutal and lawless men as a terrible snowstorm began to blow, men more interesting in stealing their bread than earning it. The passengers were simply a means of amusement to the cruel bandits, and their dead or unconscious bodies were tossed in a deep cave afterward, thrown away like garbage.

There are several legends and tales of babes being adopted by wolves or lions or unicorns, raising them when their mothers meet with tragic ends in the wilderness. But for Se'ket's mother, no such magic was in the offing. In pain and fear, she gave birth to her daughter; then died of her wounds. In this cave, full of the bandits' discards, there were no friendly wolves, only the smallest of creatures, the insects. They were no tales of insects guarding human babes, at least until two days later.

In the depths of the cavern crept a druid, a man sent by those of his sect, the Children of Winter. They believed the world must be cleansed to make way for a new and brilliant spring, and by accepting and accelerating death, this could be brought about. Tugor had come to this cave to study the actions of the insects upon the dead; hoping to learn both more about the natural process and to gain insight into the shape of the world to come.

It was with astonishment that he found a healthy girl-child lying upon the breast of a decayed woman, the many insects around her paying her no mind. Seeing this as a sign from the forces of nature, Tugor brought the girl back to his home and told the others the tale. Though it seemed too far-fetched to be true, Tugor was not a man who lied. Therefore the girl had to have come as a sign from the Winter to Come.

She lived and was given the name of Se’ket, an imitation of a beetle’s chittering. Often she heard the story of her birth and rescue, and the elder Children would tell her what they believed it meant. Se’ket had no reason to doubt them. She could sit in the middle of a fire-ant hill and take no harm; she could gather honey from a hive without getting a single sting. It was clear that the creatures of the Winter to Come favored her, and she was instructed at a young age on how to channel their power.

Se'ket has great affection for Tugor, the man who found her and helped raise her with the Children, along with several others in her small sect. He stood in as a foster father, and Se'ket has great love for him. Irigane, the leader, was a stern but fair woman who was responsible for Se'ket's education. She taught her both the philosophy of the sect and the manners she needed to learn.

"Most people regard us as fanatics, and indeed there are many who spread our word with the tact of charging moose and the subtlety of a tornado. We must help temper their enthusiasm with persistence and logic, for if we are written off as insane, no one will be able aid the Coming of Winter," was something she said often. Se'ket understands persistence, and her own human blood helped her understand the logic, so she brings Irigane's presence with her whenever she starts speaking of the Children

Se’ket devoured her learning of the natural world, but began to long to see even more of it beyond the borders of her forest. She was very knowledgeable about all insects and other vermin, but wished to see and observe as many as she could in their own habitats. She felt that she could learn more of the Winter to Come by the movements and habits of the insect world. Perhaps not so strangely, she ended up in Sharn. Though crammed with people and not at all like anything she had seen before, she almost immediately felt at home.

This was a place where people lived like ants or termites, all together in a great hive. And down below, in the depths of UnderSharn, lived muckdwellers, carrion crawlers, and great swarms of unusual beetles, species she had never seen before! It was entirely by coincidence that a pair of students from Morgrave University came to her depths to study a rancid beetle swarm. While they remained at a safe distance, their jaws literally dropped as they watched a young woman walk in the middle of the swarm, almost seeming to become like a beetle herself.

Almost before she could turn around, Se’ket found herself hired as a “research assistant” to Regalt Turmin, Professor of Natural Sciences. He was a bustling man, bursting with energy about his chosen topics of natural behavior. Se’ket’s life story had him enthralled, and the fact that she understood insects and even wouldn’t take harm from small ones made her priceless to him. Though philosophically the two couldn’t be more different, Se’ket has been helping the Professor and his staff research various insect species.

At the university, she's made a few friends, alienated a few others, and probably made at least one real enemy. Professor Rugalt and his two doctoral students, Sharrin and Festral, have become her little family away from home. There are about a dozen others in programs of naturals sciences and entomology who she counts as casual friends or friendly acquaintances. Some people, however, found her presence offensive.

"She's not a scholar, she has no references, is not even a native of Breland, has never been enrolled here... you got her out of the sewers for gods' sake!" Professor Toffin has said frequently and often whenever the subject of Se'ket comes up. He doesn't like the fact that Rugalt has been teaching her in his classes without asking for tuition, that he is willing to pay for her lodgings on campus, or that her skills have brought Rugalt significant fame in the entomological field. Toffin is an academic rival, most of his bitterness stems from the fact that Rugalt found her first. Predictably Toffin's own students and research assistants try to make life hard for her whenever they can get away with it, but they have expressed nothing more than petty jealousy towards her, not real hatred.

Hatred towards her comes from one man, Suvarin Tu'gesh, a Warden of the Wood and also a druid. However, he sees all life as worth preserving, even city life, and fights against unnatural death with every fiber of his being. Someone dying of a disease is not necessarily a tragedy, unless that disease was given to him by letting diseased fleas into his home. He has come across the works of the Children of Winter before, and finds Se'ket's presence an offense to his morals. He is at the university to learn about the mindset of those that live in cities, while simultaneously learning about animals and plants he might never see himself.

He tried to get Se'ket banned from the university shortly after he found out her sect, and when that didn't work, has tried many forms of harassment to get her to leave. Se'ket feels that he may do anything short of death to keep her ideas out of Morgrave.

As for Se'ket herself, she had short, straight blue-black hair cut in a sleek cap around her head. Her skin is a dark ivory, with odd flat features, and her eyes are nearly black. She is slender, short, and graceful, and tends to wear body-hugging clothes in silk, usually in shiny hues of blue, blue-black, or blue-green, like a beetle's wings. She really doesn’t resemble any of the races of Khorvaire, which led the Children of Winter to believe her mother was a foreigner from across some distant sea.

Se'ket doesn't trumpet her friendship with insects and her membership to the Children of Winter, but she doesn't care to hide it. She casually speaks of the Winter to Come in a calm and logical manner when asked of her beliefs. She has never had the occasion to lie, though has found ways of honey-coating the truth to avoid unnecessary hardships in her life. She knows that though she has found some friends in Sharn, her sect is not well loved, and some would see her harmed or dead before spreading her philosophy around.

Despite her preoccupation with the Winter to Come, Se'ket is not morbid. However, she is very accepting of death. Her affairs for such things are always in order, and she finds the life-risking behaviors of healers to save the lives of the dying as curiosities. She often helps people work to an acceptance of death, which means she can often be found at the sites of fires, plagues, and other disasters as a very strange grief counselor.

Se’ket is an expert on insects; she knows their types and habitats, their behaviors, and even why they do what they do. She knows their affects on flesh and vegetable manner, and often has an educated guess as to when a person died, by observing the insects present. But she knows her knowledge is limited by where she’s been. She may be an expert in the Reaches or in Sharn, but not in Zilargo or Droaam or Xen’drik.

Recently, Professor Rugalt has sent her to the Wroat campus to attend some lectures by other experts in the natural sciences. He can't afford the time to go himself, and his two research assistants have too many ties to Sharn to leave right now, so Se'ket is the logical choice. She's quite interested in seeing some more of the world and learning everything she can. Who knows what fascinating new friends she might meet there…
 

pathfinderq1

First Post
Name: Sven of Westbridge
Race/gender: human male
Class/level: Fighter 1
Alignment: LN, tending good
Region of origin: Breland

Background: [sblock]Many small villages throughout Breland suffered terribly during the war- like many other children, Sven was sent "to live with family" in the city of Wroat. Unfortunately for him, he didn't really have any relatives there, at least not any who could afford to take in another child. He ended up at a horribly overcrowded orphanage run by the church of the Sovereign Host. Fairly fit and agile, but never particularly smart or personable, Sven was steered towards a physical career, the honest hard work of a soldier. Some of Dol Dorn's clergy worked with promising orphans, teaching them the basics of combat and physical training. By the time Sven was old enough to actually join the military, though, the Last War was over. While the Blademarks still needed new troops, the regular army had more than enough veterans to fill the peacetime ranks. Sven lived at the orphanage until he was legally an adult, but had no real prospects after that. While he fought well enough in training, he always did terribly on days that the Deneith recruiters came to observe. A kindly priest managed to pull a few strings and got Sven a job as a custodian at the university- it wasn't much, but he earned enough to live on, and he could get in to hear lectures for free. On his days off, he still went to Dol Dorn's temple for combat practice. Over time, he learned enough to be a passable swordsman. And that was the sum of his boring, routine life- his only real enjoyment seemed to come from hearing the lectures of thoe who had traveled to exotic lands and done heroic deeds. While he enjoyed such tales, he seemed destined to have no great stories in his life. And it was all because of that mark on his arm...

Early in his teens, you see, he had acquired a swirling black mark on his left arm, just above the elbow- and while he was no genius, he had heard enough stories to know that it was not the mark of one of the great Houses. It was the twisted kind of mark, the kind that led its bearer to madness and destruction. Until that point, he had been eagerly anticipating a stirring career in the Blademarks Guild- but they would never accept someone with an aberrant mark (or so he was convinced). So he began to avoid the notice of his teachers and the Guild recruiters- when the came looking, he performed terribly, or simply was sick. He took a quiet job at the university, and allowed himself to live on the stories of others, instead of living a great tale of his own. The closest he got to "glory" was one day a week of training at the temple, and the occasional shift as an extra guard for the university- when there was abig event, even normal custodians, cooks and stablehands might been handed a tabard and a spear and set up as crowd control extras. As boring as it was, it was a life, and Sven managed to control the madness that lurked inside his aberrant mark. Perhaps, one day, he thought he might have enough will to hone his willpower enough that the mark would be his to control...[/sblock]

Description: Sven is a very unremarkable-looking young man. He is just a touch over average height, with a rangy build. He has a healthy tan, but a very plain face. His eyes are a washed-out muddy brown, and his light brown hair is cut rather short and ragged- it looks like he trimmed the hair himself, with an indifferently sharp knife (mostly because that is what happened). He tends to favor plain sturdy work clothes most of the time- while he has armor, he rarely wears it unless he is doing guard work for the university, in which case it is covered by a tabard. Even off-duty, though, his training at the temple of Dol Dorn has impressed upon him the importance of being prepared so he is rarely unarmed.

Personality: Sven tries very hard to blend in- he works hard (but not too hard), keeps his mouth shut and his head down. This is a defense tactic honed by years of practice. While he can make an effort to be noticed, he usually hates to do so. His life is ruled by willpower and determination. While he loves exciting stories of travel and adventure, he tries very hard to pretend he has no interest in living such stories- deep down inside, though, he really does want to seek out adventure. He is just kind of afraid of how things would end up. While he has no priestly calling, he is a devoted follower of Dol Dorn, and enjoys physical training and fighting (at least in practice).

Crunch:
Human male
Fighter 1
XP: 0

Senses: Listen +2, Search +0; Spot +2
Initiative: +3 (DEX)
HP: 12 (d10+2 CON)
AC: 16 (armor +3, DEX +3; also +1 dodge and +2 shield, if used)
Move: 30 base; 20 with full pack

STR: 14 (+2; 6 pts)
DEX: 16 (+3; 10 pts)
CON: 14 (+2; 6 pts)
INT: 10 (+0; 2 pts)
WIS: 14 (+2; 6 pts)
CHA: 10 (+0; 2 pts)

BAB: +1 (Melee +3/Missile +4/Grapple +3)
Glaive +3 to hit; 1d10+3; 20/x3; 10 foot reach/2-handed
Sap +3 to hit; 1d6+2 nonlethal; 20/x2
Kukri +3 to hit; 1d4+2; 18-20/x2
Sling +4 to hit; 1d4+2; 20/x2; 50 foot increment
Morningstar +3 to hit; 1d8+2; 20/x2

SAVES:
FORT +4 (2 base, +2 CON)
REF +3 (0 base, +3 DEX)
WILL +2 (0 base, +2 WIS)

Feats: Aberrant dragonmark (chill touch 1x/day); Endurance (bonus- human); Dodge (Fighter 1 bonus)

Skills (total/skill//points/ranks/modifiers):
+3 (+2 in armor)/Balance//0 pts/0r/+3 DEX
+3 (+2 in armor)/Climb//1 pt/1r/+2 STR
+3/Concentration//2 pts cc/1r/+2 CON
+3 (+2 in armor)/Jump//1 pt/1r/+2 STR
+1/Knowledge- arcana//2 pts cc/1r/+0 INT
+1/Knowledge- religion//2 pts cc/1r/+0 INT
+3/Profession- custodian//2 pts cc/1r/+2 WIS
+3/Sense motive//2 pts cc/1r/+2 WIS
+3 (+2 in armor)/Tumble//0 pts/0r/+3 DEX

Equipment:
Studded leather armor (25 gp; 20 lbs; ACP -1)
Heavy wooden shield (7 gp; 10 lbs; usually with pack, ACP -2 if used)
Glaive (8 gp; 10 lbs)
Kukri (8 gp; 2 lbs)
Sap (1 gp; 2 lbs)
Sling (with 10 bullets)(1 sp; 5 lbs)
Dagger (x2)(4 gp; 1 lb +1 lb pack)
Morningstar (8 gp; 6 lbs)

Explorer's outfit (x2)(1 free +10 gp; worn +8 lbs pack)
Belt pouch (1 gp; 0.5 lb)
Whetstone (2 cp; 1 lb)
Sunrod (x2)(4 gp; 1 lb +1 lb pack)
Flint and steel (1 gp; 0 lbs)
Backpack (2 gp; 2 lbs pack)
Waterskin (1 gp; 4 lbs pack)
Trail rations (x4 days)(2 gp; 4 lbs pack)
Torch (x4)(4 cp; 4 lbs pack)
Bedroll (1 sp; 5 lbs pack)
Sack (x2)(2 sp; 1 lb pack)
Rope (50 ft, silk)(10 gp; 5 lbs pack)
Piton (x4)(4 sp; 2 lbs pack)
Hammer (5 sp; 2 lbs pack)
Alchemists fire (x2)(40 gp; 1 lb +1 lb pack)
Identity papers (standard)(2 gp; 0 lbs)
Money: 4 cp, 6 sp, 24 gp (0.64 lb; 160 gp starting; 135.36 spent)

Weight: 50.14 lbs base +50 lbs pack =100.14 lbs total
Light 0-58/Medium 59-116/Heavy 117-175/Lift 350/Drag 875

Advancement plan: Fighter 2, then pure monk; feat selection based on the improved aberrant dragonmarks from Dragonmarked
 

Shayuri

First Post
[sblock=Tome's Stats]Tome
Neuter Warforged Wizard 1
Alignment: Lawful Good

Height: 6'
Weight: 200lbs
Hair: None
Eyes: Gleaming Copper
Age: 4 years
XP: 0/1000

Str: 9
Dex: 14
Con: 16
Int: 17
Wis: 10
Cha: 8

Class and Racial Abilities: Wizard Spellcasting, Scribe Scroll, Summon Familiar
(Insert Warforged Race Abilities here)

Hit Dice: 1d4+3
HP: 7
AC: 14 (+2 dex, +2 armor)
ACP: -
Init: +2
Speed: 30ft.
Action Points: 5

Saves:
Fortitude +3
Reflex +2
Will +2

BAB/Grapple: +0/-1
Melee Atk: -1
Ranged Atk: +2

Skills: 20
Concentration + 7 (4 ranks + 3 con)
Craft (Metalworking) +5 (2 ranks + 3 int)
Decipher Script +7 (4 ranks + 3 int)
Knowledge: Arcana +7 (4 ranks + 3 int)
Knowledge: Architecture/Engineering +5 (2 ranks + 3 int)
Spellcraft +7 (4 ranks + 3 int)

Feats:
(b) Scribe Scroll
1 Communicator (Comp Arcane: use Message, Arcane Mark and Comprehend Languages each 1/day as SLAs)
Languages: Common, Gnome, Dwarf, Elvish

Spellcasting (CL 1, DC 13+lvl)
Spells Prepared (standard utility load)
0 - Detect Magic, Light, Mage Hand
1 - Burning Hands, Shield

Spells in Book
0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Flare, Dancing Lights, Light, Ray of Frost, Ghost Sounds, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1 - Shield, Magic Missile, Repair Light Damage, Protection from Evil, Feather Fall, Burning Hands

Equipment

Weapon:
Light Crossbow, +2 to hit, 1d8 dmg, 80', 19-20x2, 10 shots, 51gp, 5lbs
Staff, -1 to hit, 1d6-1 dmg, 4lbs

Armor:
Composite Plating, +2 AC, 5% arc fail, 0 ACP, Special: Part of body

Gear:
Spellbook, 15gp, 3lbs
Component Pouch, 5gp, 2lbs

2 Belt pouches, 2gp, 1lb
2 acid flasks, 20gp, 2lbs

Potion of Repair Light Damage, 50gp, 1lb

Money: 17gp
[/sblock]

[sblock=Tome's Background]Like most warforged, Tome was the product of Cannith creation forges during the ill-fated Last War. Unlike most, he was a flawed product. There was a glitch in the creation schema that was used to direct the forge, and the first model to emerge had the look of a warforged, but was physically deficient in strength, and little skill or desire for battle. Its mind however was remarkably advanced for one of these artificial beings, being superior to even some of the magewrights and artificers that operated the Creation Forge; though this was not obvious until some time had passed. Dubbed 'Tome' because of its fondness for books and voracious reading, the glitched warforged stayed at the forge complex for a time...but was moved into active duty when unusual magical abilities began to surface; perhaps also a result of the malfunction that created him. Between his magical ability to translate languages, and his formidable intellect, Tome became sought after for decoding intercepted enemy messages. On the field, he had the power to link to commanders over distances magically, to relay orders to a squad. Thus, despite his lack of ability in combat, he became a valued asset.

After the end of the last war, Tome had hoped to return to Cyre and take up study with Cannith artifiers. The Mourning struck that ambition hard though, and when he enrolled in Morgrave University under a veteran scholarship, it was as a wizard, not an artificer. Despite the handicaps imposed on him by his somewhat bulky armored body, he has stubbornly persevered and finally mastered post-cantrip spells.[/sblock]
 
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