hbarsquared
Quantum Chronomancer
Has anyone returned from D&DXP that played Escape from Sembia have any additional thoughts on the "chase scene" and the use of skills therein?
I think I've gleaned the basics... DC 11, 15, 19 for easy, medium, hard attempts, and characters can use practically any skill to gain any advantage (Acrobatics to climb rooftops, Stealth to lose oneself in the crowd, History to find an entrance to the underground sewers).
But what were the specifics of our experiences? Did the character describe the action, the DM, or both? What were the mechanical results of each of the three type of checks? How did they interact with the guards?
We have the character sheets, the monsters, and various other samples to construct an at-home delve... but we don't have the full experiences of the Skills, yet, which I am very much interested in compiling and implementing.
So, who out there would like to expound on this?
I think I've gleaned the basics... DC 11, 15, 19 for easy, medium, hard attempts, and characters can use practically any skill to gain any advantage (Acrobatics to climb rooftops, Stealth to lose oneself in the crowd, History to find an entrance to the underground sewers).
But what were the specifics of our experiences? Did the character describe the action, the DM, or both? What were the mechanical results of each of the three type of checks? How did they interact with the guards?
We have the character sheets, the monsters, and various other samples to construct an at-home delve... but we don't have the full experiences of the Skills, yet, which I am very much interested in compiling and implementing.
So, who out there would like to expound on this?
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