Derren said:So instead of reacting to the actual situation you simply say "I want to roll skill X" and when you succeed 6 times you have "won" this skill encounter?
Derren said:So it is like in 3E (do what you want and roll teh appropriate check) with additional gamist elements introduced (difficulty levels, 6 successes and you win).
Imo improvement = 0.
vagabundo said:Sounds like there is more of a structure to this, my group will like this kinda stuff, if used right could be a fun meta-encounter, it lets the players use there imagination in a new way. It gives the players a structure for some small control over the world that previously only the DM had and would rarely give to the players.
They can setup situations for their characters to shine in and there is still a strong element of chance.
Definitely an improvement over something that was not there in previous editions, but is not a system that you, as a DM, have to use. You may not like the system but it is up to how you resolve this kind of situation, you could go pure roleplay if you wished.
EDIT: As an aside, I dont think I've seen a positive post from you on 4e, this is not an attack, I'm just wondering if there is anything in the previews that you do like.
Derren said:Which is no different than what you can do in 3E. Want to escape the guards? Climb on a roof if you are a good climber and it looks like a sensible thing to do. What 4E introduces is that there is a gamist element behind it. You have to win 6 skill checks and you succeed, no matter if you are still in the middle of a huge hostile metropole after those 6 checks. It also supports doing the less sensible thing of climbing the hard to climb surface just to get a +2 bonus instead of climbing on a easy to reach roof.
So the only thing this system does is limiting the DM by introducing a counter which limit the amounf of skill checks you can use and to make the PCs doing less sensible things to give them a bonus to checks which might be completely unrelated (Why should climbing a hard to climb wall give you a bonus to your next diplomacy check?).
Nothing prevents you from running such a skill scene with lots of checks in 3E. The DM even has a lot more freedom to do so.
There are a few things, but not many.
I simply do not like the gamist philosophy 4E seems to support. I want a real living world and not a series of dungeon rooms with the occasional safe zone where the guys with the blue circles around their feet live which exists in a complete vacuum.
I also don't believe that 4E is automatically better than 3E just because it is new. Can I do such a chase scene in 3E with multiple ways to use skills etc? Yes I can and in 3E I don't have this silly 6 successes to win and dificulty levels for bonuses mechanic behind it which hurts the living feel of the world.
My advice: Check your personal profile / Account and look for the key word "buddy list". That's not what you want to use, but there is a similar list with opposite intent. It works wonders... It doesn't protect you against quotes, though.vagabundo said:EDIT: As an aside, I dont think I've seen a positive post from you on 4e, this is not an attack, I'm just wondering if there is anything in the previews that you do like.
Derren said:I simply do not like the gamist philosophy 4E seems to support. I want a real living world and not a series of dungeon rooms with the occasional safe zone where the guys with the blue circles around their feet live which exists in a complete vacuum.