Hi guys,
I'm a big fan of EN World and since the revelation of 4th Edition last year I've changed my mind from very sceptical to very (positively) excited. I live in Germany and a local gaming store in my hometown (Essen) started selling Dungeons of Dread starter and boosters today.
Unfortunately I could get just the starter (a little disappointing because the stat cards only show DDM stats) and two boosters (very handy, much smaller packaging now). So here I am now, posting official 4th edition stat blocks from the two boosters I managed to get
For now, I have just typed in 4 creatures (the most interesting in my opinion). The rest of the creatures I got were old aquaintances like the Chillborn, the Defiant Rake, the Shadow Demon and low level orc, troglodyte, elf and kobold minis. Their stats are very similiar to the ones seen online.
Runecarved Eidolon Level 13 Lurker (Leader)
Large Natural Animate (Construct)
Init: +11 Speed: 4
Senses: Perception +8
Immune: Poison
HP: 59 (Bloodied: 29)
AC: 23 Fort: 22 Ref:16 Will:21
ATTACKS
Slam: Reach 2; +17 vs AC; 1D6+6
Twin Slam: Standard; 2 attacks
Divine Retribution: Immediate, when takes damage or when ally at 0 HP while divine beacon active. Range 20, nearest; +16 vs Reflex; 3D8+5 radiant
ABILITIES
Divine Beacon: Standard; allies in sight, +2 attack, +5 damage;
enemies in sight, -5 attack and can't target this creature unless hit with Wis vs Will. Ends when this creature attacks.
Eidolon Programming: Can't attack until attacked or ally at 0 HP.
Str+12 (23); Con+10 (18); Dex+6 (10); Int+4 (7); Wis+8 (14); Cha+11 (20)
------------------------
Tiefling Warlock Level 7 Artillery
Medium Natural Humanoid
Init: +3 Speed: 6
Senses: low-light vision; Perception +3
HP: 40 (Bloodied: 20)
AC: 18 Fort: 19 Ref:17 Will:21
ATTACKS
Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic
LIMITED POWERS
Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if ends turn closer to this creature (the warlock), save ends. Recharge 5, only if no target affected.
Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4
Diabolic Escape: Move; invisible 1 round, then teleport 5. Recharge 6
ABILITIES
Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight
Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21)
Comment: Seems that this warlock has made his pact with some other entity than fey. His eldritch blast is called soul blast and deals necrotic damage for example.
------------------------
Angel of Valor Level 8 Soldier
Medium Immortal Humanoid (Angel)
Init: +11 Speed: 6 Fly: 8 (Hv)
Senses: Perception +10
Immune: Fear Resist: lightning 15, rediant 15
HP: 57 (Bloodied: 28)
AC: 24 Fort: 19 Ref:18 Will:21
ATTACKS
Longsword: +16 vs AC; 1D8+3 AND
Dagger: +15 vs AC; 1D4+3
Lightning Blades: Minor; until start of its next turn, melee attacks targert Ref and deal lightning damage. Effect ends if <i>awesome presence</I> canceled
LIMITED POWERS:
Lightning Strike: Burst 1; +10 vs. Fort; 3D8+6 lightning damage AND dazed for 1 round. Recharge 6.
ABILITIES
Awesome Presence: -2 attack against this creature until it is Bloodied. Fear effect.
Valorous Strike: When it hits with melee attacks, allies within 10 make immediate save to end fear effect.
Str+7 (17); Con+6 (14); Dex+6 (15); Int+4 (10); Wis+5 (13); Cha+10 (23)
------------------------
Warrior Wight Level 9 Soldier (Leader)
Medium natural Humanoid (Undead)
Init: +10 Speed: 5
Senses: Perception +5
Immune: Poison Resist: necrotic 20 Weakness: vulnerable to radiant 5
HP: 66 (Bloodied: 33)
AC: 24 Fort: 22 Ref:19 Will:21
ATTACKS
Longsword: +16 vs AC; 1D8+5 AND followup
Followup (Life Drain): +9 vs. Fort, living only; Immobilized for 1 round AND -2 cumulative Fort AND this creature heals 10. Fort=0, hp=0
Ends when rest or expend healing surges = 1/2 Fort penalty.
LIMITED POWERS:
Necromantic Alacrity: Free, when hits with life drain; extra move. Recharge 4.
Soul Reaping (Melee): +12 vs. Fort, Immobilized only; 1D12+5 necrotic AND healing reserves -1; this creature gains +4 attack/defense for the rest of the encounter. Recharge 4.
Str+9 (20); Con+8 (18); Dex+5 (12); Int+4 (10); Wis+5 (12); Cha+9 (20)
Comment: The wording of the Life Drain ability is a bit confusing for me and I don't understand what "healing reserve -1" means...
I'm a big fan of EN World and since the revelation of 4th Edition last year I've changed my mind from very sceptical to very (positively) excited. I live in Germany and a local gaming store in my hometown (Essen) started selling Dungeons of Dread starter and boosters today.
Unfortunately I could get just the starter (a little disappointing because the stat cards only show DDM stats) and two boosters (very handy, much smaller packaging now). So here I am now, posting official 4th edition stat blocks from the two boosters I managed to get

For now, I have just typed in 4 creatures (the most interesting in my opinion). The rest of the creatures I got were old aquaintances like the Chillborn, the Defiant Rake, the Shadow Demon and low level orc, troglodyte, elf and kobold minis. Their stats are very similiar to the ones seen online.
Runecarved Eidolon Level 13 Lurker (Leader)
Large Natural Animate (Construct)
Init: +11 Speed: 4
Senses: Perception +8
Immune: Poison
HP: 59 (Bloodied: 29)
AC: 23 Fort: 22 Ref:16 Will:21
ATTACKS
Slam: Reach 2; +17 vs AC; 1D6+6
Twin Slam: Standard; 2 attacks
Divine Retribution: Immediate, when takes damage or when ally at 0 HP while divine beacon active. Range 20, nearest; +16 vs Reflex; 3D8+5 radiant
ABILITIES
Divine Beacon: Standard; allies in sight, +2 attack, +5 damage;
enemies in sight, -5 attack and can't target this creature unless hit with Wis vs Will. Ends when this creature attacks.
Eidolon Programming: Can't attack until attacked or ally at 0 HP.
Str+12 (23); Con+10 (18); Dex+6 (10); Int+4 (7); Wis+8 (14); Cha+11 (20)
------------------------
Tiefling Warlock Level 7 Artillery
Medium Natural Humanoid
Init: +3 Speed: 6
Senses: low-light vision; Perception +3
HP: 40 (Bloodied: 20)
AC: 18 Fort: 19 Ref:17 Will:21
ATTACKS
Soul Blast: Range 20; +9 vs Fort; 1D8+5 necrotic
LIMITED POWERS
Curse of the Lurking Serpent: Minor; +9 vs Will; 1D6+5 poison if ends turn closer to this creature (the warlock), save ends. Recharge 5, only if no target affected.
Desperate Distraction: Immediate, only when bloodied; reroll ranged attack that just hit this creature, use lower result. Recharge 4
Diabolic Escape: Move; invisible 1 round, then teleport 5. Recharge 6
ABILITIES
Heretic's Fury: +2 attack and damage if enemies outnumber allies in sight
Str+4 (12); Con+6 (17); Dex+3 (10); Int+5 (14); Wis+3 (10); Cha+8 (21)
Comment: Seems that this warlock has made his pact with some other entity than fey. His eldritch blast is called soul blast and deals necrotic damage for example.
------------------------
Angel of Valor Level 8 Soldier
Medium Immortal Humanoid (Angel)
Init: +11 Speed: 6 Fly: 8 (Hv)
Senses: Perception +10
Immune: Fear Resist: lightning 15, rediant 15
HP: 57 (Bloodied: 28)
AC: 24 Fort: 19 Ref:18 Will:21
ATTACKS
Longsword: +16 vs AC; 1D8+3 AND
Dagger: +15 vs AC; 1D4+3
Lightning Blades: Minor; until start of its next turn, melee attacks targert Ref and deal lightning damage. Effect ends if <i>awesome presence</I> canceled
LIMITED POWERS:
Lightning Strike: Burst 1; +10 vs. Fort; 3D8+6 lightning damage AND dazed for 1 round. Recharge 6.
ABILITIES
Awesome Presence: -2 attack against this creature until it is Bloodied. Fear effect.
Valorous Strike: When it hits with melee attacks, allies within 10 make immediate save to end fear effect.
Str+7 (17); Con+6 (14); Dex+6 (15); Int+4 (10); Wis+5 (13); Cha+10 (23)
------------------------
Warrior Wight Level 9 Soldier (Leader)
Medium natural Humanoid (Undead)
Init: +10 Speed: 5
Senses: Perception +5
Immune: Poison Resist: necrotic 20 Weakness: vulnerable to radiant 5
HP: 66 (Bloodied: 33)
AC: 24 Fort: 22 Ref:19 Will:21
ATTACKS
Longsword: +16 vs AC; 1D8+5 AND followup
Followup (Life Drain): +9 vs. Fort, living only; Immobilized for 1 round AND -2 cumulative Fort AND this creature heals 10. Fort=0, hp=0
Ends when rest or expend healing surges = 1/2 Fort penalty.
LIMITED POWERS:
Necromantic Alacrity: Free, when hits with life drain; extra move. Recharge 4.
Soul Reaping (Melee): +12 vs. Fort, Immobilized only; 1D12+5 necrotic AND healing reserves -1; this creature gains +4 attack/defense for the rest of the encounter. Recharge 4.
Str+9 (20); Con+8 (18); Dex+5 (12); Int+4 (10); Wis+5 (12); Cha+9 (20)
Comment: The wording of the Life Drain ability is a bit confusing for me and I don't understand what "healing reserve -1" means...
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