Star Wars: Rebels with Style PCs


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FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Code:
[COLOR=DarkOrange][SIZE=4][B]Cpt. Garret Kandor (Army)[/B][/SIZE][/COLOR]
[i]Medium Male Human Sniper (Soldier 3/ Scout 3)[/i]
[B]Home World:[/B] Coruscant

[b]Force Points:[/b] 8 (d6)     [B]Dark Side:[/B] 0      [B]Init:[/B]   +11
[B]Perception:[/B]  +9/+12 (Armor) + Low-light Vision (armor)

[B]Languages[/B] Basic, High Galactic, Binary


[COLOR=DarkOrange]************ Defenses ************[/color]

[b]Reflex (+2)[/b]: +24 	[b]Fortitude (+2)[/b]: +20/+22/+27     	[b]Wil (+0)[/b]: +17                                          
	[color=slategrey][i]CL + Abil + Base Save[/i]             (Arm)(Clo)[/color]

[b]Hit Points[/b]: 71/35      [b]Threshold[/b]: 20      [b]Second Wind:[/b] 17


[COLOR=DarkOrange]************ Attacks ************ [/color]

[b]Speed[/b] 6 squares

[b]BAB[/b] +5	     [b]Melee[/b] +6  	   [b]Grp[/b] +6      [b]Rng/Fin[/b] +8

[COLOR=DarkOrange][b]Ranged[/b][/COLOR]

    [b][u]Sniper Rifle[/u][/b]
    [b][i][Scope (aim)[/i]][/b] (PB/S/M) +10  4d8+6 /(L) +9 4d8+5  (Dead Eye)
         [ 150/300 ]

    [b][i][No Scope (no aim)[/i]][/b] (PB/S)  +10 3d8+6/ (M) 3d8+5/ (L) +4 (3d8+5) 
         [ 60/150-300 ]
 
    [b][u]Blaster Rifle[/u][/b]
    [b][i][Scope (aim)[/i]][/b] (PB/S/M) +11  4d8+4  (Dead Eye)
         [ 150 ]

    [b][i][No Scope (no aim)[/i]][/b] (PB/S)  +11 3d8+4/ (M) +10 3d8+3
         [ 60/150 ]

[COLOR=DarkOrange][b]AoE[/b][/COLOR]
    +8 Frag Grenades (2) [4d6+3]

[COLOR=DarkOrange][b]Melee[/b][/color]
    +6 [B]Stun Baton[/B] (d6+3/2d6+4) 
    +1 [B]Vibroblade[/B] (2d6+4) 

[COLOR=DarkOrange][b]Atk Options[/b][/COLOR]
    Point Blank Shot, Far Shot, Precise Shot
    Dead Eye

[COLOR=DarkOrange][b]Def Options[/b][/COLOR]
    Armored Defense, Imp Armored Defense
    Improved Stealth, Hidden Movement
    Shake It Off


[COLOR=DarkOrange]**************** Abilities **************** [/color]

	[b]Str[/b] 12, [b]Dex[/b] 16, [b]Con[/b] 14, [b]Int[/b] 14, [b]Wis[/b] 12, [b]Cha[/b] 9
           [color=slategrey][SIZE=1][i][L4] +1 Dex, +1 Wis[/i][/SIZE][/color]

[COLOR=DarkOrange][b]Skills[/b][/color]  [color=slategrey][i]1/2 CL + Abil + (Trained +5) + (SF +5)[/i][/color]
      +10  [b]Endurance[/b]
      +11  [b]Initiative[/b]
      +10  [b]Knowledge (Tactics)[/b]
      +10  [b]Mechanics[/b]
      +12  [b]Perception[/b] [+3 Armor]
      +9   [b]Stealth[/b]* [color=slategrey](-2 ACP)[/color]
      +7   [b]Climb[/b]    [color=slategrey](-2 ACP)[/color]

[COLOR=DarkOrange][b]Talents[/b][/color]
    [So1]  [b]Armored Defense[/b]
    [So3]  [b]Imp Armored Defense[/b]
    [Sct1] [b]Imp Stealth[/b]
    [Sct3] [b]Hidden Movement[/b]
	
[COLOR=DarkOrange][b]Feats[/b][/color]      [color=slategrey][i]Weapons (Simple, Pistols, Rifles);  Armor (Light, Medium)[/i][/color]
    [H1]   [b]Point Blank Shot[/b]
    [L1]   [b]Far Shot[/b]  [L3] [b]Skill Training (Stealth)[/b] [L5] [b]Dead Eye[/b] 
    [So2]  [b]WPN Focus (Rifles)[/b]
    [Sct1] [b]Shake It Off[/b]
    [Sct2] [b]Precise Shot[/b]


[COLOR=DarkOrange][b]************ Possessions ************[/b][/color]

[COLOR=DarkOrange][b][i]Weapons and Armor[/b][/i][/COLOR] [color=slategrey][I](Load: 23.2/36kg)[/I][/color]

[b]Kaitek Deep Recon Armor[/b] [color=slategrey][i](base Storm Trooper Scout Armor (-1AC), 16K, 10kg)[/i][/color]
    (+5, +3, +3 Perception, +2 Fort, Environmental, Lowlight, 
     Includes a 10kg Hardpack for storage
     +1 Mastercraft [Perception], Long Range Encrypted ComLink)    
     [color=slategrey][I](9000 base, +2000 for Mastercraft Perception, +5000 LR Encr ComLink)[/I][/color]

[B]Sorosub Nightstalker[/B] [color=slategrey][i](Blaster Sniper Rifle, 4200, Military)[/i][/color]
    [B]Damage:[/B] 3d8+2      [B]RoF:[/B] S      [b]Type:[/b] Energy
    [b]Weight:[/b] 6.7kg = 5.5kg +1.2 kg Scope

    [B]Special:[/B] Modified, Accurate

    [B]Low-light Targeting scope:[/B] A standard Low-light Targeting scope. 

[B]Tekznar Delta Trooper[/B] [color=slategrey][i](Blaster Rifle)[/i][/color]
    [B]Damage:[/B] 3d8      [B]RoF:[/B] SA      [b]Type:[/b] Energy
    [b]Weight:[/b] 5.7kg = 4.5kg +1.2 kg Scope

    [B]Special:[/B] Modified for Accuracy

    [B]Low-light Targeting scope:[/B] A standard Low-light Targeting scope. 


[b]Bandolier[/b]        [COLOR=SlateGray][12] [.1k, .2kg][/COLOR]
    Stun Baton    [1] [15,  .5kg]
  2 Frag Grenades [2] [.4k,  1kg]
  1 Binder Cuff   [1] [50,  .5kg]
    Vibroblade    [4] [.25K, 1.8kg] (bandolier sheath) 

[COLOR=DarkOrange][b][i]Misc[/i][/b][/COLOR]
Electro Binoculars    [1k, 1kg]
All Temperature Cloak [.1k, 1.5kg]

[b]Utility Belt[/b] [.5k ,4kg + 2.5kg]
    (3 day food supply, medpac, tool kit, power pack, energy cell,
     glow rod, short-range comlink, liquid cable dispenser +
     [I][Datapad (basic) (.3kg), 10 data cards (.1kg), Timer (.1kg), 
     Mesh Tape (.5kg), 
     Aquata Breather (.2kg), Holorecorder (.1kg), Audio Recorder (.1kg)[/I]

[B]Recon Armor's HardPack[/B]  (10kg)
    Security Kit (1kg), Fusion Lantern (2kg)


[b]Credits:[/b] 20


[COLOR=DarkOrange]********************************[/color]

[B]Experience:[/B] 6000


[COLOR=DarkOrange]**************** Background and Description ****************[/color]

[COLOR=DarkOrange][b]Description[/b][/color]

[b]Quotables:[/b] 
 
    "[COLOR=YellowGreen]Right......there.[/COLOR]" Rifle discharges. Body drops.
    "[COLOR=YellowGreen]Sir, I think you underestimate my sneakiness.[/COLOR]" 


[b]Age[/b]	24           [b]Skin:[/b]   Tanned
[b]Height[/b] 	1.8 meters   [b]Weight:[/b] 75 kg
[b]Hair[/b] 	Sandy Brown  [b]Eyes:[/b]   Green

Garret maintains his hair in a high-and-tight and has a goatee. His frame
is thin, strong. and wiry. He enjoys physical activities and the challenge 
that being a sniper brings to him physically and mentally. He likes his 
independence when he is working, but enjoys working with a team and for 
team goals, when he respects them and their cause. He has seen enough 
bureaucracy and waste, in his rich-boy life, which annoys him. 

For those that have not earned his respect or cooperation he can be 
rather rich-kid like - "Your not the boss of me. Who are you anyway?".
He likes expensive and high quality toys to work with and he prefers them 
to a high quality room with room service. 

Garret has found a home working with the Rebellion. They are fighting 
for a good cause and have their hearts in it. Some are there for 
the power and control and that bothers him. It is more of a challenge 
and worth more glory to fight with the underdog. 

[COLOR=DarkOrange][b]History[/b][/color]

Garret was born the bastard son of a retired Noble Imperial 
Officer on Coruscant. His birth was the result of a 
tempestuous affair that  ending up destroying his fathers 
marriage and societal influence. His father spends his life 
gambling and with women running in an out of his life and 
bedroom, and not having so much time for his son. He sent his 
son to the best boarding and military schools and did not 
really care what his son wanted to learn, or did learn. If 
Garret requested to be sent to a specific school, his 
father signed the checks, and Garret was on his way.

Even without a father figure "present", Garret managed to raise 
himself with the money and schooling that his father's position 
provided. While he was young he always found his father's gun 
collection and stories of military service and combat intriguing. 

He got a hold of blaster rifle, took lesson, and practiced 
shooting, from anyone he could pay or learn from. His academy
studies concentrated on armor usage and riflemanship as much 
as he could. The more and more he was around Imperial officers 
and soldiers the more he did not like them.

He learned quickly and showed a natural aptitude for guns and 
armor, doing well in all competitions. He found himself starting 
to hire himself out with people that needed a gun at a rather 
young age. Most people did not take him seriously until he 
pulled out his rifle and combat vest, and proceeded to prove 
that he can shoot - well in fact.

He longed for the life of a camaraderie and service, a sense of 
belonging. Disaffected from Imperial Military and life on 
Coruscant, he hoped to join a mercenary group or, heavens 
forbid, the rebellion - partly out of spite and partly out of a 
desire for adventure. He imagined that that he would have even 
more stories to tell with adrenalin pounding experience to go 
with outside of the Imperial control, especially if he was 
fighting against them.

He found himself recruited by Rebel agents leaving behind a 
message for his father that he is out to pursue destiny.
HE was transfered to a training base on Yavin as has been there 
for several years training while the Imperials have been 
pounding away at it.


[COLOR=DarkOrange][B]Advancement[/B][/COLOR]
[sblock]
5  Sc2 Precise Shot
6  Sc3 Dead Eye, Hidden Movement
7  So4 Quickdraw
8  GS1 +4 Ref, +2 Will, Debilitating Shot, +1 Dex, +1 Wis
9  So5 Devastating Shot, Martial Arts I
10 ET1 Delay Damage, Greater Devastating Shot, +2 Ref, +4 Fort
11 So6 Skill Focus (Stealth)
12 S07 Penetrating Shot, Careful Aim, +1 Dex, +1 Wis
13 So8 Skill Training (Survival)
14 [url=http://saga-edition.com/?p=196]Sn1[/url] +3 Ref, +6 Fort, Imp Rng +10, Deadly Aim
15 Sn2 Imp Rng +20
16 Sn3 Imp Rng +30, Head Shot, Martial Arts I, +1 Dex, +1 Wis 
17 Sn4 Imp Rng +40, +1 Dex ,+1 Wis
18 ET2 DR1
19 ET3 Greater Penetrating Shot

[/sblock]
 
Last edited:

drothgery

First Post
Istara Kandorian Serrano, Human Noble 3/Scoundrel 3

Code:
[b]Character Name:[/b] [COLOR=Teal]Istara Kandorian Serrano[/COLOR] 
[b]Character Species:[/b] Human 
[b]Homeworld:[/b] Anaxes 
[b]Character Classes:[/b] Noble 3/Scoundrel 3

[b]Age:[/b] 25  
[b]Gender:[/b] F  
[b]Height:[/b] 1.5 meters
[b]Weight:[/b] 48 kg
[b]Eyes:[/b] Blue
[b]Hair:[/b] Blonde
[b]Skin:[/b] Fair 

[b]Character Level:[/b] 6 
[b]Experience Points (Current):[/b] 15,000 
[b]Experience Points (Needed):[/b] 21,000

[b]Known Languages:[/b] Basic (R/W); Binary (understands); 
  Durese (R/W); Ryl (R/W); Huttese (R/W);
  Bothese (R/W); Bocce; High Galactic 
------------------------------------------------------- 

[b]Strength:[/b]	 8 -1 
[b]Dexterity:[/b]	14 +2 
[b]Constitution:[/b]	12 +1 
[b]Intelligence:[/b]	16 +3 (improved @ level 4)
[b]Wisdom:[/b]		14 +2 (improved @ level 4)
[b]Charisma:[/b]	13 +1 

------------------------------------------------------- 

[b]HP:[/b] 44 (18+5d6+6 * CON modifier)
[b]Threshhold:[/b] 15
[b]Force Points:[/b] 8 
[b]Dark Side Points:[/b] 0

------------------------------------------------------- 

[b]Fort Defense:[/b]		+17 [+1 CON] 
[b]Reflex Defense:[/b]		+20 [+2 Scoundrel +2 DEX] 
[b]Will Defense:[/b]		+20 [+2 Noble +2 WIS] 

[b]Special Save Notes:[/b] 

------------------------------------------------------- 

[b]Base Attack Bonus:[/b] +4 
    
[b]Melee Attack Bonus:[/b] +3 [BASE (4) + STR MOD (-1)] 
[b]Ranged Attack Bonus:[/b] +6 [BASE (4) + DEX MOD (2)] 

------------------------------------------------------- 

[b]Weapons:[/b] 
modified blaster pistol (extra dmg) +6 (3d6+5)
w/ point-blank shot +7, 3d6+6
------------------------------------------------------- 
Weapon Notes: 
------------------------------------------------------- 

[b]Weapon Weight:[/b] 1 kg 

------------------------------------------------------- 

[b]Talents[/b] 
[Noble talents]
[level 1] Connections
[level 3] Born Leader 

[Scoundrel talents]
[level 1] Fool's Luck
[level 3] Trace

------------------------------------------------------- 

[b]Feats[/b] 

[i][Noble feats][/i]
[starting] Linguist
[starting] Weapon Proficiency (pistols, simple weapons)
[noble 2] Skill Focus (Mechanics)

[i][Scoundrel feats][/i]
[starting/multiclass] Point Blank Shot
[scoundrel 2] Skill Training (Mechanics)

[i][Human bonus Feat][/i]
Skill Focus (Knowledge (bureaucracy))

[i][Normal feats][/i]
[level 1] Skill Focus (Use Computer)
[level 3] Tech Specialist
[level 6] Skill Training (Knowledge - Tactics)

------------------------------------------------------- 

[b]Skills:[/b] 

Name/Total Mod (Ability) 
Deception		        +9 (+1 CHA)
Gather Information	        +9 (+1 CHA) 
Initiative			+10 (+2 DEX)
Mechanics                      +17 (+3 INT, 
    +1 equipment with modified tools or security kit)
Knowledge (bureaucracy)	       +16 (+3 INT, +5 Skill Focus)
Knowledge (galactic lore)      +11 (+3 INT)
Knowledge (physical sciences)    +11 (+3 INT)
Knowledge (technology)	       +11 (+3 INT)
Knowledge (tactics)	       +11 (+3 INT)
Perception		       +10 (+2 WIS)
Persuasion		        +9 (+1 CHA)
Use Computer 		       +19 (+3 INT, +5 Skill Focus, 
    +3 equipment - portable computer w/16 Int)

focused skills +13+ability modifier
trained skills +8+ability modifier
untrained skills +3+ability modifier
------------------------------------------------------- 

[b]Equipment & Gear:[/b]  
item                                    cost    weight
comlink, long-range, miniaturized         700   0.1
pocket scrambler                          400   0.5
portable computer, modified             6,000   2
field kit*                              1,000   10
flight suit*                            1,000   3
credit chip                               100   0.1
security kit, modified                  1,750   1
utility belt, with modified tool kit    1,250   1
blaster pistol, modified (extra dmg)    1,500   1
R2-series astromech droid 4500

 5,800 credits
 * not normally carried

Quite a few changes of clothes, makeup, and handbags 
(which appear to be free and weightless in Star Wars d20)

[b]EQUIPMENT WEIGHT:[/b] 4.7 kg 
[b]ARMOR WEIGHT:[/b] 0 kg 
[b]WEAPON WEIGHT:[/b] 0.5 kg 
[b]TOTAL WEIGHT:[/b]  kg fully equipped; 11 kg normal 

[b]Carrying Capacity[/b] 8 STR [b]Light:[/b] 16.5 kg [b]Medium:[/b] 33 kg [b]Heavy:[/b] 50 kg 

------------------------------------------------------- 

[b]Credits:[/b] 5800 

------------------------------------------------------- 

[b]Base Speed (Actual Movement):[/b] 6 squares

[sblock=Appearance]
Istara is a short, beautiful blue-eyed blonde. Except when in disguise, she prefers to keep her long hair down and in curls, and wears clothes that combine practicality with the height of fashion. She's found that 'dressing down' is one of the most effective ways of concealing the only daughter of the main line of one of the most powerful families on Anaxes.
[/sblock]

[sblock=Personality]
Istara's true personality -- when she's not adopting one guise or another -- is pretty much that of an academic. She likes to talk at length about politics or economics, and so it's not always obvious to see how she gets everyone to agree with her. But she has become convinced the Empire's continued existance is dangerous to the future of the galaxy, and her dedication to that causes underscores much of what she does now.
[/sblock]

[sblock=Background]
Istara began her studies at the university mostly because she wanted to make something of herself before she was married off to some young aristocrat that her father picked out for her. Indeed, she had intended to show him that rather than handing off his businesses to her cousins or her husband, he really should give his daughter a chance.

She had flown through her first degree, but when working on her second, two things would happen that changed her life forever. The first was that Professor Atton Serrano of the political science department asked the talented economics student to help him with a forecast he was doing for the Imperial government. She'd need to get a security clearance for the work, but she was a Kandorian. The conclusions of that paper -- that the Empire was not capable of sustaining itself much more than another fifty years -- had led her to some very cautious student exploring of the edges of the anti-Imperial movement. And she had met the professor's son Waric, just out of the Imperial Navy Academy. Not long after that decided that if she was going to be married off to some aristocratic Navy Officer, she had the one picked out. It wasn't long before they were plotting out the future they were supposed to have... if they really were willing to do what they were expected to do to get it.

After the Ghorman Massacre, hanging out inquisitively on the edge of student protests wasn't an option to her anymore. She created a guise for herself -- with her hair in a bun, much cheaper -- and less flattering -- clothes, glasses she didn't need, and an accent she'd copied from one of the servants, she found she could play the rebellious slicer-girl fairly well, and it was in that role that she first became active with the Rebel underground. She organized demonstrations under an alias and then participated in them as herself -- as a low-level protester, it was better to be a Kandorian. But she also arranged for a copy of the report she and Professor Serrano had worked on to reach Mon Motha. And after the Senate was dissolved, she sent a highly encoded message to the Rebellion's political leader, letting her know the true identity of 'the Invisible Hand' and asking how she could best help.

Waric had returned home from leave just before then, told her he didn't see any way he could change things from the Imperial fleet, and was intending to get out of the Navy as quickly as possible and try to change things from the political side. And he'd asked her to marry him. She'd said yes, and then Alderaan was destroyed.

A few weeks later, she'd recieved a heavily encrypted message at one of her slicer-girl aliases. Alderaan had convinced Waric that change from within wasn't possible, and that he couldn't just stand aside. He was going to join the Rebel fleet. Could she join him at Yavin?

She hadn't intended to stay long. In truth, she'd intended to go back to Anaxes, where her connections gave her access that few Rebel operatives had. But she'd been there when the Imperials hit. And there were few people who knew computers like she did, which meant she found herself volunteering to make sure all the data left behind was destroyed, and be one of the last ones out.

After the breakout from Yavin, things had changed for her. She'd been on the front lines of the fight against the Empire, rather than breaking into files and showing up at the right parties on Anaxes. And she had been offered an engineering officer's commission in the Alliance Navy.

She told Waric when they rejoined the fleet -- and that she planned to accept the offer. And that she didn't think they'd ever have time for all the ceremony a Serrano marrying a Kandorian would take at home as long as they were fighting against the Empire.

So her team from Yavin and his X-Wing squadron stood witness to a wedding officiated by Captain Valin -- and they had all of one night together on the flagship before taking off in different directions. She thought one or two of them had given her an odd look when they realized she was one of those Kandorians.

Along with a lot of more personal things, he'd also left her a copy of all of his datacards from his coursework back when he was a cadet at the Imperial Navy Academy. Some of it wasn't applicable, of course, but Waric was teaching the half-trained pilots the Rebellion manged to scare up out of the only framework he knew. And Istara was teaching herself. She'd be chief engineer if they assigned her to anything smaller than a frigate, and that put her in line of command. She hoped she knew what she was doing before the Alliance trusted her with a ship.
[/sblock]

[sblock=R2-K2]
R2-series Astromech droid; stats as standard R2 droid except lose flying locomotion, and increase internal storage to 5 kg, and add spring-loaded mechanism
[/sblock]

[sblock=Advancement]
Istara will be going from techie to engineering officer to fleet commander.

'naval officer'
L7 - Noble 4: Feat: Skill Focus(Knowledge - Tactics)
L8 - Officer 1: Talent: Fleet Deployment; abilties +1 Int, +1 Cha
L9 - Officer 2: Feat: Weapon Proficiency (Heavy weapons)
L10 - Officer 3: Talent: Legendary Commander
...

[/sblock]

[sblock=plot hooks for an evil GM]
Since her husband is a fighter squadron commander, and her father is smuggling weapons to the Rebellion, either could be captured or killed by the Empire.
[/sblock]
 
Last edited:

possum

First Post
Lia Garent Merridon

Code:
Lia Merridon

Medium female Human Scout 5/Soldier 1
Init +10; Senses Perception +11 
Languages Basic, Huttese, Ithorese

--------------------------------------------------------------------------------
Defenses Ref 20 (flat-footed 18), Fort 18, Will 19
hp 28+3d8; Threshold 16

--------------------------------------------------------------------------------
Speed 6 squares
Melee unarmed +4 (1d4+2)
Ranged blaster pistol +6 (3d6+6)
Base Atk +4; Grp +4
Atk Options Point Blank Shot
Special Actions Dodge

--------------------------------------------------------------------------------
Abilities Str 10, Dex 14, Con 12, Int 14, Wis 16, Cha 11
Talents Acute Senses, Improved Initiative, Uncanny Dodge
Feats Armor Prof. (light,) Dodge, Point Blank Shot, Skill Focus (Knowledge: Life Sciences), Skill Focus (Knowledge: Social Sciences), Skill Focus (Stealth), Vehicular Combat, Weapon Prof. (pistols, rifles, simple).
Skills Initiative +10, Jump +8, Knowledge (Galactic Lore) +10, Knowledge (Life Sciences) +15, Knowledge (Social Sciences) +15, Perception +11, Pilot +10, Stealth +15.
Possessions blaster pistol, long range comlink, credit chip, datapad, 10 data cards, glow rod, flight suit, liquid cable dispenser, ration pack.

Description:

Age: 34
Height: 1.6 meters (according to my calculations, that should be about 5'4", right?)
Weight: 56 kg
Hair: brown
Eyes: hazel 

Eleven years ago, Lia Merridon never believed that her life would lead to this: being stuck on the fourth moon of Yavin as the Empire begins its blockade. Thirty-four years old, Lia's life took an unexpected turn nine years ago when she learned that the man she had fallen in love with was a Jedi: a survivor of the nearly extinct order of peacekeepers that had been all but wiped out by the Empire.

Despite her initial fears about safety, her love won out and she and Jorec were married on Alderaan, where they sought refuge with Bail Organa. Soon afterward, Lia gave birth to Gavin, her first of two children and the only one who inherited his father's Force-sensitivity.

Wanting to help protect her family as they joined up with the fledgling rebellion (the Chandrillan cell), Lia began her own training in self-defense. This came to good use as she stunned an Imperial Inquisitor who was about to kill her husband.

A little over a year ago, however, her husband met the same fate as many of the other Jedi that had survived: a lightsaber through the chest from Darth Vader. Fleeing the planet she was on with her children, she rejoined the Alliance, putting her xenoanthropology degree to work with the diverse rebel group.

Needing any nearby help to clear the Yavin base of important equipment, Lia reluctantly left her children behind on the Mon Calamari cruiser Independence, and left on the next shuttle.
 
Last edited:

Shalimar

First Post
Kay Starglow
Race: Human
Age:
23
Height:
5’5”
Weight:
119 lbs
Eye Color: Grayish-Green
Hair Color: Black
Skin Color: Pale
Class/Level: Scoundrel 2/Soldier 2/ Scout 2


Destiny 6, Force 8
Init +10 Senses Perception +8
Languages Basic, Huttese, Rodese, Shyriiwook
------------------------------------------------------------
Defenses Ref 21 (19 Flatfooted)/22 in armor, Fort 18/20 in Armor, Will 17
hp 58; Threshold 18
Speed 6 squares
Ranged Heavy Blaster Pistol +8 (3d8+7, Stun, Energy)

Ranged Blaster Rifle +8 (3d8+5/3D8+7 with stock retracted, Stun, Energy)
Base Attack +4; Grp +4
Atk Options: Dead Eye +8 (4d8+7/4d8+5, Energy)

Special Actions:
Fools Luck: As a standard action spend a Force Point to gain a +5 to all skills, +1 to all defenses, or +1 to all attack rolls for the remainder of the encounter
Acute Senses: You can reroll perception checks, but must take the second result even if its worse
Dead Eye: By aiming at a target before you attack, you deal one extra die of damage

------------------------------------------------------------
Abilities STR 10(0), Dex 17(+3)*, Con 10(0), Int 14(+2), Wis 12(+1), Cha 16(+3)*
Talents: Fool’s Luck (Sc1), Weapon Specialization (Blasters) (So1), Acute Senses (Scout1)

Feats: Weapon Proficiency (Pistols, Simple Weapons, Rifles), Point Blank Shot(Sc1); Quick draw(H1), Skill Focus: Deception(L1), Skill Focus: Persuasion (Sc2), Weapon Focus (Blasters) (L3), Armor Proficiency (Light) (Soldier multiclass), Precise Shot (Sol2), Skill Training: Survival (Scout2), Dead Eye(L6)
Skills: Deception +16, Gather Info +11, Initiative +11, Knowledge: +10 (Bureaucracy, Galactic Lore), Perception +9, Persuasion +16, Survival +9


Possessions: (6.8 kg) / (25 kg heavy load) 14,525 Credits

Heavy Blaster Pistol (Improved Damage) (1.3 kg), Blaster Holster (.5 kg), Utility Belt (4 kg) (w/ encrypted commlink), Datapad (+1 to checks), Credit Chip, Disguise Kit (1 kg)
Left on the Vortex: Field Kit (10 kg), Low-light Targeting Scope (1.2 kg), Storm trooper Armor (Improved Protection) (10 KG), Blaster Rifle (Improved Damage) (4.5 kg), Frag Grenade x2 (1 kg), Stun Grenades x2 (1 kg), Bandolier (2 kg), Power Pack (.2 kg) x2


Appearance:
attachment.php


[sblock="Background"]Personality:
Kay is a generally serious young woman who sets high stock in doing the right thing. She knows how to have fun, but she also knows when to put everything else away and get down to business. After high school Kay moved on to the CorSec Training Academy where she picked up a surprising breadth of knowledge allowing her to expound on a number of different fields. She is anything but the stereotypical thug of a soldier. Highly perceptive and very outgoing, Kay is very good at finding out what she needs to know.

Background:
Kay grew up on Corellia in one of the families that have a tradition of upholding law and order as members of the Corellian Security force. As a diverse trade world saw a lot of the crime other worlds saw, but it was also a major home to smuggling with reckless Corellian pilots always willing to handle questionable cargoes for cash. When the girl turned 18 she enrolled in the CorSec academy.

At the academy Kay studied Criminology, Tactics, Galactic Lore, and the least favorite course of all academy students, bureaucracy. She graduated with a pair of degrees in Sociology and Law at the age of 22 and entered into the CorSec force as a detective immediately after. For the first 6 months out of the academy Kay performed outstanding with one of the highest closure rates on the force. She was partnered with a veteran officer who seemed to find her enthusiasm both amusing and a bit of a trial. He assured her that at some point she would either slow down, or eat her blaster, one of the two.

As Kay was finding her pace in the department the department was being shown its place by the imperials. One of the new Imperial policies was that each department needed to have an Imperial Intelligence liaison due to the fact that Corellia was the source of so many smugglers, some of whom worked with the Rebel Alliance. The liaison officer assigned to Kay’s department, a Vira Walsh, began asserting her authority by shuffling cases around forcing the officers to focus almost exclusively on smuggling cases with links to the Rebels. Focused as they were on the Rebels, real crimes were going unsolved, uninvestigated even. Kay began working cases on her own after hours to solve them, resulting in a shouting match with Vira. After that things grew more strained for Kay, the late hours, working alone in dangerous areas.

Late one night Kay came across a group of Storm troopers roughing up a young man. When she identified herself as an officer and asked what was going on, one of the Storm troopers struck her sending her to the ground, saying that she was interfering in an Imperial matter and would be dealt with as an accessory to the rebel if she did not leave. Standing, Kay drew on the troopers and ordered them to stop saying she was placing them under arrest for striking an officer and assaulting the young man. The troopers brought up their weapons toward Kay as she fired lighting up the night with laser light.

After the fight Kay stood there shivering, the dreadful consequences of what she had done flashing through her mind. She had killed three men, yes it had been justified, but that didn’t matter, not with them being Imperial Storm Troopers. She was going to be arrested and executed, and probably the guy she had done it to rescue would be lumped in with it too. The Imperials were not all that fussed with Justice, they didn’t care about it at all. Right then her only hope was to get off of the planet as fast as possible. Daunted, Kay helped the young man up and asked him if he really was a rebel.

Moving quickly, Kay raided a CorSec safe-house for equipment and funds, left a message with an explanation of what occurred for her partner and parents timed to be sent 18 hours after she intended to be in hyperspace. Once she was off world she went looking for the Rebels intending to help them put a stop to the Empire and the injustices it inflicted upon the innocents.[/sblock]
 
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OnlytheStrong

Explorer
[sblock=Kyne]

Race: Human
Class: Scout 4
Age: 21
Height: 1.8m
Weight: 80kg

HP: 39
XP: 6,000


Str: 10 +0 mod
Dex: 16 +3 mod (15 + 1 level adj)
Con: 10 +0 mod
Int: 14 +2 mod
Wis: 16 +3 mod (15 + 1 level adj)
Cha: 10 +0 mod

Speed: 6
Dmg Threshold: 18

Defense
Fort: 13 (10 + 2 armor + 1 class + 0 con)
Ref: 20 (10 + 5 armor + 2 class + 3 dex)
Will: 17 (10 + 4 level + 0 class + 3 wis)

Base Attack: +3
Blaster Pistol: +6 dmg: 3d6+2 /2d6+2
Blaster Carbine: +6 dmg: 3d8+2 /2d8+2

Talents:
Acute Senses---reroll perception check, must take the reroll
Improved Initiative--- reroll init, must take the reroll

Feats:
Weapon Proficiency (simple, pistols, rifles) **class
Armor Proficiency (light) **bonus
Running Attack **bonus
Vehicular Combat **racial bonus
Improved Damage Threshold **1st level
Skill Focus (pilot) **3rd level

Skill:
Initiative: 10 (2 level + 3 dex + 5 trained)
Knowledge (tactics): 9 (2 level + 2 int + 5 trained)
Knowledge (Galatic Lore) 9 (2 level + 2 int + 5 trained)
Mechanics: 9 (2 level + 2 int + 5 trained)
Perception: 10 (2 level + 3 wis + 5 trained)
Pilot: 15 (2 level + 3 dex + 5 trained + 5 skill focus)
Stealth: 10 (2 level + 3 dex + 5 trained)
Survival: 10 (2 level + 3 dex + 5 trained)

[/sblock]

[sblock=Equipment]

Armor Flightsuit
Astromech R2 Droid
Blaster Pistol
Blaster Carbine w/ scope
Knife
Long Range Comlink (encrypted)
Field Kit
Utility Belt
Electrobinoculars
Aquata Breather
5x power packs
Hip Holster
Enhanced Low Light Targeting Scope
Credit Chip: 11,475

[/sblock]
 
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Ampers&

First Post
bellamy2awh8.jpg

Yuul Denkoth in human shape

Yuul Denkoth
Rebel Agent, Shapeshifter
Male-Dominant Clawdite Scoundrel 4
Talks in Sienna

Ability Scores
Str 8 (-1) [2 pts, -2 species]
Dex 15 (+2) [6 pts, +1 level]
Con 10 (+0) [2 pts]
Int 14 (+2) [6 pts]
Wis 12 (+1) [4 pts]
Cha 16 (+3) [8 pts, +1 level]

Statistics
Hit Points 26/26 [18 + 8 class, +0 Con]
Threshold 14 [+4 level, +0 Con]
Init +4 [+2 level, +2 Dex]
BAB +3 [+3 Scoundrel]
Grap +2 [+3 class, -1 Str]
-----------------
Ref 18, touch 18, flat footed 16 [+4 level, +2 class, +2 Dex]
Fort 14 [+4 level, +0 class, +0 Con]
Will 16 [+4 level, +1 class, +1 Wis]
-----------------
Force 5
Destiny 4
Speed 6 sq

Attacks
+2 melee, unarmed, 1d4+1
+3 melee, customized knife, 1d4+1
+7 ranged, customized blaster pistol, 3d6+2
Point Blank Shot
Running Attack
Sneak Attack +1d6

Skills
Deception +15 (+25 shapeshift, reroll when impersonating) [+2 level, +5 trained, +5 skill focus, +3 Cha]
Gather Information +10 [+2 level, +5 trained, +3 Cha]
Knowledge (galactic lore) +9 [+2 level, +5 trained, +2 Int]
Persuasion +10 [+2 level, +5 trained, +3 Cha]
Stealth +14 [+2 level, +5 trained, +5 skill focus, +2 Dex]
Use Computer +9 [+2 level, +5 trained, +2 Dex]

Feats
Weapon Proficiency (blaster pistols, simple weapons) [Scoundrel 1]
Point Blank Shot [Scoundrel 1]
Running Attack [Level 1]
Skill Focus (Stealth) [Scoundrel 2]
Weapon Focus (pistols) [Level 3]
Skill Focus (Deception) [Scoundrel 4]

Talents
Sneak Attack +1d6 [Scoundrel 1]
Impersonation [Scoundrel 3]

Clawdite Traits
[sblock=Shapeshift]Shapeshift: A Clawdite can alter his or her appearance to match that of another Medium sized humanoid species. Changing appearance is a full round action and grants a +10 bonus to Deception checks made to present a Deceptive appearance. A Clawdite gains none of the special qualities or species traits of the mimicked species, but the effect lasts as long as the Clawdite wishes. Whenever a Clawdite changes form to appear as another species, he must make a a DC 12 Endurance check or suffer -1 step on the condition track. This is a persistent condition that cannot be removed until the Clawdite returns to his true appearance. A Clawdite can reduce the transformation time to a move action, but doing so raises the DC of the Endurance check to 18.
A Clawdite cannot create or conceal clothing or equipment as part of the transformation and immediately returns to his natural form if dead or unconscious.
[/sblock]Credits 11,740

Equipment
Customized Blaster Pistol (+1 attack) [2,500cr]
Customized Knife (+1 attack) [2,025cr]
Encrypted Short-Range Comlink [250cr]
Pocket Scrambler [400cr]
Audio Recorder [25cr]
Video Recorder [50cr]
All-Temperature Cloak [100cr]
Liquid Cable Dispenser [10cr]
Binder Cuffs [50cr]
2 Power Packs [50cr]
Concealed Holster [50cr]
Aratech 74-Z Speeder Bike [6,750cr]

Background
These were dangerous times for Yuul Denkoth; dangerous times for everyone, really. In the Galactic Empire, there were only two sides to any issue: the Empire’s, and anyone else’s. Of course, Yuul had grown up in times of conflict and strife, and a day without news of some military defeat here or a radical new law enacted there was few and far between. The years of instability and fear and a million different skewed versions of ‘justice’ have taught him one thing: use whatever skills you can to get by, and be glad you were born a Clawdite.

Of course, this modus operandi doesn’t apply to everyone. Indeed, Yuul is keenly aware that if he were born a Wookiee, or any one of thousands of other species, he’d be in Imperial ‘service camps’ and doomed never to see the light of day again. But he wasn’t, and more than that, he can now move about nearly anywhere in the galaxy more freely than even a human, in the existential and monetary sense. Sure, he’s been through the usual string of changeling occupations: information broker, thief, assassin, con artist; he lived as royalty for a few months, until he was inevitably discovered (they say back on Zolan that every young upstart goes through that phase). But now there’s the Rebellion, a cause worth fighting for, and maybe even worth dying for, if it comes to that. Frankly, the whole ‘morality’ thing is a relatively new development for him, but the Rebels and their confidence in their convictions are starting to rub off. Hell, they even blew up the Death Star, the Empire’s superweapon, so who knows where it all might lead! Yuul was working for them long before that spectacular catastrophe, though. At first they tried to integrate him into the SpyNet, but he didn’t mesh well with the Bothans; the same objectives, but two very different ways of going about them. That’s not to say he didn’t learn a few things on the way; as a shapeshifter you always pick up some worthwhile information about those you impersonate. After some time working independently, now they have him working in a small team, a special-ops kind of deal. It’s a new concept for him as well, one he’s not sure he’ll be able to get used to given his solitary nature. The Rebels have been pretty lenient in that regard, never asking about his personal life or his history, which he honestly doesn’t like to talk about. Nevertheless, he can be a sociable person if the situation calls for it; he’s proven that much many times over. He just hopes his new team will accept his sincerity for the cause once they find out what he is; and what exactly is that, he wonders? A changeling with conviction, he decides: a rarity.
 
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Yeoman

First Post
Dr. Viria Olmaji - Squad Medic and Heavy Weapon Support

Viria Olmaji Human Female Soldier 4

HP: 63
XP: 6,000

Attributes
Str 15 (+2)
Dex 15 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 08 (-1)

(+1 Dexterity +1 Strength at 4th Level)

Languages: Basic, Shyriwook

Defenses (Defenses listed before the slash are unarmored)
Reflex: +17/+21
Fortitude: +18/+20
Will: 12

Talents
Armored Defense (1st level)
Improved Armored Defense (3rd Level)

Skills
+8 Mechanics
+9 Perception
+9 Pilot
+9 Treat Injury
+8 Use Computer

Starting Feats
Weapon Proficiency (Simple, Pistols, Rifles)
Armor Proficiency (Light, Medium)

Other Feats
(Human) Point Blank Shot
(1st) Surgical Expertise
(Soldier 2) Weapon Proficiency (Heavy)
(3rd) Burst Fire
(Soldier 4) Precise Shot

Combat
Heavy Repeating Blaster: +6 to hit (+4/+1 using burst or auto fire), 3d10+2 Damage, 2d10 Stun (+4 to hit when braced for auto/burst fire, +1 without)
Blaster Pistol: +6 to hit, 3d6 Damage, 2d6 Stun
Grenade Launcher: +6 to hit, Damage By Grenade, Currently loaded with Frag Grenades
Stun Baton: +6 to hit, 2d6 Stun

[sblock=Background]

Born: 23 BBY
Origin: Theed, Naboo

Viria was 5 when the Empire came to Naboo and assassinated Queen Apailana, and the experience scarred the young girl forever. It wasn't long before the distant empire became a greater oppresive force on the peaceful world, and as she grew older she began to covertly spread anti imperial propaganda, and use her skills in the medical arts to help treat those injured in fighting the empire.

When Viria was 17, she joined the Alliance to Restore the Republic formally, (at least as formally as one can join a rebellion) and received further medical training. In addition to her training with the medical arts, she trained in the skills of a professional soldier, as every person was needed to take up a blaster in an emergency. Viria had a natural talent for the heavy support weaponry used in major firefights. After a few years of training, and minor engagements, she was sent on her first real assignment.

Viria trained for a few weeks, learning the basics of the wookie language in preparation for helping to break an imperial slaving ring. Although the mission was a success, Viria was haunted by her inability to save the lives of two of her squadmates. After this mission she was assigned to the base on Yavin IV before the fateful battle with the Death Star. Although prepared to help deal with the wounded such a battle should have resulted in, she was not prepared for the horrifying losses the rebels suffered in space. As a result, she is highly dedicated to saving the lives of her new teammates, but is scared she won't be able to save them, much like the last time.
[/sblock]

[sblock=Appearance]
5'10", Medium Build, Brown Hair, Green Eyes, Mousy appearance, earrings in both ears, and a Scar of Remembrance as a tribute to Queen Apailana
[/sblock]

Equipment
Modified Heavy Repeating Blaster (+2 Damage, Grenade Launcher)
Blaster Pistol (Standard Scope) in concealed Holster
Stun Baton in Right Boot
12 Frag Grenades (4 loaded in Grenade Launcher, 8 in waist bandoleer)
2 Stun Grenades (Waist Bandoleer)
2 Ion Grenades (Waist Bandoleer)
Battle Armor with built in short range comlink
Utility Belt
Medical Kit with 6 medpacs
Surgical Kit
All Temperature Cloak
12 Power Packs in Chest Bandoleer
Power Recharger
3,010 credits remaining
 
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Blackrat

He Who Lurks Beyond The Veil
[sblock=Deurr]
Ubese Soldier 5/ Scoundrel 1
Force Points 8
Init 10; Senses: Perception 8+2
Languages Ubese, Ubeninal, Basic, Binary, Huttese.
---------------------------------------------
Defenses Ref 20 (flatfooted 17), Fort 20, Will 16
Hp 70; Treshold 20
---------------------------------------------
Speed 6 (4)
Melee 7
-Force Pike +7 (2d8+5)
-Unarmed +7 (1d6+5)
Ranged 7
-Heavy Blaster Rifle +7 (3d10+3)
-Point Blank +8 (3d10+3)
-Missile Launcher +7 (6d6+3) Burst
Base attack 5
---------------------------------------------
str 15, dex 14, con 12, int 17, wis 10, cha 8
(4th level Str & Int +1)
Talents: Demolitionist x2, Armored Defence, Personalized Modifications,

Feats: Armor Profiency (Light, Medium), Weapon Proficiency
(Simple, Pistols, Rifle, Heavy, Adv. Melee), Skill Focus Mechanics, Point Blank Shot, Tech Specialist,
Martial Arts I,

Skills: Endurance 9, Initiative 10, Knowledge Tactics 11, Mechanics 16,
Perception 8, Pilot 10,

Possessions:
Armored Flightsuit 4000+200
-Helmet Package 4000
-Scrambler 400
-Ubese Breather

Explosive charge x2 3000+150
Remote detonator x4 1200+15
Thermal Detonator x2 4000+1000
Missile Launcher 1500+300
Heavy Blaster Rifle 2000+400
Ubese Force Pike 650+65

Bandolier 100
Power Pack 25
Energy Cell x 2 20
Utility Belt 500
Breathmask + filter 225
250 Credits[/sblock]
[sblock=Ubese traits]
Ability Modifiers: +2 Dex, -2 Con.
Medium-size.
Speed: Ubese base speed is 6 squares.
Xenophobic: An Ubese untrained in Persuasion may not add 1/2 his character level to Persuasion checks when dealing with members of other species.
Additionally, other species may not choose to reroll Persuasion checks against Ubese, even if they would normally be able to do so through a Talent or Species trait.
Survival Instinct: See Ithorian trait (SECR page 28).
Conditional Bonus Feat: An Ubese with Mechanics as a trained skill gains Skill Focus (Mechanics) as a bonus feat.
Bonus Feat: Ubese gain Armor Proficiency (light) as a bonus feat.
Automatic Languages: Ubese and Ubeninal (Ubese sign language).[/sblock]
[sblock=Background]Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.[/sblock]
 

Attachments

  • deurr.JPG
    deurr.JPG
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LambaShuttle1a.jpg

Vortex
Lambda-class Shuttle

Crew: 6
-Pilot, Copilot, Navigator, Gunner, Comm Officer, Engineer
Passengers: 20
Cargo: 80 tons; 2 months consumables

HP: 120; DR 10; SR 25; Threshold 76
Defense: Ref 14, Fort 26; +12 Armour
Speed: Fly 12 Squares (850 km/h max), Fly 4 Squares (starship)
Hyperdrive: x1, Navicomputer

Blaster Cannon Battery: 2 Gunners
Attack +2 (5d10x2)
Blaster Cannon: Copilot
Attack +2 (5d10x2)
Twin Laster Cannons: Pilot
Attack +2 (2d10x2)
 

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