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Keep on the Shadowfell preview

thalmin

Retired game store owner
Just got the store preview copy of Keep on the Shadowfell
The included pregens are:
Dwarf Fighter: Maul (2-handed), dagger, Scale mail
Halfling Rogue: Daggers, leather
Human Wizard: Quarterstaff, wand
Half-Elf Cleric: Mace, crowwsbow, Chain Mail
Dragonborn Paladin: Longsword, javelin, Heavy Plate, Heavy Shield
 
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thalmin said:
Just got the store preview copy of Keep on the Shadowfell
The included pregens are:
Dwarf Fighter: Maul (2-handed), dagger, Scale mail
Halfling Rogue: Daggers, leather
Human Wizard: Quarterstaff, wand
Half-Elf Cleric: Mace, crowwsbow, Chain Mail
Dragonborn Paladin: Longsword, javelin, Heavy Plate, Heavy Shield
Give us more ... we wants it ...
 

The adventure is an 80 page book, including front cover. Full color throughout, includes small shots of poster maps as encounter keys. Also includes a couple of non-tactical maps (like a map of the area, map of a walled village.)

The 3 double-sided poster maps cover dungeon and wilderness encounter areas.

The Quick-Start Rules booklet is 16 pages, including front cover. Ten pages are the pregens, which include level-up info for 2nd and 3rd levels. The other 5 pages are pretty much what we have seen from the DDXP demos.
 


Ooooh, new pregens. Can you post details or no? I don't really need any spoilers on the adventure, except maybe what the adventure hooks are so I can plan ahead.
 

A few quick questions:

What is the sex of the pregens?

Could you give us a list of monsters (spoiler them) so we can start gathering the minis we'll need?
 


thalmin said:
Just got the store preview copy of Keep on the Shadowfell
The included pregens are:
Dwarf Fighter: Maul (2-handed), dagger, Scale mail
Halfling Rogue: Daggers, leather
Human Wizard: Quarterstaff, wand
Half-Elf Cleric: Mace, crowwsbow, Chain Mail
Dragonborn Paladin: Longsword, javelin, Heavy Plate, Heavy Shield

I just want to say "Ooooh! Dragonborn!"

And a two-handed maul - that's got to have some fun powers attached to it.
 

Yes, rules are embedded in the adventure. There is a chart for Attack Modifiers, a page of combat conditions, 2 pages on using skills and DCs including nearly a fulll column on Knowledge Skills. (By the way, Intimidate is against the target's Will defense).
 


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