OK, I'm missing something.
I'm looking at p. 65 in the DMG, and as far as I can tell, there's no Hardness in 4e any more. Objects just have hit points. I can punch my way through an admantium door, given time (large object * 5=200 hit points, so let's see, unarmed is 1d3, assume 14 strength, so avg 3 damage per attack, 66 rounds, or 6 minutes. To go through an admantium vault. With my bare hands.)[1]
Never mind Eladrin teleporting out of prison; the prisoners can dig through the walls with wooden spoons, using the RAW!
"Apply common sense" really doesn't work here -- about the only "rule" that "works" is to borrow from videogames and claim the world contains both "destructible" and "non destructible" objects, like playing City of Villains and running a mayhem mission -- you can destroy cars, but not windows; you can battle cops, but not bystanders. If the DM wants you to be able to destroy an object, you can, otherwise, you can't.
And it's not like 4e doesn't have the mechanics in place to model this better; declare most objects have, I dunno, Resist 10 All, with the DM being free to grant special bonuses or vulnerabilities where obvious.
Or are the hardness (or equivalent) rules on a different page? If so, retract rant.
[1]"Well, the DM shouldn't let you use your bare hands!" Leaving aside there's no hint of this in the rules, fine. I use a sledge hammer. This lets me do it even faster. Who needs rogues, or knock rituals?
EDIT: Doing some more math...
Assume a "statue" is the size of a man. Assume two men with hammers and picks can work side-by-side in a non-combat situation. Assume a stone mountain face.
Clearing out a "statue sized" area with hammers (1d8) and moderately strong workers (Str 14) will take roughly 7 rounds. Assume four such "man size" chunks=a 5 by 5 cube. This will take about two minutes to dig. Thus, a 10 * 10 cube, standard dungeon size, will take 8 minutes. This works out, rounding down all the time, to 70 feet/hour, or 560 feet, per say, of 10*10 corridors, dug by TWO workers.
I think we've just figured out why the D&D world is riddled with all those dungeons...damn, they're cheap to build! And fast! Given a few dozen workers..you could do Undermountain in a week.
(By comparison, in 3x, with a hardness 8 rock, you'd do 1.5 points of damage every 4 rounds, or 0.375 a round, multiplying the time by...uh...16, I think...so about two hours for that 10*10 cube...still probably way too fast, but at least it's not possible for an average, unarmed, man to tunnel through stone...even a Str 18 brute couldn't do 9 points of damage (1d3+4=max of 7, and rocks are immune to criticals). I wouldn't recommend basing your real-world construction estimates on D&D rules in any case, but the 3x rules are BIT less head-go-splodey in this area. Still, it's very easy to house rule it in 4e. Hardness is simple to add in, in a consistent and not plot-dependant way.)
I'm looking at p. 65 in the DMG, and as far as I can tell, there's no Hardness in 4e any more. Objects just have hit points. I can punch my way through an admantium door, given time (large object * 5=200 hit points, so let's see, unarmed is 1d3, assume 14 strength, so avg 3 damage per attack, 66 rounds, or 6 minutes. To go through an admantium vault. With my bare hands.)[1]
Never mind Eladrin teleporting out of prison; the prisoners can dig through the walls with wooden spoons, using the RAW!
"Apply common sense" really doesn't work here -- about the only "rule" that "works" is to borrow from videogames and claim the world contains both "destructible" and "non destructible" objects, like playing City of Villains and running a mayhem mission -- you can destroy cars, but not windows; you can battle cops, but not bystanders. If the DM wants you to be able to destroy an object, you can, otherwise, you can't.
And it's not like 4e doesn't have the mechanics in place to model this better; declare most objects have, I dunno, Resist 10 All, with the DM being free to grant special bonuses or vulnerabilities where obvious.
Or are the hardness (or equivalent) rules on a different page? If so, retract rant.
[1]"Well, the DM shouldn't let you use your bare hands!" Leaving aside there's no hint of this in the rules, fine. I use a sledge hammer. This lets me do it even faster. Who needs rogues, or knock rituals?
EDIT: Doing some more math...
Assume a "statue" is the size of a man. Assume two men with hammers and picks can work side-by-side in a non-combat situation. Assume a stone mountain face.
Clearing out a "statue sized" area with hammers (1d8) and moderately strong workers (Str 14) will take roughly 7 rounds. Assume four such "man size" chunks=a 5 by 5 cube. This will take about two minutes to dig. Thus, a 10 * 10 cube, standard dungeon size, will take 8 minutes. This works out, rounding down all the time, to 70 feet/hour, or 560 feet, per say, of 10*10 corridors, dug by TWO workers.
I think we've just figured out why the D&D world is riddled with all those dungeons...damn, they're cheap to build! And fast! Given a few dozen workers..you could do Undermountain in a week.
(By comparison, in 3x, with a hardness 8 rock, you'd do 1.5 points of damage every 4 rounds, or 0.375 a round, multiplying the time by...uh...16, I think...so about two hours for that 10*10 cube...still probably way too fast, but at least it's not possible for an average, unarmed, man to tunnel through stone...even a Str 18 brute couldn't do 9 points of damage (1d3+4=max of 7, and rocks are immune to criticals). I wouldn't recommend basing your real-world construction estimates on D&D rules in any case, but the 3x rules are BIT less head-go-splodey in this area. Still, it's very easy to house rule it in 4e. Hardness is simple to add in, in a consistent and not plot-dependant way.)
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