EnglishScribe
First Post
Hmmm, so there are no 'occupation' type skills in 4e yet.
Disappointing, but I'm not increadably supprised. I have seen some excellent 'lite' replacements on here recently, but I need something with a bit more meat.
So, I present what I hope will be the first in a series, a detailed examination of the Craft skill.
The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.
Occupational Skills will detail skills ideal for non-heroic characters while offering options for Heroes that do not distract from or significantly enhance their encounter efficiency.
Now updated to Draft 2
Download Draft 2 PDF
Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.
Ordinary People Draft 4 See post #45 for table of contents
Summary
Introduction
(See post #12 for a list of skills to be included)
Explanation of Stat Blocks
Eras
The 'Common' Tier
Introducing the commoner, a non-heroic character
Health
Experience
Income
Becoming a Hero
Training and Training Packages
Untrained:
Craft Knowledge
Appraise
Mend
Trained
Monster Knowledge (Constructs)
Fabricate
Craft Equipment
Toolkits
Aids
Outfit
Craft Materials
Craft Patterns
Magic Toolkits
Wizard Implements (Hammer & Lens)
Creature Templates
Tribal Craftsman
Urban Explorer
Class Templates
Frontier Fighter
Market Rogue
Craft Guild Wizard
Alternative Class Features
Improvised Weapon Talent (Fighter/Rogue)
Structure Awareness (Rogue)
Arcane Implement Mastery (Wizard, Hammer or Lens)
Paragon Paths
Arcane Craftmaster
Guild Craftlord
Craft Feats
14 Feats
Craft Skill Challenges
14 Skill Challenges (2 Added)
Craft Rituals
20 Craft Rituals (2 Added)
Comments please.
Disappointing, but I'm not increadably supprised. I have seen some excellent 'lite' replacements on here recently, but I need something with a bit more meat.
So, I present what I hope will be the first in a series, a detailed examination of the Craft skill.
The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.
Occupational Skills will detail skills ideal for non-heroic characters while offering options for Heroes that do not distract from or significantly enhance their encounter efficiency.
Now updated to Draft 2
Download Draft 2 PDF
Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week.
Ordinary People Draft 4 See post #45 for table of contents
Summary
Introduction
(See post #12 for a list of skills to be included)
Explanation of Stat Blocks
Eras
The 'Common' Tier
Introducing the commoner, a non-heroic character





Untrained:



Trained


Craft Equipment







Creature Templates


Class Templates



Alternative Class Features



Paragon Paths


Craft Feats
14 Feats
Craft Skill Challenges
14 Skill Challenges (2 Added)
Craft Rituals
20 Craft Rituals (2 Added)
Comments please.
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