Upper_Krust
Legend
Hi all! 
For those new to this thread: The Immortals Handbook is a 272 page d20 rulebook/supplement that details every aspect of roleplaying immortal/deity characters and campaigns.
Current Schedule/Release/Price: I am currently in talks with publishers regarding the release.
The writing is currently progressing nicely and is on course to be finished before the end of March.
Following that, the plan is to release the work (initially) in unillustrated .pdf format (hopefully) at the start of April. For (approx.) $10. Subsequent illustrated .pdfs and the likelihood of a 'hard copy' version have been discussed and I am confident will happen sometime in the near future.
Poll regarding the work: Incidently I will soon be starting a poll to ask whether the majority are favourable towards initially releasing the product as an unillustrated .pdf. (many already commented in the previous thread; that was their preference). As soon as I have the poll ready I will post a link here.
http://www.enworld.org/messageboards/showthread.php?s=&threadid=5132
Regarding the name change: The Immortals Handbook is now the title of the document formerly known as the Worship Points System. The reason for the change (I always intimated that the WPS was only a temporary title or subheading at best) was primarily to avoid any confusion with 'd20 System' and convey, somewhat more clearly, the nature of the work.
Here is the updated synopsis - incidently taken verbatim from the work itself.
Introduction.
Characters above 20th-level
Faith (Chapter 1): The first chapter details how to determine faith, both explaining and quantifying faith with worship points. This chapter also outlines divine ascension; flux and regression and how to easily monitor; expand and limit a faith.
Divinity (Chapter 2): identifies the traits of immortality and the different types of deities. Also determines the 10 Divinity Templates (from Quasi-deity to Time Lord) with examples of each, as well as the creation of, and rules for governing Avatars.
- The list of divinity templates is: Quasi-deity; Hero-deity; Demigod; Lesser God; Intermediate God; Greater God; Elder God; Overgod; Entity and Time Lord.
Portfolios (Chapter 3): outlines the concept of divine portfolios and details 40 Portfolio Templates (from Arts to Wisdom). Also includes rules for creating Disciples, based on portfolios.
- The list of portfolio templates is: Arts; Chaos; Charity; Crafts; Darkness; Death; Disease; Entropy; Evil; Fear; Fire; Good; Knowledge; Labour; Law; Life; Love; Luck; Madness; Magic; Moon; Mountain; Nature; Peace; Revenge; Science; Sea; Secrets; Skill; Sky; Stoicism; Strength; Sun; Thievery; Thunder; Time; War; Wealth; Winter and Wisdom.
Powers (Chapter 4): defines and describes dozens of immortal powers, both common and esoteric, that may be gained by expending worship points.
- Common powers include: Auras; Breath Weapons and Spell Resistance (generally scalable powers) etc.
- Esoteric powers include: Equilibrium; Rejuvenation; Severity (generally infinite* powers) etc.
*
Feats (Chapter 5): lists a multitude of new feats and introduces some new concepts such as Metamartial Feats, Metamorals as well as discussing how to extrapolate feats.
- New feats include: Eminence; Hollow Spell (Metamagic) and Vehemence.
- Metamartial Feats include: Fatal Attack; Quicken Attack and Retributive Strike.
Pantheons (Chapter 6): explores and explains the purpose of Pantheons in general, the relationships and rules within and between pantheons. Also discusses the cosmogony of the campaign and how that is a factor.
Prestige Classes (Chapter 7): introduces a number of powerful new prestige classes, available to both mortal and immortal characters alike.
- New prestige classes include: Baba; Chronomancer and Necrolater.
Magic (Chapter 8): describes the magic of the gods, including some new types of magic as well as many powerful new True Dweomer spells.
- New magic types include: Body Investment; Ley Lines and Sacrifices.
- New true dweomer spells include: Alter Ego; Exodus and Testament.
Realms (Chapter 9): discusses the creation and maintainance of the realms of the divine. Includes three sample realms of previously discussed immortals.
Campaigns (Chapter 10): provides a wealth of campaign and adventure ideas, advice on running immortal campaigns including the subject of divine intervention and how to avoid “deus ex machina” moments.
“Beginnings End” (Chapter 11): a short introductory adventure for players to embark upon.
Magic Items (Chapter 12): outlines rules for creating artifacts and contains many new armor and weapon abilities as well as a plethora of sample artifacts. Also provides rules for creating Soul Objects (living artifacts) and Remnants (dead artifacts).
- New armour special abilities include: Bleeding; Glazed and Invincible.
- New weapon special abilities include: Doom; Ending and Reaving.
- New artifacts include: Power Potions; the Tongue of the Banshee and the Herald of Everwinter.
Monsters (Chapter 13): unleashes a host of new creatures and templates capable of challenging the entire spectrum of divinity to accomodate immortal campaigns.
- New monsters include: Diluvial; Infinitaur and Nosferatu (true vampires).
- New templates include: Chthonian; Messiah and Pseudo-Brain.
Challenge Ratings (Appendix 1): Includes the necessary reworking of the Challenge Ratings above 20.
Character Conversion (Appendix 2): A simple formula to convert characters from previous incarnations of the game.
Deity Conversion Manual (Appendix 3): A quick set of rules so that you can easily convert any deity from previous incarnations of the game.
Optional Armor System (Appendix 4): Outlines rules for converting armor from deflecting attacks (adding to Armor Class) to absorbing damage (similar, in effect, to damage reduction).
The Rainbow Killers (Appendix 5): Details a powerful party of divine mercenaries with which to frighten the players.
Uber Mortals (Appendix 6): Descriptions of three powerful individuals to antagonise and interfere in immortal ventures.
Index
Character Sheets
Comments and opinions are always appreciated.
Incidently the old thread can be found here:
http://www.enworld.org/messageboards/showthread.php?s=&threadid=230
For those who posted questions to the old thread that I have not yet answered, don't worry I'll reply to those shortly (well, soonish).

For those new to this thread: The Immortals Handbook is a 272 page d20 rulebook/supplement that details every aspect of roleplaying immortal/deity characters and campaigns.
Current Schedule/Release/Price: I am currently in talks with publishers regarding the release.
The writing is currently progressing nicely and is on course to be finished before the end of March.
Following that, the plan is to release the work (initially) in unillustrated .pdf format (hopefully) at the start of April. For (approx.) $10. Subsequent illustrated .pdfs and the likelihood of a 'hard copy' version have been discussed and I am confident will happen sometime in the near future.
Poll regarding the work: Incidently I will soon be starting a poll to ask whether the majority are favourable towards initially releasing the product as an unillustrated .pdf. (many already commented in the previous thread; that was their preference). As soon as I have the poll ready I will post a link here.
http://www.enworld.org/messageboards/showthread.php?s=&threadid=5132
Regarding the name change: The Immortals Handbook is now the title of the document formerly known as the Worship Points System. The reason for the change (I always intimated that the WPS was only a temporary title or subheading at best) was primarily to avoid any confusion with 'd20 System' and convey, somewhat more clearly, the nature of the work.
Here is the updated synopsis - incidently taken verbatim from the work itself.
Introduction.
Characters above 20th-level
Faith (Chapter 1): The first chapter details how to determine faith, both explaining and quantifying faith with worship points. This chapter also outlines divine ascension; flux and regression and how to easily monitor; expand and limit a faith.
Divinity (Chapter 2): identifies the traits of immortality and the different types of deities. Also determines the 10 Divinity Templates (from Quasi-deity to Time Lord) with examples of each, as well as the creation of, and rules for governing Avatars.
- The list of divinity templates is: Quasi-deity; Hero-deity; Demigod; Lesser God; Intermediate God; Greater God; Elder God; Overgod; Entity and Time Lord.
Portfolios (Chapter 3): outlines the concept of divine portfolios and details 40 Portfolio Templates (from Arts to Wisdom). Also includes rules for creating Disciples, based on portfolios.
- The list of portfolio templates is: Arts; Chaos; Charity; Crafts; Darkness; Death; Disease; Entropy; Evil; Fear; Fire; Good; Knowledge; Labour; Law; Life; Love; Luck; Madness; Magic; Moon; Mountain; Nature; Peace; Revenge; Science; Sea; Secrets; Skill; Sky; Stoicism; Strength; Sun; Thievery; Thunder; Time; War; Wealth; Winter and Wisdom.
Powers (Chapter 4): defines and describes dozens of immortal powers, both common and esoteric, that may be gained by expending worship points.
- Common powers include: Auras; Breath Weapons and Spell Resistance (generally scalable powers) etc.
- Esoteric powers include: Equilibrium; Rejuvenation; Severity (generally infinite* powers) etc.
*

Feats (Chapter 5): lists a multitude of new feats and introduces some new concepts such as Metamartial Feats, Metamorals as well as discussing how to extrapolate feats.
- New feats include: Eminence; Hollow Spell (Metamagic) and Vehemence.
- Metamartial Feats include: Fatal Attack; Quicken Attack and Retributive Strike.
Pantheons (Chapter 6): explores and explains the purpose of Pantheons in general, the relationships and rules within and between pantheons. Also discusses the cosmogony of the campaign and how that is a factor.
Prestige Classes (Chapter 7): introduces a number of powerful new prestige classes, available to both mortal and immortal characters alike.
- New prestige classes include: Baba; Chronomancer and Necrolater.
Magic (Chapter 8): describes the magic of the gods, including some new types of magic as well as many powerful new True Dweomer spells.
- New magic types include: Body Investment; Ley Lines and Sacrifices.
- New true dweomer spells include: Alter Ego; Exodus and Testament.
Realms (Chapter 9): discusses the creation and maintainance of the realms of the divine. Includes three sample realms of previously discussed immortals.
Campaigns (Chapter 10): provides a wealth of campaign and adventure ideas, advice on running immortal campaigns including the subject of divine intervention and how to avoid “deus ex machina” moments.
“Beginnings End” (Chapter 11): a short introductory adventure for players to embark upon.
Magic Items (Chapter 12): outlines rules for creating artifacts and contains many new armor and weapon abilities as well as a plethora of sample artifacts. Also provides rules for creating Soul Objects (living artifacts) and Remnants (dead artifacts).
- New armour special abilities include: Bleeding; Glazed and Invincible.
- New weapon special abilities include: Doom; Ending and Reaving.
- New artifacts include: Power Potions; the Tongue of the Banshee and the Herald of Everwinter.
Monsters (Chapter 13): unleashes a host of new creatures and templates capable of challenging the entire spectrum of divinity to accomodate immortal campaigns.
- New monsters include: Diluvial; Infinitaur and Nosferatu (true vampires).
- New templates include: Chthonian; Messiah and Pseudo-Brain.
Challenge Ratings (Appendix 1): Includes the necessary reworking of the Challenge Ratings above 20.
Character Conversion (Appendix 2): A simple formula to convert characters from previous incarnations of the game.
Deity Conversion Manual (Appendix 3): A quick set of rules so that you can easily convert any deity from previous incarnations of the game.
Optional Armor System (Appendix 4): Outlines rules for converting armor from deflecting attacks (adding to Armor Class) to absorbing damage (similar, in effect, to damage reduction).
The Rainbow Killers (Appendix 5): Details a powerful party of divine mercenaries with which to frighten the players.
Uber Mortals (Appendix 6): Descriptions of three powerful individuals to antagonise and interfere in immortal ventures.
Index
Character Sheets
Comments and opinions are always appreciated.
Incidently the old thread can be found here:
http://www.enworld.org/messageboards/showthread.php?s=&threadid=230
For those who posted questions to the old thread that I have not yet answered, don't worry I'll reply to those shortly (well, soonish).

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