Shade
Monster Junkie
Commenting on the rest...
We should probably add it to the aura.
Already have done so, somewhat at least.
Attempt #1:
Wood Meld (Su): An hour before dusk, the faux faerie will seek out a suitable fallen branch or log, three or four feet long at most, into which it melds itself for its night's rest, and becomes a part of the wood itself. The faux faerie remains in the wood until an hour after dawn. When infused with a faux faerie, the wood of the branch or log will take on an extremely faint blue glow front the dweomer of the magical aura of the faux faerie. This glow, which is indistinguishable from the blue fox fire glow which sometimes occurs in naturally decomposing wood, cannot be seen at all if any light source (mundane or magical) is present. If the wood infused with a dormant faux faerie is burnt, the faux faerie will take normal damage from the fire, and its aura is explosively disrupted (see other power).
Probably should be. We could mine this ability for ideas:
Split (Su): When damaged, a protean scourge splits into two identical versions of itself. This ability is not an illusion; each new protean scourge is fully capable of dealing real damage and poses a real threat. Each version of the protean scourge has all the current statistics and access to all the current abilities of a single creature, including any remaining uncast spells. However, any spells cast by either split protean scourge come from the total pool of remaining available spells. So, the two versions share access to remaining spells; each does not get its own spell list or spells per day. Neither half of the protean scourge can change shape as long as the creature remains split.
Each version has the protean scourge's current hit point total (they do not split remaining hit points), and both versions of the protean scourge must be slain to kill the creature.
The split protean scourges can recombine into a single creature in a process that lasts 1 minute. While it recombines, the protean scourge is helpless.
Good idea.
BOZ said:not sure if this should be part of the aura, part of the "meld with wood" or something else altogether.
We should probably add it to the aura.
BOZ said:add to the aura power, as above.
Already have done so, somewhat at least.
BOZ said:the meld power...
Attempt #1:
Wood Meld (Su): An hour before dusk, the faux faerie will seek out a suitable fallen branch or log, three or four feet long at most, into which it melds itself for its night's rest, and becomes a part of the wood itself. The faux faerie remains in the wood until an hour after dawn. When infused with a faux faerie, the wood of the branch or log will take on an extremely faint blue glow front the dweomer of the magical aura of the faux faerie. This glow, which is indistinguishable from the blue fox fire glow which sometimes occurs in naturally decomposing wood, cannot be seen at all if any light source (mundane or magical) is present. If the wood infused with a dormant faux faerie is burnt, the faux faerie will take normal damage from the fire, and its aura is explosively disrupted (see other power).
BOZ said:maybe another separate power?
Probably should be. We could mine this ability for ideas:
Split (Su): When damaged, a protean scourge splits into two identical versions of itself. This ability is not an illusion; each new protean scourge is fully capable of dealing real damage and poses a real threat. Each version of the protean scourge has all the current statistics and access to all the current abilities of a single creature, including any remaining uncast spells. However, any spells cast by either split protean scourge come from the total pool of remaining available spells. So, the two versions share access to remaining spells; each does not get its own spell list or spells per day. Neither half of the protean scourge can change shape as long as the creature remains split.
Each version has the protean scourge's current hit point total (they do not split remaining hit points), and both versions of the protean scourge must be slain to kill the creature.
The split protean scourges can recombine into a single creature in a process that lasts 1 minute. While it recombines, the protean scourge is helpless.
BOZ said:possibly incorporate some of this into flavor text.
Good idea.