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Converting monsters from the second edition Monstrous Compendiums

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Shade

Monster Junkie
Updating based on physical ability scores:

Faux Faerie
Tiny Fey
Hit Dice: 4d6+4 (18 hp)
Initiative: +4
Speed: 50 ft (10 squares)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base Attack/Grapple: +2/-9
Attack: X
Full Attack: X
Space/Reach: 1 ft/0 ft
Special Attacks: aura
Special Qualities: change shape, low-light vision, meld with branch, spell resistance X
Saves: Fort +2 Ref +8 Will +X (4+Wis mod)
Abilities: Str 4, Dex 19, Con 13, Int 10, Wis X, Cha 18
Skills: 42 (racial bonus to Bluff!!)
Feats: 2

On second thought, I think it's Cha should be higher, since it will rely heavily on Bluff. Maybe 16-18?
 
Last edited:

BOZ

Creature Cataloguer
Shade said:
On second thought, I think it's Cha should be higher, since it will rely heavily on Bluff. Maybe 16-18?

I’ll bump that up to 18.

Are you sure the grapple check should be –11 and not –9? BAB +2, size –8, Str –3.

Your HP are a bit low as well: 4 * 3.5 (14) +4 = 18
 

Shade

Monster Junkie
Uhh...forgotten BAB and Con modifiers aside... :eek:

Cha 18 sounds good. How about Wis 14, so it is good at Sense Motive as well?
 



BOZ

Creature Cataloguer
no sir, not at all. :) i'm just busy... today i spent some time researching for the desert monsters so i didn't have much time to work on CC business. as always, if you have comments and questions to post while i seem to be doing nothing, go right ahead. :D
 

BOZ

Creature Cataloguer
MC14 said:
Because it is essentially a magic-based creature, the faux faerie can appear to those who view it as one of almost any number of fairy-like creatures, such as sprites, brownies, pixies, leprechauns, or woodland fairies. It will generally take the form of whichever type of fairy-creature is most common to the locale in which it is currently travelling. The faux faerie is an excellent mimic, conversant in all of the languages of the creatures it portrays, and is virtually impossible to detect as an imposter, except that it does not possess the innate magical powers and natural abilities of the creatures it poses as. Thus, for example, it can appear and sound like a leprechaun, but cannot play the magical tricks that come so easily to such creatures.

some form of change shape, I would say.

MC14 said:
But the most unusual feature of combat with these strange creatures is their complete and special magic resistance, which gives them total protection from all forms of magical spell attack. An invisible aura of absorbent and reactive magic surrounds them so that when a spell is cast upon them, the spell is itself absorbed into their aura, where it joins dozens of other spells, circling the faux faerie in a magical frenzy. It the aura is "full" at the time a spell is cast upon the faux faerie, the spell is still absorbed, but a random spell captured earlier is expelled from the aura back toward the caster of the spell upon the faux faerie. This can happen multiple times in the same round and cannot be disrupted by any physical attack. Thus, without components or motions of casting, a faux faerie may appear to have great innate magical abilities, as it will cast out in any round the same number of spells which may be cast upon it that round, without suffering spell disruption by any means.

the basis for its aura power...

MC14 said:
It a faux faerie is burnt in its dormant state (see Habitat/Society below), the results can be disastrous, as the aura is disrupted and all of the stored spells are released at the rate of six per round until the aura is fully emptied or the burning of the faux faerie is put out.

not sure if this should be part of the aura, part of the "meld with wood" or something else altogether.

MC14 said:
The number of spells which can be held by the aura of a faux faerie ranges front 24 to 48, and does not change over the life of the faux faerie. Until the aura fills, spells are merely captured by it, and no spells are expelled in return. Once full, the aura captures and randomly expels spells on a one-for-one basis. The spells absorbed and expelled may be either magical or clerical in nature and are not limited by school or discipline. The spells which a faux faerie has stored in its aura would normally include a variety of spells which might have been cast upon it (by both friendly and unfriendly parties), including such spells as know alignment, charm, magic missile, lightning bolt, etc.

add to the aura power, as above.

MC14 said:
An hour before dusk, the faux faerie will seek out a suitable fallen branch or log, three or four feet long at most, into which it melds itself for its night's rest, and becomes a part of the wood itself - much as a dryad will meld into her host tree for rest and replenishment. The faux faerie remains in the wood until an hour after dawn. When infused with a faux faerie, the wood of the branch or log will take on an extremely fault blue glow front the dweomer of the magical aura of the faux faerie. This glow, which is indistinguishable from the blue fox fire glow which sometimes occurs in naturally decomposing wood, cannot be seen at all if it is still light or dusk or if there is a light source (e.g., torch, lamp, lantern, or continual light gem) in use when the wood is viewed. Thus, gathering wood for a fire at dusk can be a risky proposition if a faux faerie is about. If the wood infused with a dormant faux faerie is burnt, the faux faerie will take normal damage from the fire, and its aura is explosively disrupted as described above.

the meld power...

MC14 said:
If, however, the wood containing the faux faerie is chopped or cut (and not burnt), only six random spells will be discharged. Two faux faeries will emerge from the pieces of wood that morning, each with half the hit points and half the stored spells of the original faux faerie. They will remain in this immature stage for two weeks, after which their hit points and spell capacities will double. This is the only known means of procreation for the faux faerie.

maybe another separate power?

MC14 said:
A faux faerie can be a formidable storage battery for high-level protective and healing spells, or even for offensive spells. If captured before its aura is full, the faux faerie can be "fed" whichever spells are desired. For example, a cleric could cast several high-level cures on the faux faerie until its aura was filled or nearly filled with such spells. This would allow any spellcaster to receive such a cure during battle by casting a low-level spell on the creature, receiving the expelled spell in return. Obviously, there are many risks involved. First, the hazards of trying to determine whether or not a faux faerie's aura is "full" should be obvious, as well as the effort involved in capturing the creature. Second, as low-level spells are cast upon it to discharge the stored spells, the odds increase that one will not receive the hoped-for spell in return. And finally, faux faeries are not at all fond of being treated like storage batteries, and will do their utmost to escape from any such situation.

possibly incorporate some of this into flavor text.
 

Shade

Monster Junkie
BOZ said:
some form of change shape, I would say.

Like such?

Change Shape (Su): A faux faerie can assume the shape of any fey creature up to Small(?) size. A faux faerie can remain in its fey form until it chooses to assume a new one. A change in form cannot be dispelled, but a faux faerie reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

BOZ said:
the basis for its aura power...

Here's an initial attempt at this tough ability:

Reactive Absorptive Aura (Su): A faux faerie is contiually surrounded by an invisible magical aura which absorbs spells and releases them at random. Any time a spell targets a faux faerie, it is immediately absorbed by the aura. The aura can store up to X spell levels before it becomes full. If a spell targets the faux faerie once its aura is full, the spell is aborbed, and a random stored spell is released and targeted at the caster. The spell uses the caster level of the target(?).

We'll need to add a "typical spells stored" list or something to randomly determine what spells are already stored.

More to come...
 

BOZ

Creature Cataloguer
ok then. :)

the change shape is good, and i'll withhold commentary on the aura for now.
 

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