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“I never had any friends later on, like the ones I had when I was sixteen…does anyone?”
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<blockquote data-quote="GameOgre" data-source="post: 6846312" data-attributes="member: 57914"><p>I have found online games are a good option with some issues. </p><p></p><p>Online games like with Fantasy Grounds or even of late just with Tabletop Simulator can be very fun and in some ways better than the old days but that it's even harder to find a group of rpgers that fit well. </p><p></p><p>it took a while to find other people like me. People who wanted to game and were willing to make game night a priority. People who you can depend on to really try and make it every week to keep the game going and who also were willing to sometimes go outside of there comfort zone.</p><p></p><p>It's even easier to miss a game night when it's online and even harder once you do so of being there the next week. Once people start missing, it spells the doom of the game and everyone restarts back at ground zero. That was the most frustrating thing about online games.</p><p></p><p>Many of us had our own personal favorite rpg's. For instance I love Swords and Wizardry and really like those types of games. I have not gotten a chance to play S&W once! Instead it's D&D and Fantasy Age or Pathfinder.</p><p></p><p>You need to be open to other games that perhaps are not on your list of favorite games and be willing to move heavy and earth to make it to those game nights.</p><p></p><p>Last but not least, talking about your character and what you are looking for in others and in a group and game world are even more important than in first person games. A lot of the time it's far easier to have difficulties with people arise online because of errors in communication than face to face games. Nip those issues in the bud FAST and make sure to be friendly but direct right off the bat.</p><p></p><p>One of my best games ever was almost ruined because of a series of misunderstandings that quickly escalated into sides being chosen until one of the guys just flat out said he had been wrong and misunderstood and volunteered to leave the group. Everything worked out in the end but it was a close thing.</p><p></p><p>Keeping in touch online can be a challenge as well. People seem even more unwilling to sacrifice privacy than in face to face games. Even something as simple as a email address can set off peoples paranoia radar but keeping up with people is important to a online group.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6846312, member: 57914"] I have found online games are a good option with some issues. Online games like with Fantasy Grounds or even of late just with Tabletop Simulator can be very fun and in some ways better than the old days but that it's even harder to find a group of rpgers that fit well. it took a while to find other people like me. People who wanted to game and were willing to make game night a priority. People who you can depend on to really try and make it every week to keep the game going and who also were willing to sometimes go outside of there comfort zone. It's even easier to miss a game night when it's online and even harder once you do so of being there the next week. Once people start missing, it spells the doom of the game and everyone restarts back at ground zero. That was the most frustrating thing about online games. Many of us had our own personal favorite rpg's. For instance I love Swords and Wizardry and really like those types of games. I have not gotten a chance to play S&W once! Instead it's D&D and Fantasy Age or Pathfinder. You need to be open to other games that perhaps are not on your list of favorite games and be willing to move heavy and earth to make it to those game nights. Last but not least, talking about your character and what you are looking for in others and in a group and game world are even more important than in first person games. A lot of the time it's far easier to have difficulties with people arise online because of errors in communication than face to face games. Nip those issues in the bud FAST and make sure to be friendly but direct right off the bat. One of my best games ever was almost ruined because of a series of misunderstandings that quickly escalated into sides being chosen until one of the guys just flat out said he had been wrong and misunderstood and volunteered to leave the group. Everything worked out in the end but it was a close thing. Keeping in touch online can be a challenge as well. People seem even more unwilling to sacrifice privacy than in face to face games. Even something as simple as a email address can set off peoples paranoia radar but keeping up with people is important to a online group. [/QUOTE]
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Community
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“I never had any friends later on, like the ones I had when I was sixteen…does anyone?”
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