Sword of Spirit
Legend
My feelings are similar to Blackwarder's: the more I think about it the more I dislike the idea of save DCs by level.
It seems so unnecessary. The original problem to be addressed was that it should be easier to save against attacks from lower level sources (ie, higher level characters vs. ghouls). Sure, makes sense. So we give characters scaling save bonuses, and make save DCs scale for higher level sources (ie, high level monsters).
But then Mike throws in something that makes no sense: scale spell DCs by spell level rather than by caster level. ...Why? The caster is as much the source of the attack as a monster is the source of an attack. I suppose if they plan to have monsters with multiple magical attacks with different saves for each then it makes sense--but it's such a mess.
I'd much rather see all standard spell-like attacks coming from the same source having the same DC. Sure, a dragon might have a different breath DC than his spell DC, just like a wizard might have a different DC using a magic item than casting a spell.. But when he is calling on his mystical might, it's a lot easier simply to have a single number that applies the vast majority of the time.
I've played years of 3e with its by spell level save DCs. It's okay for 3e, but it's not ideal. 3e is slow. Looking at a character sheet to see what your spell DC is for a particular spell level is one of the easier things a caster routinely does and it's hardly one of the worst offenders to game speed. However, it does take time out of the game whenever a spell is cast (unless you have players memorizing their DC for each spell level). In Next, the idea is to prune it down and get rid of that sort of overhead. I agree with that design goal, and think reverting to a 3e style by spell level DC is at odds with it.
Keep it fast, keep it simple, keep it Next.
It seems so unnecessary. The original problem to be addressed was that it should be easier to save against attacks from lower level sources (ie, higher level characters vs. ghouls). Sure, makes sense. So we give characters scaling save bonuses, and make save DCs scale for higher level sources (ie, high level monsters).
But then Mike throws in something that makes no sense: scale spell DCs by spell level rather than by caster level. ...Why? The caster is as much the source of the attack as a monster is the source of an attack. I suppose if they plan to have monsters with multiple magical attacks with different saves for each then it makes sense--but it's such a mess.
I'd much rather see all standard spell-like attacks coming from the same source having the same DC. Sure, a dragon might have a different breath DC than his spell DC, just like a wizard might have a different DC using a magic item than casting a spell.. But when he is calling on his mystical might, it's a lot easier simply to have a single number that applies the vast majority of the time.
I've played years of 3e with its by spell level save DCs. It's okay for 3e, but it's not ideal. 3e is slow. Looking at a character sheet to see what your spell DC is for a particular spell level is one of the easier things a caster routinely does and it's hardly one of the worst offenders to game speed. However, it does take time out of the game whenever a spell is cast (unless you have players memorizing their DC for each spell level). In Next, the idea is to prune it down and get rid of that sort of overhead. I agree with that design goal, and think reverting to a 3e style by spell level DC is at odds with it.
Keep it fast, keep it simple, keep it Next.