1000 Empty Rooms


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You said no treasure but since you're trying to make it interesting I would put a bit of mundane treasure. Simply deduct it from the treasure that nearby monsters have.
 

jonesy

A Wicked Kendragon
61) There are several not so neat rows of school desks and chairs in this room. In front of them is a large blackboard. Written on the blackboard with chalk are extremely basic fighting manouvers, like "Hit the enemy with your sword", "Block attacks with your shield", "Protect the Wizard", "When wounded have the cleric heal you". There are also diagrams illustrating these manouvers.

62) This room is a mess. Empty wine bottles litter the floor. Chairs and tables have been thrown about as if there was a fight. There's cutlery and scraps of food everywhere.

63) This room contains a cobble stone floor and a well. The well is deep and dark. There is a winch for a bucket which is down below. Using the winch to bring the bucket up reveals it and the bottom of the well to be full of black sand.

64) There are small grates on the sides of this room, from which float tiny sweet smelling bubbles, which frequently pop loudly.

65) This room looks like the ransacked laboratory of a wizard. Everything in it has been torn apart, smashed to pieces, and broken violently. Searching through the wreckage one can find a couple of random first level scrolls.

66) There are three small birds in this room. They fly around, apparently playing with each other and completely ignoring everything else. Trying to interact with them reveals them to be harmless ghost birds.

67) This blue painted room has a staircase in the middle, which seems to lead nowhere. Climbing the staircase takes one to another room, which has been painted red. The red room contains several sleeping bags and blankets.

68) The walls of this room have pictures of weird animals. Horses with human heads. Donkeys with dragon wings. Gigantic insects attacking a castle. Lizards with chicken legs. A cuckoo bird the size of an elephant being ridden by a minotaur. Dogs with horns headbutting each other. A cat with three tails.

69) This room looks like a courtyard. There are two fountains here spewing dirty water at each other.

70) This room contains numerous slowly melting ice sculptures. It's hard to tell what any of them used to look like.
 

jonesy

A Wicked Kendragon
71) This room has reversed gravity, but the ceiling is padded with a soft material, and there are stairs leading back down to the entrances. There is a normal dagger somehow lying on the floor (without falling to the ceiling).

72) There is a rug on the floor of this room. The rug resembles very high grass, and wading through it is difficult.

73) This room contains a series of jail cells. None of them are locked. One contains an old leather armor.

74) This room has laundry hanging from wires strung across it. All of the clothing is that of a highborn lady. All of it is freshly washed. There are empty wicker baskets on the floor.

75) There is a bloodtrail on the floor of this room. The trail is in a spiral pattern from the entrance to the center of the room. If someone follows the pattern all the way to the center it vanishes and is replaced with red string. At the end of the string there is an amulet with a lion crest.

76) There are dancing shadows in this room. They stalk each other across the walls and one by one kill each other. This repeats over and over.

77) An underground river runs into and out of this room. The room is made of dark stone. There is a rickety wooden bridge leading across the river. On each side of the river are sturdy steel grates through which it flows.

78) This room has been completely painted with a sparkly blue and white pattern. It is so sparkly one has to squint hard to be able to even leave the room.

79) In this room there is what looks like a gigantic mouse trap. When the party enters it activates, and completely breaks down without harming anyone. The mechanism looks to have been chewed on by rats.

80) The floor of this room is made of countless bamboo rings. There are empty paper lanterns hanging from the ceiling. On the walls are samurai swords. Inspecting the swords reveals them to be very high class replicas, useless for combat.
 


jonesy

A Wicked Kendragon
81) In this room there is a huge mechanical steampower clock. There are pipes running from it into the ceiling. The clock is counting backwards. Everytime it reaches a full minute it makes a train-like choo choo sound. When it reaches a full hour its boiler begins to work overtime, turning the room briefly boiler room hot and very steamy. Then it continues counting backwards. This is all it ever does.

82) This room is painted in a zebra pattern. There is a hat with brightly coloured feathers sticking from it on a shelf by the opposite entrance. If someone picks up the hat the sound of flute music is heard from somewhere beyond the room.

83) There are three grand pianos in this room. On the walls are blue velvet curtains. On the ceiling is a copper chandelier, lit by surprisingly huge candles. If one tries playing the pianos he discovers that they are tuned in different ways. One sounds almost dainty, one plays somber sad sounds, and the third can only do grim dark, regardless of the song played.

84) In this room there is the aftermath of a recently fought battle. When the party enters the room they will suddenly realize that the entrance they used was actually a wall someone hacked through with a battlexe. The other entrance(s) had been barricaded with various furniture. The barricade on the opposite side has been cast aside as if someone immensely strong charged into it. The room used to look like a barracks, but everything in it is in shambles. The markings suggest numerous people fought here, but only two are still in the room. A highborn lady is slumped against a writing desk, her skull cracked. Near her on the floor is a dying man dressed like a wizard. If someone from the party approaches him he will whisper "Tell them, my name was, Ekhnaton.." and then he will die. There is an odd resonating vibration in the air near both of the bodies. If someone tries bringing either of them back from the dead they will turn into ancient skeletons instead (you could have a combat encounter here).

85) The floor of this white room is full of paint cans. Almost all of them have already been used up. The floor beneath them is a mess of colours.

86) In this room are a couple of planks of wood. There are signs which suggest that the room may once have been filled with them.

87) When the party enters this room a monkey will peek into it from another entrance. Then it runs away. There is nothing here.

88) This room is filled with broken machinery. In the corner of the room there is a cubicle inside which is a bathroom with a working steampower toilet, and a sink with a tap which produces a trickle of fresh water.

89) This is a kitchen. There are no kitchen implements anywhere, and not one scrap of food. All of the cupboards are empty, all of the tables are clean. There are candlestands here, but no candles.

90) This room contains several baskets of dirty clothing.

91) This room is a pool. There's no water. In the pool is a rope ten feet long, and a fallen ladder large enough for someone to climb out of it.

92) In this room is a rabbit with a small hat. It's a friendly little rabbit, and starts hopping towards the party when they enter. Someone has recently left a basket of vegetables here. There are also three clearly visible, but unrelated, elven skeletal remains in the corner of the room. :angel:

93) Through the middle of this room runs a moat. The moat is six feet deep and two feet wide. In the moat is a pickaxe. There's no sign of where the soil from the moat or the floor tiles from its spot have been taken to.

94) This room has a grass floor. There are some flowers growing in it.

95) This is clearly a throne room, but someone has taken the throne. This is the feeling the party gets, but it is verified by the picture on the wall where the throne still stands.

96) The doors into this room are heavy iron, and extremely hard to open. It looks like a graveyard, but all of the graves are empty. Only the headstones remain, but they are too old for anyone to read the inscriptions. The walls have been painted with the image of a vast graveyard.

97) This room is a garish yellow. There's a table with a candlestand in the corner. On the table is an inkwell, a fountain pen, and a half-finished note. The note reads "This is it. They want us to leave this place. We are going to have to take a stand. Some of the others have already begun to".

98) This room has a cracked ceiling support. The ceiling has caved in, and there is just about enough room by the sides for the party to pass through.

99) The entrances to this room have been covered with floral pattern curtains. The room itself is boringly grey. There's a large loom here, and several spools of different kinds of thread. In the corner is a basket with a couple of warm shirts.

100) Opening the doors to this room is difficult. It's as if they are fighting back. When the party enters all of the doors slam shut. There's a strong draft here which leads to a grate in the ceiling. Leaving the room is as hard, and as easy, as entering.


I think I'm done here, by the way. :)
 
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jonesy

A Wicked Kendragon
101) In the middle of this room is a second slightly smaller room with a closed door facing away from the direction the party enters from. In the middle of that room is a third slightly smaller room with a closed door facing away from the direction the party enters from. In the middle of that room is a fourth slightly smaller room with a closed door facing away from the direction the party enters from. In the middle of the floor of the fourth room is trapdoor. Opening the trapdoor reveals a deep shaft with ladders on each side. At the very bottom of the shaft is a room with a closed door. Opening the door reveals the room to be surrounded by a huge spherical room. There is a ladder going back up to the top of the sphere on the outside of the shaft leading to the room at the center. Within the sphere, gravity always faces away from the small room in the center. (So the ladders within the shaft go down, but the ladder on the outside goes down 'up'). You can run around the sphere normally. There is one final, circular, room at the bottom of the sphere (opposite from the shaft, and the 'bottom' of the ladder outside of it). In the final room is a filing cabinet. In the cabinet is a set of mosaic amulets.
 
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kitcik

Adventurer
First, let me say the descriptions from [MENTION=10324]jonesy[/MENTION] were fantastic.

That said, if I bought a module with "1000" empty rooms, I would get out a black sharpie and cut it down to 10 pretty quick.
 

jonesy

A Wicked Kendragon
The 101 Description reads messy, but trying to draw what was in my head wasn't that clear either. Also, I need a phone with a better camera (or maybe just an actual camera):

Link to image

What it says at the bottom, which is cut off, reads:
- Okay, so I can't draw exactly what I'm thinking, but trust me, it looks amazing in my head

:D
 
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