1001 Mournland Horrors

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

384) The party is walking along, and they notice the air around them turn bright red, tinting everything around the crimson. Then the lighting gets funny. Light shimmers and dapples in shafts and patterns similar to being underwater. Then a party member tries to speak. Nobody can hear him, but the bubbles are a dead giveaway for being underwater. Behind him, sinister fins loom a dire shark appears, swimming through a bloody sea that appeared out of nowhere.
 

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RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by Draconan:

385) The characters come to a small still pond, looking down into the water they see a pair of frantic teenagers hammering on the underside of the surface as if it is made of unbreakable glass.(you decide if it is or not).

386) The party comes to an area where the air is much cooler and they can see their breath but they might not like what they see.Instead of the usual transparent mist they exhale thick greasy black noxious smoke.

387) A small roadside shrine to the Silver Flame, it has an inscription: "For those who have fallen a flame still burns" around the base of the shrine there are a few items (sword, shield, helm, holy symbol, etc). If a character should take one of the items a silver flame appears about a foot above their head (continual flame spell) and defies any means to get rid of it (a blessing and a curse).
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by serpentine:

All of the following are based on the short story "The Mound" by Zealia Bishop, written in the Lovecraftian style.

388) The party comes across the frantic journals of a Stavriel d'Phiarlan detailing an urgent message from Phiarlan HQ to get out of Cyre immediately, by any means necessary, dated just before the date of The Mourning. With the journals is a medallion of an unknown metal.

On it's own, this could be a lead in to see what House Phiarlan knew about the cause of the Mourning, if anything. Their heads of House all survived, despite the headquarters' base being in Cyre.

The journals do not need to be in the Mournland for the PCs to get them -- but they were found in the Mournland fairly close to the border.

389) Near the edge of the Mournland, there is a hill marked by a particular apparition: a headless woman holding a flickering, blue-flamed torch. This is visible through the mists on some nights from the safe side of the boundary, when three or more moons are full.

390) Exploration of the surface of the hill produces another manuscript in Stavriel's handwriting, written in the polite dialect of Elven. It details the subterranean society of the inhabitants below the mound, who are seemingly ageless. The elf remarks that time flows differently underneath, and below the rich and decadent city of Tsath is the dark realm of N'kai. He wants to leave, although he has been treated well within the city for nearly forty years?

His last escape attempt was a failure, and the woman of Tsath he tried to escape with was beheaded and killed in the hideous Arena of Tsath. The manuscript details the passage into the mound, as well as explaining that the passage is protected by the dead and partially material. Stavriel mentions that he believes that he has mastered the art of shadow walking, having developed his dragonmark over the years he has spent in confinement.

The manuscript, sealed in a metallic tube, ends saying that he must go.

391) Inside the entrance to the mound is a narrow passageway with carvings on the walls. There are artifacts from Cyran history laid neatly in the passageway: some very old, and some fairly new. Ghostly hands pull and pluck at the characters' clothing and limbs in this passage.

392) At the end of the passageway, silently padding forward on the stumps of severed legs is a naked dead thing with no arms, genitals, lower legs, or head. Its skin is white and scarred with gashes, and its chest is slender and hairless. It stands like a sentry, moving jerkily through the animation of the undead.

A huge and well-developed Greater dragonmark spreads across the scarred chest like a brand.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by sereno:

393) (Similar to Draconan's 386) Another area of cold air, where breath turns to fog. However, the exhaled breath takes on the form of a wailing ghost, crying out in anguish. The breath-vapor phantoms slowly dissolve and their cries fade slowing into the silence.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

394) A gigantic flying spaghetti monster appears above the characters and pasta sauce rains from the sky. Wherever the sauce touches, a noodly appendage grows. Treat this like a Evard's black tentacles, but with a strength of 6. The saucy, noodly appendages are edible, and may have some sort of additional effect.

See http://www.venganza.org/ for more information on the flying spaghetti monster.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by sooperspook:

#395.

This should be somewhere in the center of the Mournland. The PCs come across a large building, somewhat weather worn but otherwise intact. Surrounding the building are walls, towers and other military defenses. Those with military training should easily identify it as a minor base though the defenses might be more than they would expect. within the building they find a cathedral like room. Those with religious knowledge will recognize various symbols and decorations around the room are connected to Syrania and Shavarath. The Cs will continually hear a very soft whispering but wont be able to make out what is being said. In the center is a strange metal/stone obelisk looking very out of place. Artificers and wizards will be able to work out this is an eldritch machine but they wont be sure what its use is. Closer inspection will reveal that it is hollow and through a hole in the side they will see and unearthly beautiful if somewhat androgynous humanoid strapped to a crucifix. The humanoid has what appears to be the bloody remains of wings on his/her back and feathers surround him/her on the floor. This close they can clearly hear that the whispers are numerous voices repeating "I'm sorry.. Please Forgive me.. I didn't know..." over and over again. There is no way for the PCs to contact this being as it seems unconscious.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

396) If a party member is a native and the party enters his/her home town they find a dead young woman (could be sister, aunt, cousin, niece, old friend, even lover) cradling an infant. The weird part is that the infant is alive and well. If they take the child with them the party discovers that it never needs to be fed, have it's diaper changed, it never cries and it never grows and is immune to any effects of the Mournland. The baby giggles incessantly whenever something creepy or disturbing etc. happens. If taken out of the Mournland it starts functioning as a normal baby but still it never cries. It would grow up normally to be a perfectly functioning adult, kind and caring but with a dark sense of humor and still finds the morbid and creepifying to be funny. The cool part about this is that it could be the lost child of a party member.

For added weirdness, the child could be completely aware of what's going on. It's cooing sounding almost like speech.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

Holly crap! That last one actually gave my right half a shiver! Not much scares me so I want to see more posts from you lol

Hmmm

367:
The PC's find a dog that seems quite well for something in the Mournland, it has dirty matted hair and flees but otherwise it's fairly well feed if not a little hungry and is friendly towards the PC's it also has peculiar fur markings of a totally white head, black body, white legs, and black spots around its eyes and along it's spine. After sometime the PC's may find a cave with similar dogs and about 50 humanoid skeletons but the dog continues to follow them. If any of the PC's is knocked down to 0 hp or lower the dog grabs them with its jaw and drag's them off (Treat as a war dog with 35 Strength) trying to drag them back to the cave for food...
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

398) it begins to get very cold and snow begins to fall the only thing it is red with a hint of blood.

399) the party comes across a group of looters stripping bodies the only problem is their dead too.

400) the mists thicken into humanoid shapes coalesce into twisted parodies of people they know all crying out dark secrets about the after life.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Hmmmm... I just realized this thread goes to 23 pages and over 1200 entries. At this rate, I won't finish in time, and I do have other gaming stuff to do. Time to post whole pages as a single entry, I guess.
 

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