1001 Mournland Horrors

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

Scary!
Good job guys, keep digging deep!

38) A scant few hundred feet from the edge of the Mournland, PCs hear a train whistle. Soon they see the hulk of a Lightning Rail Train, the last to depart Metrol on the day of Mourning. It's dead on the outside, laying on its side like an iron corpse, but the players can smell fire and burning flesh. One of the car's windows eternally thumps outward as if someone were beating on it from the inside, and screams and pleas issue forth from the car constantly. If you touch the car, though, you get sucked inside...
 

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RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

39) Buried beneath the glass plateau, a one-way portal to Xoriat. Walking glass-like aberrations and near invisible half-glass mindflayers wander the scintillating glass tunnels in search of good prey.
40) Deformed experimental warforged with black armor plates, and varying numbers of limbs. A dead grey glow illuminates their eye sockets and hatred towards their cruel master, the Lord of Blades is strong within them. (Much like Drider and Drow). These warforged often crawl, unable to make efficient use of more than two legs carry with them weapons made from torn up body parts from victims of the Cyre destruction event (nothing rots away naturally in the Mournland)
41) Entire civilizations of roach thralls and swarm shifters of the cockroach living within the "animate" bodies of the poor souls who lost their lives in the destruction of Cyre.
42) Living Gutwrench spells (BoVD)
43) Fog that peels the skin of the victim from the toes up, slowly. The victim does not realize it because the fog simultaneously replays happy memories from the victims own memory bank in the mist before him, leaving him dominated.
44) Flocks of pseudoravens and pseudoducks (Pseudo-creature template - BoVD) fly low confusing victims with their aberrational sight.
45) On certain terrain, the ground around where someone steps becomes alive with hands trying to escape from the earth, like zombies coming out of their graves. Upon closer inspection, all that is coming out of the ground is disembodied hands that fade when completely free of the ground.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by MarkB:

46) Herds of gelatinous polyhedrons bounding across the plains, grazing the battlefields of fresh corpses that reform in their wake.
47) The animated corpse of a carcass crab. On closer inspection, the crab itself is inert, but the multitude of corpses adhering to its shell have become animated as various forms of undead, the whole mass shuffling through the Mournland in macabre co-operation.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

Got this from a 2.0 site
48) A 5x5 ft circular "hunting" hole in the ground that moves about like a shadow, continually seeking to give the unwary a nasty fall...
This situation often leads to the question: How do you kill a hole? You fill it in...
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by lordmolay_dup:

49) As the PC's walk along they realize the ground has gotten rubbery. and almost flesh like (+1 to tumble checks and MS checks) but you can't dig in the ground it can only be cut and a few min after the ground is cut it seems to heal
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by Territan:

50) A 25' tall work of "modern art" made from corpses jammed together into a particular shape. Bodies can be pulled loose, but they soon reanimate and will fight PCs in order to rejoin their original place in the sculpture. No reason for this behavior is evident, and the sculpture serves no useful purpose. (Suggestions that it's some sort of undead dragonmark should be met by the DM with a polite but knowing chuckle.)

51) A still, with a fire burning underneath it and a bucket under the spout next to it overflowing with some sort of liquor. There are no signs of habitation or indication who the rig belongs to. And it's not a bad brew, if you can get past the faint red tinting and bitter iron taste...

52) A circle of well-preserved corpses sitting in relaxed, conversational poses around an eight-pipe hookah. The corpses do nothing and cannot be removed from those poses. The hookah is lit, and the smoke issuing from all eight pipes looks like an incredibly concentrated version of the fog currently covering the entire Mournland. (It's up to the DM what the effect of puffing on one of those pipes is, but I bet it ain't good.)
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

53)The scene of a traveling tinkerer's cart, filled to the brim with ordinary supplies and tools. The dead but intact bodies of the tinkerer and his wife are sitting on top, still holding the reins - still attached to two dead horses.
Among the supplies stands a small painting, wrapped in cloth - the painting has changed, and will drain the blood of all whom touch it.

54)The bodies of two people lying sprawled, naked. Their clothes lie in the exact same position as their owners, a few feet away.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by vharuck:

55) A strange thing that looks like a stick-figure form a distance turns out to be a collection of five pikes; two arms, two legs, and a torso in the middle. Each pike has multiple heads impaled on it. The thing walks and apparently wants to add to its collection.

56) A twisted abomination of what might have been a person stumbles around aimlessly. Gnashing, fanged mouths are where its eyes should be. A dozen worm-like tendrils, always flapping about, surround its circular, slobbering mouth. Its hands are also covered with worm-like tendrils in place of fingers. Below its waist is nothing but a flat flap of skin which convulses and pushes the horrid thing in random directions, jarring it about.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by zombiegleemax:

57) An expanse of land, black and chitinous like the back of a fly, with short, sparse black wiry/hairy grass. Occasionally the land whistles, as wind plays in the irregularly dotted spiracles. The stench of death in the air.
 

RealAlHazred

Frumious Flumph (Your Grace/Your Eminence)
Originally posted by talon_blackhart:

58. A village where all appears to be normal as the PCs approach (buildings in good condition, townsfolk walking around going about their business, children playing happily). If the PCs try to interact with the townsfolk, however, they are apparently ignored. True seeing or disbelieving an illusion shows the village for what it is: a ruined husk of what it might have been before the Mourning. Bodies are strewn everywhere, un-decomposed, having fallen where ever they were when the Mourning hit. Rubble is strewn through the streets, and the PCs who haven't realized the illusion may trip over debris that they don't see.

59. A village where everything is frozen exactly as it was 1 minute before the Mourning hit. People, undecayed, still stand in conversation. The blacksmith's hammer is raised to strike an object on the anvil. The tavern has patrons with mugs still raised to their lips, as well as barmaids holding trays of drinks and food. A group of children playing a game is in the village square, one of the children was jumping in the air, and remains almost a foot off the ground. Anything moved by the PCs will immediately disappear from their hand and reappear where it was.

60. A wind whips through, whispering to the PCs, causing them to relive their greatest failure or tragedy.

61. Statues of fallen heroes are arranged in a "gallery". All statues are made of stone, and are completely life-like at the apparent point of death (huge rends appear in the flesh, all wounds seem to be open.) And all of the wounds are still oozing blood. (Possibly if the PCs touch the blood they are injured... Or healed....)

These will make my game a lot more interesting... Also, I'm compiling them into a word processor document as they're posted. If anyone else is interested in a copy, PM me.
 

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