To be fair, though, I did only offer it as an option, user-designated. Thus, you could use the rods to steady an object within the chest. Kinda like packing material.Felix said:I'm rather suprised that you would rule this.
It may be thinking too hard about it, but then how do you rule using the rod in the astral plane? How about if a really large chunk of rock (say, with a githyanki castle on it) floats by? Can you (a) station the rod so that it's not tied to the rock, or (b) station the rod with respect to the castle to, say, keep the castle door closed?Yes, the "Immovable" Rod needs to move with a planet's rotation (unless the world is Flat and on the back of four elephants on the back of a turtle, but then it would need to move with him). But to zero-in its relative unmoveableness to anything, even anything "within reason", is a wonderful example of thinking too hard about it; it's an RPG, so rotational velocities shouldn't really enter the argument.
Felix said:Still, you can only do it twice a round, not at will.
Christian said:Twice per round is enough for the trick that was suggested. The question is, how far does one fall between move actions?
"Actually, if you work it out properly (rounding for convienience), a DnD character falls 500ft in the first round then 1000 every round after that. (it actually calculates to 670 and 1276 or something like that)."Quoted from here (We calculated it once, but I didn't feel like doing it again).Christian said:Twice per round is enough for the trick that was suggested. The question is, how far does one fall between move actions?
javcs said:Just ready an action for when you've fallen 10 ft, to activate the rod.
Artoomis said:You cannot take a move action (deactivate the rod) AND Ready an Action (to re-activate) at the same time.