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101 Quick-n-Dirty Variant Classes (see post #1 for list!)

Dimrei

First Post
#39 the Bounty hunter

Ranger varient.

Mechanical changes: Loses spells and animal comapanion, Gains sneak attack (damage goes up at first and every three levels after) and can deal subdual damage with a sneak attack with a melee weapon but suffers a -4 penalty. But the penatly gets lower at 6th (goes down to -2) and gets no penalty at 12th.

Hows it sound?
 
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Sadrik

First Post
Fix your numbers...

#41
Whirling Dervish

Mechanics: Barbarian variant but loses rage and fast movement. Gains monk's fast movement and gains Perform and Tumble as a class skill. Gains "pounce" as an ability that can be used as many times per day as their rage once could. Scimitars are considered light weapons for this class.
 


domino

First Post
#42 Tribal Sage

Mechanic: Barbarian

Lose Rage, gain Bardic knowledge, Bardic Music (oratory only), Perform (oratory) as a class skill.

Also, updated Wild Man concept.
 
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Sravoff

First Post
domino said:
#36 Wild Man

Mechanic: Ranger
Drop animal companion and combat style, instead give natural attacks Bite + 2 claw attacks with a Monk's damage progression, with bite counting as a light weapon for adding strength.
So both claws and bite get that progression? And they can get multiattack feat from MM and get the improved natural attack feat right? That may be a little much, not positive though.....Still like the idea!

thanks domino for the pounce description!
 

Sadrik

First Post
#43
Mageknight

Bard Variant
Mechanics: 2 skill points per level, has class skills as a fighter and a wizard. Uses the wizard spell list instead of bards. Loses bardic music and knowledge. Gains a bonus wizard or fighter feat at 2nd, 4th, 8th, 12th, 16th and 20th.
 

Sravoff

First Post
Sadrik said:
#43
Mageknight

Bard Variant
Mechanics: 2 skill points per level, has class skills as a fighter and a wizard. Uses the wizard spell list instead of bards. Loses bardic music and knowledge. Gains a bonus wizard or fighter feat at 2nd, 4th, 8th, 12th, 16th and 20th.
very similar one on first page, class #3

-Sravoff
 

domino

First Post
Sravoff said:
So both claws and bite get that progression? And they can get multiattack feat from MM and get the improved natural attack feat right? That may be a little much, not positive though.....Still like the idea!
Well, it's not as powerful as the Monk's Unarmed Attack. No flurry, unlike monk natural weapons, it's not something you can enchant, etc. And, if you were to concentrate on that, you loose out on all sorts of other weapon options.
 


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