Give me the evocative details of your mighty spires, your hidden, crooked towers and the wizards and sorcerors that lurk within. Do they cast a pall across the land, do their names inspire whispering and fear? Are they friend, foe, real or legend, strange or stranger? What makes them oh-so-different or worthy of theft for the campaign next door?
The target: 101 towers and their sorcerous owners. Have at it!
Principia Infecta
The target: 101 towers and their sorcerous owners. Have at it!
ReasonThe Spire of Salt, Thirst and Madness
A line of broken black pylons leads from the bone-strewn and most desolate part of the Vision Desert to the Sea of Salt. Set by men of a past aeon, shimmering in the heat, glistening beneath cold stars, the pylons form a treacherous silken thread to beckon those cast from caravans, hunted by the keen blades of black-clad Amaram or maddened by thirst.
Strewn is the Vision Desert with worn remains of foolish lives from this and many former ages, but not so the broken shores of the Sea of Salt. Few of in this age can claim to have stood upon the crusted salt-sands, and the remains of those who stumble to fall, broken by thirst, at the very last pylon are vanished. No man might know their contortions upon the shallow waters that burn to the very touch, their thrashing upon the poison mud.
The crippled priestess Haneh, who lived three times the span of a man within dark caves beneath the high mount of Jerlasum, told me the why of this in trade for a diadem of her ancestor-god. Those who believe themselves chosen hunger for such trinkets; their hearts would be easily bought were such diadems and jewels not guarded closely and with fervor.
In a past and distant age, the sorceror Gidden long ruled over the people who would claim Jerlasum, and drank deep of the life of men and women to sustain his wasting flesh. He cast their rattling, withered corpses aside to molder beneath the harsh sun. Soon, the dust of the dead came to form a great desert, choking grass and palm, and swirling into the air to scour rock and flesh. What little blood dripped from Gidden's lips and sacrifical altars pooled to form a shallow salt sea amidst the dust.
The desert grew, and still the sorceries of Gidden drew new flesh to his call - to a mighty spire of salt blocks, set about with great and rusted chains, that rose within the shallow Sea of Salt. The thirst-mad and charmed by sorcery, too dry and burned to bleed from cracked skin, would wade into the sea, one by one, with cries and moans of anguish in the voice of circling vagra.
Yet the lives of strong men and lush women, broken upon the desert and consumed utterly, could not sustain Gidden an age. With a great and final sorcery, built upon the bones of a hundred children, he rebuilt his tower within the visions of the dying come to the Sea of Salt. Many-clawed Gidden even now reaches from the pitiful depths of thirst and pain to steal the very body and death of those who come to his domain. The barred cells of his vision-spire fill slowly with the croaking anguish of madmen who cannot die, with gaunt, eye-swollen women who babble in agony for age upon age. Their unending madness and sight into the burning sun are life to the sorceror Gidden.
So spoke the cripple Haneh, served by ten priests as though a queen. I have knelt in the anguish of thirst, sustained by the ancient curse that yet echoes in the halls of demonkind, upon the shores of the Sea of Salt. Yet I have seen no tall spire, heard no call of ancient sorcery. But of bones, ragged cloth and tarnished prizes, there are none past the fiftieth pylon to rise from the sands; all has been swallowed by the burning salt.
The life of Haneh was consigned to the catacombs of ruined, palm-shaded Jerlasum, watched for a year and a day by dour priests who believe their flesh to hold drops of godly blood. Her stone coffer and dry bones remain now, cracked and disheveled, but the diadem is mine once more, for the tale was worth no more than three lives of possession.
Principia Infecta