Sorcerer it is. A wizard based build will be more powerful (more spells, more feats, can cram in a level of monk and still get Draconic Polymorph), but the sorcerer gives you more staying power. (I dropped the sacred exorcist/divine might trick, as the char was short on feats, spells and skills.)
Dragonborn (RoD) dream dwarf (RoS) or dragonborn shield dwarf (FRCS) Sorcerer 10.
(For Con bonuses.)
Code:
32 point buy
Item Levels
Str 14
Dex 10 -4
Con 16 +4
Int 12
Wis 8
Cha 16 +2 +2
If the DM lets you use Skip Williams' hit point ruling from
http://www.wizards.com/default.asp?x=dnd/rg/20040525a you don't need that high a Con - the new form's Con will boost your hit points more than enough. (Just make sure you're sufficiently healed before you change back.)
Rat Familiar for the +2 Fort
Racial substitution levels: I haven't included any, but the character qualifies for both "dwarven sorcerer" (RoS) and "dragonblood sorcerer". Worth considering.
Skills:
Max spellcraft. (You want to know what to shut down with Wings of Cover) One rank of tumble is always nice.
Feats:
Power Attack, Improved Toughness (CW), Force of Personality (CAdv), Spell Versatility (RoD)
Power Attack low AC opponents - with your typical Str you'll still hit. Improved Toughness (more HPs) and Force of Personality (better Will saves against mind-affecting) helps with your defenses. Spell Versatility lets you use a few extra Draconic Polymorphs or Wraithstrikes in a pinch.
Equipment:
4000 Cloak of Charisma +2
4000 vest of Resistance +2 (CArc)
4100 Armbands of Might (CAdv)
6000 Amulet of Mighty Fists +1
1750 7 diamond dust stoneskin components
150 gp left
There's a lot of stuff you'll want in the future - Str, Dex, Con and better Cha. A Ring of Counterspells could take care of a targeted dispel. Better resistance bonus to saves is also a priority. Get Dusty Rose Ioun Stone and Ring of Protection for more AC.
Dedicated melee spell list:
(Magic missile wouldn't hurt, but I'm going for a theme - draconic badass.
)
5th (1 known, 4/day): Draconic Polymorph (D)
4th (2 known, 5/day): Stoneskin, Flight of the Dragon (SC)
3rd (3 known, 7/day): Girallon's Blessing (SC), Blink, Dragonskin (SC)
2nd (4 known, 7/day): Wraithstrike (SC), Wings of Cover (RoD), Alter Self, Heroics (SC)
1st (5 known, 8/day): Mage Armor, Shield, Protection from Evil, Fist of Stone (SC), Weapon Shift (SC)
Spell tactics:
Stoneskin, Flight of the Dragon, Girallon's Blessing, Dragonskin, Alter Self, Heroics and Mage Armor last 100 minutes or more. That should be enough to go through most "dungeons". Make sure you cast them in advance. Alter Self to a tren from Serpent Kingdoms. Online:
http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=4. There was only gold for three stoneskin components, so buy more ASAP. (Edit: Added four more.)
Draconic Polymorph, Shield and Protection from Evil can also be precast in many situations. Just don't waste too many lower level slots - they can be used for Wraithstrike or Wings of Cover.
Blink is the main short term in-combat buff. (Fist of Stone is another, but it's not so great with natural weapons.) It gives you both offense, defense and a way out of a bad situation. You can even go through closed doors.
Heroics gives you versatility. (List of fighter feats:
http://www.enworld.org/showthread.php?t=162698 ) Use it to get exotic weapon proficiency and Weapon Shift can provide the weapon. (If the DM allows it the Savage Species rules for multi-handed weapons lets you combine it with Girallon's Blessing for 2.5 Str bonus to damage.)
Wraithstrike is your power word: DIE. Use it on the BBEG with a cave troll pounce.
Wings of Cover is a sick spell. It can block almost any attack as an immediate action. Always save a couple of slots to block dispels.
Some game stats buffed in cave troll form, blinking, not Shield or Protection from Evil:
HPs: 4+4d9 + 10*6 (20 Con +2 from Draconic Polymorph) + 10 (Improved Toughness) =
96 (avg.)
AC: 10 base - 1 Large + 1 Dex + 11 natural armor (Cave Troll) + 4 armor (Mage Armor) + 5 natural armor enhancement (Dragonskin) =
30 (34 with Shield, 36 with Protection from Evil), opponent has 50% miss chance.
To hit: 5 BAB + -1 Large + 13 Str (cave troll with +8 Str) + 1 enhancement + 2
blinking -2 Power Attack (to activate armbands) =
+18/+18/+18/+18/+13, 20% miss chance, no Dex against your attacks
Damage: 1d6 (Large) +13 (Str) + 2 (PA) + 2 (Armbands) +1 enhancement =
1d6+18 per claw, 1d6 + 11 bite. If two claws, 2d6+19 rend and DC 23 Fort save or dazed.
For
real damage, crank up the PA and charge (pounce and rake) with Wraithstrike. I don't care if they have DR - that's probably gonna hurt...