ZombieRoboNinja
First Post
[MENTION=607]Klaus[/MENTION] - that would work too, but I doubt it'd be any more palatable to people like Vyvyan.
This version of taunt that's being discussed wouldn't really cut it in my games, either. I'm not against taunting, but the "move" part is what's tripping me up. Okay, he's taunted. Or distracted, or whatever. The compulsion (forced or not) to move is what's throwing me off. I agree: that guy with the bow is just going to shoot you. Maybe the taunt/distraction messed up his aim (penalty on attacks), but yeah, you wouldn't taunt a guy with a gun in real life, so you wouldn't really go that route in-game, from where I'm sitting.
It seemed to be worded as "-2 to attacks against someone else, unless he moves to you." That would provide incentive for him to move. Thus, compulsion, to an extent (you'll note I did say "not forced").But that's the thing: there's no *compulsion*. He has the choice to shoot the PC in the face, albeit at a penalty, because that is hardly as visceral and fulfilling as walking up to the PC and punching his teeth in. In game terms: -2 penalty to his attacks that aren't melee attacks against the taunting PC.
ZombieRoboNinja said:Taunt: As an action, you can spend your skill die to taunt a creature. Choose a creature within 30 feet of you that can see or hear you, and contest your Charisma against its Wisdom. The creature automatically wins the contest if it is immune to being charmed. If it loses, the creature has disadvantage on any action it takes in its next turn (and grants its opponents advantage on saves against its attacks) if it does not first use its move to approach you as close as possible while avoiding dangerous terrain.
Obviously I just pasted together the current Taunt and Distract here, but would this work for you? The downside, of course, it that it's quite a bit more complex than the current Taunt.
ZombieRoboNinja said:As others on this thread have mentioned, this is the exact way that the Distract skill trick works. I think it's pretty cool, but incentivizing an enemy to attack you is different from forcing them to move towards you. (For example, you would want to Taunt an archer to lure them into melee range.)
Klaus's version of Taunt, for instance, encourages melee attacks, and that can make some sense: you're too annoyed to calmly aim a ranged attack. But if you wanted to make one, you still could.