Sravoff
First Post
I've noticed that at first level, a fighter may:
A) Inflict a full attack on an enemy, attacking once or;
B) Inflict a standard action to attack, and attack once
At first I thought of limiting 1st level character to only full attacks. You must have atleast two attacks in order to take a standard action to attack. This however severly limits options for characters. Not only will a sorcerer have to be 10th level before s/he can move and attack, but a fighter must be sixth. I didn't like it.
So what about giving a bonus if you just made one attack? I thought about it and cam up with this. Whenever a character makes a full attack, s/he has two choices. Either make a full attack as normal as the rules currently are, or make a single attack with a bonus to damage. I caem up with this 'equation' for the damage bonus. 2+3(# of Attacks lost) So a character that has two attacks, gains a +5 bonus on damage. Three attacks get +8, four attacks get +11
I wanted the damage to be enough at first level to be worthwhile, but not over powering. I also wanted the damage to scale enough that it would be worth using at later levels. I think that +11 is somewhere around the right place. Your average 20th level fighter has 114 HP + Con. Or some where near there.
Thoughts/Suggestions/Comments?
-Srtavoff
A) Inflict a full attack on an enemy, attacking once or;
B) Inflict a standard action to attack, and attack once
At first I thought of limiting 1st level character to only full attacks. You must have atleast two attacks in order to take a standard action to attack. This however severly limits options for characters. Not only will a sorcerer have to be 10th level before s/he can move and attack, but a fighter must be sixth. I didn't like it.
So what about giving a bonus if you just made one attack? I thought about it and cam up with this. Whenever a character makes a full attack, s/he has two choices. Either make a full attack as normal as the rules currently are, or make a single attack with a bonus to damage. I caem up with this 'equation' for the damage bonus. 2+3(# of Attacks lost) So a character that has two attacks, gains a +5 bonus on damage. Three attacks get +8, four attacks get +11
I wanted the damage to be enough at first level to be worthwhile, but not over powering. I also wanted the damage to scale enough that it would be worth using at later levels. I think that +11 is somewhere around the right place. Your average 20th level fighter has 114 HP + Con. Or some where near there.
Thoughts/Suggestions/Comments?
-Srtavoff