tuxedoraptor
First Post
I got curious about 13th age recently and have been looking through it. My players are liking the system for the most part but we have a few sticking points. I was wondering if any more experienced 13th age GMs and players could help out.
Mostly what keeps halting us from starting a game is backgrounds. I am not sure what about them is grinding character creation to a standstill but my players just freeze up at this point.
As I am the GM I was also wondering how to handle magic items and how crucial they are to the game. This isn't a major sticking point for me but I tend to run very few magic items that aren't potions.
Also, since we hate point buy and rolling stats we have defaulted to a standard stat array of 16,14,13,12,10,8 spent however you want.
Mostly what keeps halting us from starting a game is backgrounds. I am not sure what about them is grinding character creation to a standstill but my players just freeze up at this point.
As I am the GM I was also wondering how to handle magic items and how crucial they are to the game. This isn't a major sticking point for me but I tend to run very few magic items that aren't potions.
Also, since we hate point buy and rolling stats we have defaulted to a standard stat array of 16,14,13,12,10,8 spent however you want.