Emerikol
Adventurer
I think your definition of "martial healing" might be different to that of most people who discuss the issue. Could you clearly define it?
Any form of healing that forces a non-physical interpretation of damage. Now that does not mean there are no non-physical hit points. I'm just saying anything that forces that viewpoint. I accept some license for it being a game of course. So one month recovery that would normally take three months is okay. The idea and feel is that you had to rest and recover in a natural way. I know within the context I gave that some people can accept adding inspirational hit points even where physical damage has occurred and in this particular case I just disagree.
A healing skill that allows for bandages and what not to mitigate a little damage is fine. Emphasis though on a little. We might debate the amount but conceptually it's still talking about bandaging wounds.
There are other conceptual ways to achieve the same effect. Hit points is just a simple way to do it.
Here would be another way...
1. Hit points are equal to 1st level hit points.
2. Divide the damage against your character by your character level. This represents your defending and mitigating damage using luck and what not.
The above will result in a lot of fractions. So you could just multiply your hit points in #1 by your level and viola you have the basic system I propose.