Best use of the recharge mechanic EVAR (as far as I have created, anyway).
TERATOMORPH--- Level 19 Elite Brute
Gargantuan elemental beast (blind, ooze)--- XP 4,800
Some very cool stuff here, but some questions:
1/ It has no at-will basic attack. All its attacks are Recharge, so it's possible for it to run out.
2/ Its aura is boring.
3/ It has no Engulf!
4/ Stun (save ends) is teh suxorz. My players hate it.
So let's see how I'd do this one...
TERATOMORPH --- Level 19 Elite Brute
Gargantuan elemental beast (blind, ooze) --- XP 4,800
---
Initiative +12;
Senses Perception +15; blindsense 10, tremorsense 10
Warp Reality aura 10; the area is treated as difficult terrain, and at the beginning of the teratomorph’s turn, each creature in the aura is attacked (see below)
HP 436;
Bloodied 218
AC 33;
Fortitude 35;
Reflex 28;
Will 33
Resist all 5
Saving Throws +2
Speed 3, climb 3 (spider climb), swim 3 (plus see Dimensional Shift)
Action Points 1
---
[Melee basic] Mutating Strike (standard; at-will): Reach 2; +21 vs. AC; 2d8+7 damage and ongoing 5 damage (save ends). If the victim dies from the damage, its body is horribly twisted and warped by the effects, making raising it from the dead problematic at best.
[Melee basic] Bonding Strike: Reach 2; +21 vs. AC; 2d8+7 damage and target is grabbed.
Dimensional Shift (move; teleportation; recharge 3): The teratomorph teleports 10 squares.
[Melee] Transporting Strike (standard; recharge 4): Reach 2; +19 vs. Fortitude; 3d8+7 damage and target slides 8 squares.
[Melee] Draining Strike (standard; recharge 5): Reach 2; +19 vs. Reflex; 3d8+7 damage and target is weakened (save ends).
[Melee] Disorienting Strike (standard; recharge 6): Reach 2; +19 vs. Fort; 3d8+7 damage and target is dazed (save ends).
[Melee] Double Strike (standard; at-will): The teratomorph makes two melee attacks against two different targets.
Recharging Aura: The teratomorph only rolls once per round to recharge its powers. This roll also determines the nastiness of its aura.
- +19 vs. Reflex; hit 10 acid, fire, and thunder damage.
- +19 vs. Fortitude; hit 10 acid, cold and lightning damage.
- Enemies of the teratomorph cannot use teleporation powers within its aura.
- +19 vs. Will; hit 10 damage and teleport 2.
- +19 vs. Will; hit 10 damage and slowed until the end of the teratomorph's next turn.
- +19 vs. Fort; hit ongoing 10 acid damage.
---
Alignment unaligned;
Languages -
Str 26;
Dex 17;
Wis 22
Con 18;
Int 1;
Cha 5
... regarding Engulf: I dunno.
Cheers, -- N