For you maybe "rules silence" is a problem. This is not necessarily the case for everyone, just the same as "rules for everything" is a problem for me but not necessarily everyone.
On that I would agree. The big question of what system works for you ultimately comes down to, "What problems most annoy you?" And ultimately that question is personal and different for everyone, and can change over time as you experience different things. And what you experience can depend on a lot of things: how many players you have at a table, how many different groups of players you've ran, how many different personalities you've encountered, how long you've been playing with someone, how new that person is to the game, what their prior baggage from older games is, etc.
Dozens of pages of house rules? If I felt I had to house rule 3.5 like that, I would have dumped the system LONG ago. I don't even have dozens of pages of house rules for 1e, I have three. All I need at the moment, although I reserve the right to add to them in the future.
By the time I gave up on 1e, I had dozens of pages of house rules and that wasn't counting the extensive rules sets I was importing from Dragon magazine in my count. Moreover, I'd be very surprised if your three pages of house rules fully enumerated the errata you are applying to your game. Until you've gone through every page of every book in use at your table and done a, "This text supercedes that text.", you don't really know how many house rules you had. When I started my house rules project, I thought I only had a couple of dozen pages. When it reached over 100 pages, I realized that I pretty much needed to just rewrite the whole book.
I played 1e for more than a decade with probably 8 different DM's. I never played at one table that only had 3 pages of house rules. If you only have 3 pages of house rules, your the most by the book 1e DM I've ever met - and I was by the book enough that I used the 'to hit vs. AC' weapon tables. Except, I ended up tweaking them.
You can sugar coat it any way you want. Players are still going to say, "I search the room" and roll a d20. What real difference does it make if they say "I search the desk" and then roll a d20? If something is hidden behind a shield hanging from the wall, players expect to be told about it if the make their Search DC.
You don't beat around the bush do you. I've written about a small book worth of text at EnWorld on the exact particular problem of search and full concealment. Suffice to say that this is the most complex problem I know of in the 3e game, and that we'd totally hijack the thread to address it. However, the root problem of communicating to the DM different degrees of concreteness in a proposition is one that shows up even in 1e. How it is addressed differs from DM to DM: do you lead the players by prompting them for more information, or do you risk angering the players by making assumptions about their actions without taking their inputs? Very difficult problem, and I'd be happy to tackle it in another thread.
Most descriptions in 3.5 modules say some variation of this, "If the PCs succeed at a DC25 Search check, they will discover the ruby hidden under a loose floorboard under the bed".
That may be true, but that is a style or design problem and not a rules problem. Moreover, by the explicit description of the skill, the above isn't by the rules. A search allows you to search a 5'x5' area; there is no such thing as 'searching a room' in the rules, and a proposition to 'search the room' has to be broken into its components in 3e in the same way you'd have to break the same proposition in 1e.
There are ways to address this issue in the encounter design within the rules by enumerating the issues required to find the ruby. Do they search under the bed? This requires explicitly checking a 5'x5' area. But if they 'search the bed' does that mean that they search under the bed. Typically what I do hear is set a high DC to find the loose floorboard, then set a modifier on the roll for certain specific helpful actions. For example, I might give the search check a +10 bonus if they explicitly move the bed to search under it, and so forth.
Sure you can make them specifically say they are searching under the bed. But then you start to bog down the game with too many skill rolls.
Potentially, but you can also bog down the game in too many concrete propositions. If you are really going to hide rubies under loose floorboards, then be prepared for, "I tap the first floorboard to see if it makes a hollow sound. Ok, now I take a crow bar and try to pry up the first floor board. I carefully sift through all the dust looking for items. Now, I carefully inspect the board for hidden hollows. Now, I replace the floor board, and move to the second floor board." I have experienced 1e games that bog down as the PC's move to that level of what 1e haters lovingly refer to as 'pixel bitching'. Of course, they use that term to refer to my 3e, 1e inspired, game as well.
And if a published module states that a DC# Search check will discover something hidden somewhere in the room...
It probably will be no surprise to you that I rewrite published modules extensively as well.
Plenty of players expect that the blanket statement of searching a room and a single Search check is good enough and I believe the rules can be interpreted as supporting this style of play.
Sure, but that's a DMing style issue. The rules can be interpretted as supporting my style of play as well by focusing on different statements in the rules. And in fact, in my opinion the rules support both styles of play as valid and its up to the DM how to handle the situation as best he sees fit. The fact that other DMs handle the situation differently is not something I let impact my game.
Wow, making a few assumptions about me and my game? I didn't lose control of my 3e game.
It sure sounds like it. But, ok, I admit that that is a provocative way to state the problem and I'll drop it.
Is the levels go by, everything slows down. Combat for a mid to high level group can take hours.
True of high level 1e as well because I've been there. Of course, I've also experience 1e high level play where the initiative check could be considered 'mid-combat' because most combat in the first round - if it wasn't actually over in the suprise round. High level 1e PC's are just enormously powerful if the DM doesn't keep an extreme check on the game.
Players deciding on what spells they are memorizing or praying for takes awhile. Rules are spread out across many different books.
Again, true of 1e as well.
Prep time takes far longer for 3e than 1e.
I'll grant that to a certain extent, but what I've lost in prep efficiency since the 1e era I've more than made up for with the power of the word processor. However, if I tweaked my expectations abit, I could prep for 3e in exactly the same time it took me to prep for 1e.
Stat blocks for monsters and bad guys are ridiculously long.
Not that much longer than 1e unless you are referencing a monster manual entry, in which case they are about the same length. I'm willing to bet that you ignore the psionic stat block for high level monsters in your game (which would require you to select disciplines), and that you ignore the fact that in the 1e text, the monster powers tend to be part of the text and not part of the stat block.
PCs and enemies have outrageous bonuses, especially at mid to high levels.
Can be true of 1e as well.
I believe the balance that many love about 3e begins to fall apart at higher levels.
True of 1e as well.
Can you play minimalist 3e?
The thing is, most people who play 1e do play minimalist 1e.
Also, the 1e DMG is my favorite RPG rulebook ever written. YMMV, of course.
On that I also agree with you. That isn't to say however that I still want to use its rules, but for all its problems of editting, it's still the best written and most inspiring RPG supplement of all time.
I totally disagree with all of that. 1e is grittier in my opinion and IS an attribute of the rules and has little to do with culture at the table.
And that is the voice of inexperience. I don't doubt that that is your experience, but give me the benefit of the doubt that I'm conveying a real experience to you instead of saying, "No, that couldn't happen. That's impossible", as if you could convince me that I didn't experience what I have experienced.
Characters in 3e with their outrageous bonuses to hit and their feats and big damage bonuses are more like superheros in a fantasy setting, again in my opinion. In every game I ever ran or played in 1e, play balance certainly didn't break in favor of the players.
Not in your opinion, but rather, in your experience. First edition can generate just as big hit and damage bonuses as 3e and just as much a feel of superheroes in a fantasy setting. The big difference between the two games is that 1e monsters are, barring new invention by the DM, rather capped in their abilities. Whereas 3e monsters are not so capped (or handicapped) and can match any player power and ability with powers and abilities of their own. While it is true that the raw numbers are somewhat higher in 3e, in 1e the PC's numbers tend to be higher than the monsters - and ultimately much higher - while in 3e the monsters numbers tend to be much larger than that of any one PC.
Again, I guess I can agree to disagree here. A 1st level character in 1e is far more frail than a 1st level character in 3e, especially if the DM runs it by the book and doesn't give full hit points at 1st level. A fighter in 3e has 10 hp at level 1 and possibly more with a decent Con. The same fighter in 1e has 1-10 +Con by the book.
I partially agree. However, it's worth noting that the 1e orc probably does 1d6 damage, where as the 3e stock orc does 1d12+3 damage. And that's just a non-leader orc. In 3e there is a much better chance that all the orcs are 4HD warriors with elite stat arrays and feats of their own. So how frail a character in either edition is can't be evaluated in isolation, but only in comparison to what he is facing.
And in the long run, that 1e fighter can with a reasonable CON bonus expect to exceed the hit points of every single monster he fights. A high level 1e fighter can have over 100 hit points, more than pretty much every non-unique monster in the book. And once he gets his AC in the -4 to -6 range, every monster he faces is going to need nearly a 20 to hit him because monster to hit is capped at paltry 16HD and mosters generally don't have to hit bonuses. The same cannot be said of the 3e.
That said, 1e was not really meant to go much past level 12 and the experience point totals needed to reach that high of a level were large enough that it took quite awhile to get there, unlike the faster leveling in 3e.
Again, those are play style statements. Depending on the DM/campaign, 1e leveled as fast or faster than 3e. It sounds like you and me both favor slower leveling, but its easy to see from something like the GDQ adventure path or 'Temple of Elemental Evil' that 1e supports fast leveling as well.
By level 12 in 1e, many characters were retired and new campaigns were started. Could you go past that? Sure. Was it more difficult to find challenges for the PCs? Yes, but they are there.
As I said, 1e play balance broke much harder in favor of the PC's than it does in 3e.
But plenty of people love 1e and believe it is a good system. You seem to be saying that the game is bad and you are shocked anyone likes it or that those of us that do like it just don't get it.
I first want to point out that for most of my time at EnWorld I've been one of the 1e defenders, and in another context I probably would be. Believe it or not, there are threads on EnWorld where me and Water Bob are on the same side of defending 1e play and 1e style play. However, I wanted to post about my experience of actually playing 1e after years away from it and how it made me much more sympathetic to those that really don't like it. And, I was curious as to what the defenders of 1e would say to my experience. To a certain extent, I expected a bit of the general 'You aren't a strong enough DM' bias and a lot the advice about how to run a game, which - in the context of who they are telling it too - is a bit redundant since its pretty much how I've been advising and telling people to run any game - whether 1e or 3e - for years now. I'm still hoping to learn something about why people like 1e more than 3e.