Just recently found the three 1st ed AD&D core books at a garage sale. I wondered what the 1st ed rules would look like in the 3rd or 4th ed D&D format and came up with this for the combat rules with these assumptions:
rolling a natural 20 on a d20 = critical hit
melee attack = 1d20 + base level attack bonus + strength mod
ranged attack = 1d20 + base level attack bonus + dexterity mod + range penalty
AC = 10 + armor bonus + shield bonus + dexterity mod
With these assumptions, the information in the 1st ed AD&D player and monster attack matrices in the DM guide basically reduces to:
fighters, paladins, rangers, bards and 0 level halflings and humans attack matrix
clerics, druids and monks attack matrix
thieves and assassins attack matrix
magic users and illusionists attack matrix
monsters attack matrix
The armor listed in the 1st ed player's handbook reduces to:
The strength and dexterity modifiers in the 1st ed player's handbook look like:
strength
dexterity
Has anyone tried creating a "retro clone" which consists of 1st ed AD&D being redone using the d20 style combat of 3E or 4E? I suppose if somebody hasn't done so yet, these combat matrices would be the starting point for such a clone.
[D][D][D]
[/CODE][/HTML][/PHP][/PHP][/D][/D][/D]
rolling a natural 20 on a d20 = critical hit
melee attack = 1d20 + base level attack bonus + strength mod
ranged attack = 1d20 + base level attack bonus + dexterity mod + range penalty
AC = 10 + armor bonus + shield bonus + dexterity mod
With these assumptions, the information in the 1st ed AD&D player and monster attack matrices in the DM guide basically reduces to:
fighters, paladins, rangers, bards and 0 level halflings and humans attack matrix
HTML:
level base level bonus to attack
0 -1
1-2 0
3-4 +2
5-6 +4
7-8 +6
9-10 +8
11-12 +10
13-14 +12
15-16 +14
17+ +16
clerics, druids and monks attack matrix
HTML:
level base level bonus to attack
1-3 0
4-6 +2
7-9 +4
10-12 +6
13-15 +8
16-18 +10
19+ +11
thieves and assassins attack matrix
HTML:
level base level bonus to attack
1-4 -1
5-8 +1
9-12 +4
13-16 +6
17-20 +8
21+ +10
magic users and illusionists attack matrix
HTML:
level base level bonus to attack
1-5 -1
6-10 +1
11-15 +4
16-20 +7
21+ +9
monsters attack matrix
HTML:
monster hit dice base level bonus to attack
up to 1-1 -1
1-1 0
1 +1
1+ +2
2-3+ +4
4-5+ +5
6-7+ +7
8-9+ +8
10-11+ +10
12-13+ +11
14-15+ +12
16+ +13
The armor listed in the 1st ed player's handbook reduces to:
HTML:
(non-magic) armor AC bonus
shield +1
leather
or padded +2
studded leather +3
or ring mail
scale mail +4
chain mail +5
split or +6
banded mail
plate mail +7
The strength and dexterity modifiers in the 1st ed player's handbook look like:
strength
HTML:
score attack adjustment bonus damage adjustment bonus
3 -3 -1
4-5 -2 -1
6-7 -1 0
8-9 0 0
10-11 0 0
12-13 0 0
14-15 0 0
16 0 +1
17 +1 +1
18 +1 +2
18/01-50 +1 +3
18/51-75 +2 +3
18/76-90 +2 +4
18/91-99 +2 +5
18/00 +3 +6
dexterity
HTML:
score reaction/attack adjustment bonus defense adjustment bonus
3 -3 -4
4 -2 -3
5 -1 -2
6 0 -1
7 0 0
8 0 0
9 0 0
10 0 0
11 0 0
12 0 0
13 0 0
14 0 0
15 0 +1
16 +1 +2
17 +2 +3
18 +3 +4
Has anyone tried creating a "retro clone" which consists of 1st ed AD&D being redone using the d20 style combat of 3E or 4E? I suppose if somebody hasn't done so yet, these combat matrices would be the starting point for such a clone.
[D][D][D]
PHP:
[PHP][HTML][CODE][PHP]