meien
Explorer
If you're using Ultimate Equipment you can make that list even easier. Instead of listing backpack, bedroll, flint & steel, etc, etc, you could just list the "kits" from the adventuring gear section starting on page 56. It has a kit of useful items for each class along with a calculated gp value. There are also special kits if you want to do certain jobs/activities. Like troll slayer or dragon slayer kits for combat situations or things like entertainer's and gambler's kits for roleplay at the tavern (or wherever else). There are dozens of different kits to cut down on how many things to write.
Folding shovel and compass are personal favorites and are 12gp and 10gp respectively. Or 2gp for a normal shovel if you can't afford the folding. Weapon Cord for 1sp (disarm sucks no matter the level). Signal whistle (guess I'm not the only one who's needed to call for an "adult" in game lol).
I personally like either playing cards (price varies on quality) or dice/dominoes. Just something to play with others while sitting around. Good for PCs and drawing in NPCs.
Magnets are neat for 5sp. Might not get a ton of use but maybe you drop a key or something in a crack and it comes into play. Maybe you're trying to confuse someone who's using a compass and slight of hand it to throw the compass off.
If I had a bunch of extra money a traveler's dictionary is a neat item.
Alchemical stuff Antiplague/Antitoxin at 50gp are nice. Bloodblock for 25gp can help stabilize someone. Tanglefoot bag and thunderstone's are useful too.
I agree with Ramaster on infernal healing. I didn't even know about it until it came into play in a recent session. Very nice.
Folding shovel and compass are personal favorites and are 12gp and 10gp respectively. Or 2gp for a normal shovel if you can't afford the folding. Weapon Cord for 1sp (disarm sucks no matter the level). Signal whistle (guess I'm not the only one who's needed to call for an "adult" in game lol).
I personally like either playing cards (price varies on quality) or dice/dominoes. Just something to play with others while sitting around. Good for PCs and drawing in NPCs.
Magnets are neat for 5sp. Might not get a ton of use but maybe you drop a key or something in a crack and it comes into play. Maybe you're trying to confuse someone who's using a compass and slight of hand it to throw the compass off.
If I had a bunch of extra money a traveler's dictionary is a neat item.
Alchemical stuff Antiplague/Antitoxin at 50gp are nice. Bloodblock for 25gp can help stabilize someone. Tanglefoot bag and thunderstone's are useful too.
I agree with Ramaster on infernal healing. I didn't even know about it until it came into play in a recent session. Very nice.