At the bequest of my players, a couple of months ago I invested over $185 in a set of GURPS books. They wanted to try a new genre and a new system. Now, after three 4 hour sessions, we're going back to D&D 3.5.
The cost/time used ratio of the GURPS books, therefore is $61.67 per gaming session (or $15.42 per hour).
For me, the GURPS books aren't a terrible deal. They're a steal compared to some of the products I've never used.
I think most regular readers here have read the quote about gaming being 20 minutes of fun in 4 hours. In a different spin on the question, I'd like to ask, how much money do you usually have to spend before you find something that's a hit with your gaming group?
Do you find that spending more money actually increases the quality of your game?
Doc
The cost/time used ratio of the GURPS books, therefore is $61.67 per gaming session (or $15.42 per hour).
For me, the GURPS books aren't a terrible deal. They're a steal compared to some of the products I've never used.
I think most regular readers here have read the quote about gaming being 20 minutes of fun in 4 hours. In a different spin on the question, I'd like to ask, how much money do you usually have to spend before you find something that's a hit with your gaming group?
Do you find that spending more money actually increases the quality of your game?
Doc