hawkeyefan
Legend
Catalyst
A Scenario for the Delta Green RPG
High Toll
Time Bomb
Affluent Panhandler
Phobic Medusa
Indignant Retort
Dirty Secret
Pure Sample
Briefing
Agent Todd King has been undercover in Hobb’s End, NH. Three months ago, after a fatal car accident, a routine autopsy showed traces of Deep One DNA in the corpse. The deceased was Hector Miranda, a local HVAC contractor. Agent King has been investigating to see if Miranda was an anomaly, or if there is something more going on. Three days ago, King’s case officer requested a progress report. Agent King replied with the following:
The Agents are sent in to find out what’s happened to King, and to uncover the source of the Deep One presence. If possible, King should be taken into custody to be questioned and debriefed. If not possible, then he needs to be sanctioned. Any trace of what he’s done or what he’s found out needs to be cleaned. The same is true of the entire town; it would be ideal if the threat can be neutralized, but if not…then any measure taken to contain the threat is authorized.
Handler’s Notes
The scenario takes place in the modern era and begins with the Agents in transit to Hobb’s End, a small town along the Atlantic Coast in New Hampshire, south of Portsmouth. The Agents can be familiar with one another or this can be their first meeting. Of the situation in Hobb’s End, they know the information in the briefing above, and also the address at which King has been staying.
The truth of the matter is that a research facility has been infiltrated by a mad worshipper of Dagon. Maritime Laboratories is devoted to oceanic research with medical applications, and Dr. Eric Sayer is one of their primary biologists. He discovered a strange type of jellyfish, a type never before seen. He knew this was a gift from Dagon. The creature seemed to instill fear in the other scientists at Maritime, and they urged Sayer to end his research. He did not. He discovered and caught more of the creatures, immune to the horror that they instilled in his weak coworkers. Sayer dubbed the species the Dread Virago. He performed his studies in secret, and soon discovered that a poison secreted by the Dread Virago could mutate a human subject, eventually turning them into a Deep One. He tested this on himself, and then on many others, including Hector Miranda.
Agent King had traced Miranda’s activity back to Maritime Labs, and then managed to get inside and get a sense of what’s been going on. He even managed to procure one of the Dread Virago, but handling the thing has subjected him to its poison; his mind has broken and he’s begun the transformation into a Deep One.
Local Law Enforcement
The Agents can use their credentials to request information from the local police. They can ask about strange behavior, or the accident that killed Hector Miranda, or the whereabouts of Todd King (if they know he’s missing; see below). Bureaucracy and/or Persuade rolls may be needed to convince the police to share information. If successful, they can learn that there has been a growing number of incidents about town, minor fights and the like, most of which have been classified as drunken disorderly behavior. The Agents can also learn that there’s no clear reason for Hector Miranda’s accident, so it’s assumed he fell asleep at the wheel (in truth he’s gone mad and crashed in a paranoid fit). Miranda made most of his money on local contracts with a few businesses; he worked for the police, and a few other places, notably Maritime Labs. Finally, the Agents can learn that a homeless man fitting the description of Todd King has been loitering in Cort Park, near the center of town. He’s been begging and muttering about the end of days.
The Apartment
The Agents will likely go to King’s apartment. When they go up to the room, no one answers, so they need to break in. The apartment is a disaster, and it’s clear that no one’s been there for at least a few days. There’s a stench that is nearly unbearable, like rotting fish on a hot day. The Agents have to search through the mess in order to discover anything more. You can use the information scattered about King’s room as potential leads for future scenarios. Among the many spiral-bound notebooks, they discover clues to what’s been going on. Specifically, King makes a connection between Miranda and Dr. Sayer and also references Maritime Labs as the source. The Agents find plastic explosives rigged with a timer in a toolbox labeled “Last Resort” under his bed. It seems that Agent King was ready to take matters to the extreme, before whatever happened to him. Finally, they also find the source of the smell; in the bathtub, swimming around in dirty water, is a Dread Virago. It appears like an upside down jellyfish; its tentacles don’t trail behind it, but rather protrude ahead. They writhe and appear to end in small, fanged mouths. The creature lights up with a sickly yellow bioluminescence once anyone enters the bathroom. Each Agent that sees the creature is gripped by a powerful fear, and must make a Sanity roll, with a loss of 0/1D4. The Dread Virago will attack anyone that attempts to remove it from the tub or otherwise harm it.
Cort Park
After speaking with the police, the Agents may head to Cort Park to look for King. If so, they find him there after dark. He holds a coffee cup on his knee, a duffel bag on the bench beside him. At his feet is a piece of cardboard, with the words “None of it matters” scrawled in marker. If the Agents don’t sneak up on him, then he sees them and panics, grabbing his bag and trying to flee. If surrounded or cut off, he starts ranting at them. The Dread Virago’s poison has left him a paranoid mess. He says he thought if he got a pure specimen, the damage could be undone. But that’s not true. There’s nothing pure anymore. Maritime has just opened his eyes, and Delta Green’s just as much a part of the problem as any of the things they hunt. Finally, he pulls a fire axe from his backpack and attacks the nearest Agent. Treat him as a Lesser Deep One for combat purposes. The Agents can try and detain him, but it will be difficult. If they kill him, they’ll have to try and conceal the body, and their involvement, before the police arrive.
Maritime Labs
After examining King’s apartment, the Agents are likely to head to Maritime Labs. How this plays out will depend on how they go about it. If they go in the daytime and use their credentials, they’re met with cooperation by the facilities manager. He gladly brings them to Dr. Sayer, who’s in his lab observing a large Dread Virago in a tank; his very first specimen, he calls it. There are other tanks with smaller creatures, as well. Unfortunately, the facilities manager and several staff members have all been mutated and will do Sayer’s bidding. The Agents could have a potentially deadly fight on their hands in this case; use Lesser Deep One stats for Sayer and his henchmen. If the Agents infiltrate the facility at night, they find Dr. Sayer working in his lab, with only one mutated staff member present. If confronted, Sayer explains how Dagon has spoken to him, and has sent him as the catalyst that will change mankind. He threatens the Agents, saying that they’ll soon see things as he does. The Agents will have to deal with Sayer and his mutated underling. Once they do, they must also deal with the Dread Virago, and with how to clean up the situation.
Outcomes
If the Agents eliminate Dr. Sayer and the afflicted staff members, the job is half done. They’ll also need to erase any and all evidence of his work and of the Dread Viragos’ existence. Doing so will require successful Science, Computer Science, or Forensic rolls. Of course, with a successful Demolitions roll they could easily set up King’s bomb and take care of everything at once. It’s a bit messy in the eyes of the Program, but effective.
All that remains at this point is to track down any remaining mutates, and to have research teams comb the coastline for signs of any more Dread Viragos. The Program can take care of that.
If the Agents saved Dr. Sayer’s first specimen, then there’s the possibility that a cure can be crafted from the Dread Virago. If King is still alive, there may be hope that he can recover.
If the Agents fail, then the Program will have to resort to a more heavy handed measure. As implied in the Briefing, if the threat’s not removed, then in a few days there will be headlines about a massive gas main explosion that destroyed most of the town, killing thousands.
A Scenario for the Delta Green RPG
High Toll
Time Bomb
Affluent Panhandler
Phobic Medusa
Indignant Retort
Dirty Secret
Pure Sample
Briefing
Agent Todd King has been undercover in Hobb’s End, NH. Three months ago, after a fatal car accident, a routine autopsy showed traces of Deep One DNA in the corpse. The deceased was Hector Miranda, a local HVAC contractor. Agent King has been investigating to see if Miranda was an anomaly, or if there is something more going on. Three days ago, King’s case officer requested a progress report. Agent King replied with the following:
Progress? There’s no such thing. Not for us anyway. There’s inevitability…that’s a kind of progress. I know that now. But it’s not for us. I know that because you sent me here. And now you ask for progress? <Expletive deleted> you.
The Agents are sent in to find out what’s happened to King, and to uncover the source of the Deep One presence. If possible, King should be taken into custody to be questioned and debriefed. If not possible, then he needs to be sanctioned. Any trace of what he’s done or what he’s found out needs to be cleaned. The same is true of the entire town; it would be ideal if the threat can be neutralized, but if not…then any measure taken to contain the threat is authorized.
Handler’s Notes
The scenario takes place in the modern era and begins with the Agents in transit to Hobb’s End, a small town along the Atlantic Coast in New Hampshire, south of Portsmouth. The Agents can be familiar with one another or this can be their first meeting. Of the situation in Hobb’s End, they know the information in the briefing above, and also the address at which King has been staying.
The truth of the matter is that a research facility has been infiltrated by a mad worshipper of Dagon. Maritime Laboratories is devoted to oceanic research with medical applications, and Dr. Eric Sayer is one of their primary biologists. He discovered a strange type of jellyfish, a type never before seen. He knew this was a gift from Dagon. The creature seemed to instill fear in the other scientists at Maritime, and they urged Sayer to end his research. He did not. He discovered and caught more of the creatures, immune to the horror that they instilled in his weak coworkers. Sayer dubbed the species the Dread Virago. He performed his studies in secret, and soon discovered that a poison secreted by the Dread Virago could mutate a human subject, eventually turning them into a Deep One. He tested this on himself, and then on many others, including Hector Miranda.
Agent King had traced Miranda’s activity back to Maritime Labs, and then managed to get inside and get a sense of what’s been going on. He even managed to procure one of the Dread Virago, but handling the thing has subjected him to its poison; his mind has broken and he’s begun the transformation into a Deep One.
Local Law Enforcement
The Agents can use their credentials to request information from the local police. They can ask about strange behavior, or the accident that killed Hector Miranda, or the whereabouts of Todd King (if they know he’s missing; see below). Bureaucracy and/or Persuade rolls may be needed to convince the police to share information. If successful, they can learn that there has been a growing number of incidents about town, minor fights and the like, most of which have been classified as drunken disorderly behavior. The Agents can also learn that there’s no clear reason for Hector Miranda’s accident, so it’s assumed he fell asleep at the wheel (in truth he’s gone mad and crashed in a paranoid fit). Miranda made most of his money on local contracts with a few businesses; he worked for the police, and a few other places, notably Maritime Labs. Finally, the Agents can learn that a homeless man fitting the description of Todd King has been loitering in Cort Park, near the center of town. He’s been begging and muttering about the end of days.
The Apartment
The Agents will likely go to King’s apartment. When they go up to the room, no one answers, so they need to break in. The apartment is a disaster, and it’s clear that no one’s been there for at least a few days. There’s a stench that is nearly unbearable, like rotting fish on a hot day. The Agents have to search through the mess in order to discover anything more. You can use the information scattered about King’s room as potential leads for future scenarios. Among the many spiral-bound notebooks, they discover clues to what’s been going on. Specifically, King makes a connection between Miranda and Dr. Sayer and also references Maritime Labs as the source. The Agents find plastic explosives rigged with a timer in a toolbox labeled “Last Resort” under his bed. It seems that Agent King was ready to take matters to the extreme, before whatever happened to him. Finally, they also find the source of the smell; in the bathtub, swimming around in dirty water, is a Dread Virago. It appears like an upside down jellyfish; its tentacles don’t trail behind it, but rather protrude ahead. They writhe and appear to end in small, fanged mouths. The creature lights up with a sickly yellow bioluminescence once anyone enters the bathroom. Each Agent that sees the creature is gripped by a powerful fear, and must make a Sanity roll, with a loss of 0/1D4. The Dread Virago will attack anyone that attempts to remove it from the tub or otherwise harm it.
Cort Park
After speaking with the police, the Agents may head to Cort Park to look for King. If so, they find him there after dark. He holds a coffee cup on his knee, a duffel bag on the bench beside him. At his feet is a piece of cardboard, with the words “None of it matters” scrawled in marker. If the Agents don’t sneak up on him, then he sees them and panics, grabbing his bag and trying to flee. If surrounded or cut off, he starts ranting at them. The Dread Virago’s poison has left him a paranoid mess. He says he thought if he got a pure specimen, the damage could be undone. But that’s not true. There’s nothing pure anymore. Maritime has just opened his eyes, and Delta Green’s just as much a part of the problem as any of the things they hunt. Finally, he pulls a fire axe from his backpack and attacks the nearest Agent. Treat him as a Lesser Deep One for combat purposes. The Agents can try and detain him, but it will be difficult. If they kill him, they’ll have to try and conceal the body, and their involvement, before the police arrive.
Maritime Labs
After examining King’s apartment, the Agents are likely to head to Maritime Labs. How this plays out will depend on how they go about it. If they go in the daytime and use their credentials, they’re met with cooperation by the facilities manager. He gladly brings them to Dr. Sayer, who’s in his lab observing a large Dread Virago in a tank; his very first specimen, he calls it. There are other tanks with smaller creatures, as well. Unfortunately, the facilities manager and several staff members have all been mutated and will do Sayer’s bidding. The Agents could have a potentially deadly fight on their hands in this case; use Lesser Deep One stats for Sayer and his henchmen. If the Agents infiltrate the facility at night, they find Dr. Sayer working in his lab, with only one mutated staff member present. If confronted, Sayer explains how Dagon has spoken to him, and has sent him as the catalyst that will change mankind. He threatens the Agents, saying that they’ll soon see things as he does. The Agents will have to deal with Sayer and his mutated underling. Once they do, they must also deal with the Dread Virago, and with how to clean up the situation.
Outcomes
If the Agents eliminate Dr. Sayer and the afflicted staff members, the job is half done. They’ll also need to erase any and all evidence of his work and of the Dread Viragos’ existence. Doing so will require successful Science, Computer Science, or Forensic rolls. Of course, with a successful Demolitions roll they could easily set up King’s bomb and take care of everything at once. It’s a bit messy in the eyes of the Program, but effective.
All that remains at this point is to track down any remaining mutates, and to have research teams comb the coastline for signs of any more Dread Viragos. The Program can take care of that.
If the Agents saved Dr. Sayer’s first specimen, then there’s the possibility that a cure can be crafted from the Dread Virago. If King is still alive, there may be hope that he can recover.
If the Agents fail, then the Program will have to resort to a more heavy handed measure. As implied in the Briefing, if the threat’s not removed, then in a few days there will be headlines about a massive gas main explosion that destroyed most of the town, killing thousands.