fearsomepirate
Hero
CHA 9 people are somehow killed on sight.
As a DM, I make my characters roll on any interaction, a result of 5 or lower means you are instantly killed. Is there anyone who does differently?
CHA 9 people are somehow killed on sight.
I didn't say he had Advantage. I was saying that using the Lucky Feat to reroll the d20 is equivalent statistically to having Advantage.Why advantage?
I didn't say he had Advantage. I was saying that using the Lucky Feat to reroll the d20 is equivalent statistically to having Advantage.
I'd say it's clear as water.
Neither does Advantage, if you're rolling, but I believe there was an understanding to take averages, in the absence of a DM to judge the rolls (or perhaps roll for the players). On average, it does.+5 and lucky does not guarantee beat DC 19.
Neither does Advantage, if you're rolling, but I believe there was an understanding to take averages, in the absence of a DM to judge the rolls (or perhaps roll for the players). On average, it does.
I believe that before the wizard's actions can continue, you need to explain how the nightmare came to be on the material plane. Basically, was the effect that brought it here instaneous (in which case the nightmare itself cannot be dispelled) or did the effect have a duration (in which cast the nightmare itself can be dispelled). You stated it was being controlled by Planar Binding (which can be dispelled, regardless) but we need to know if you are falling or riding an unwilling mount.I will wait for action for action, before talking about my action.
As I said, I don't entirely disagree--and I don't think 5E has quite the high-level spellcaster problem you do (as I understand you). Part of it, of course, is that at least one player is making a concerted attempt at cheez, which--if you're trying to demonstrate that even with the cheez, the character isn't invincible--doesn't leave the other side much choice but to deploy their own cheez. I'm fortunate as a DM, because my players haven't (yet) demonstrated much of a tendency to go for the cheez.
That's why I try to keep things ... well, "realistic" isn't exactly the right term, but I try to keep in mind that given the existence of magic there will be things people do, to protect themselves, if they can; and I have a standing request that the players not embrace cheez, so I don't have to.The thing that always seemed weird to me about games that involve a hefty dose of magic countermeasures is that such games usually become even more focused gameplay wise on the players of spellcasting PCs because the game becomes about measures and countermeasures, basically problem solving your way around magical countermeasures by proper utilization of your own magic.
There is a grotesque look.I believe that before the wizard's actions can continue, you need to explain how the nightmare came to be on the material plane. Basically, was the effect that brought it here instaneous (in which case the nightmare itself cannot be dispelled) or did the effect have a duration (in which cast the nightmare itself can be dispelled). You stated it was being controlled by Planar Binding (which can be dispelled, regardless) but we need to know if you are falling or riding an unwilling mount.