jaz0nj4ckal
First Post
3d6 is a closer fit to d20 in terms of span (16 range compared to 20 with the same centre). There's been some discussion over the years as to how well a 3d6 bell curve replaces a single d20 which you can find easily with google.
In a nutshell, it'll work, sort of. Secondary effects, like critical hit chances, and tertiary effects like the relative value +1 to AC become very different with a bell curve.
I would recommend a different approach though. Rather than picking a mechanic that is different then figuring out its effects, figure out what you want to accomplish then find a mechanic that maps to it.
Understand and thank you for your advice. Can you recommend a system or point me in the right direction? I want to use 2d6 or 3d6; however, I want to use a system like D&D, which has armor class from 0-10. The latter would apply penalties to the 2d6/3d6 dice roll. In addition, range would have penalties as well for stuff like: box, crossbows, dagger thrown, etc.
I do have Classic Traveller around; however, I want more bonuses/penalties due to armor and range. In addition, I want to model D&D levels as levels in skills, and not THAC0. Example: 2nd level fighter would have Skill Level 2 in Long Sword or whatever weapon the player selected as their primary.
I like rule light systems, which allows me to craft my own ad-hoc rules at the point in time during play. Due to the latter, that is why I like OD&D/D&D and Classic Traveller.
++laugh++ I really have not moved beyond 1995, RC edition of D&D and Gazetteer books. That should give you an idea of my style of play.