This is meaningless. Literally - what you typed has no meaning. In fact, you could flat out switch "AD&D" and "3e" in every instance and nothing would change.
It is not meaningless. The "advanced" classed in AD&D have specific role playing restrictions that 3e does not have because of the change in design philosophy.
AD&D Paladin
-Can't own more than 10 magical items
-Can't retain wealth
-Must tithe 10% of income
-Doesn't attract followers
-Must employ only lawful good hirelings
-Must always be lawful good
3e Paladin
-Must be lawful good.
That's a huge difference in character descriptions and is absolutely not interchangable as you mention in the slightest.
ProfessorCino said:
Listing numbers is meaningless without anything to compare them too. You fail to mention the changes in monsters in new editions. You fail to even mention what the differences mean. Oh my god, a level 15 fighter loses +5 bonus to hit! That means...what, exactly? Well, once we actually look at how 3.5 works, it means not all that much.
THAC0 in AD&D caps at 1 and AC caps at -10. The best warrior in the world will always have a 50% chance to hit the most defensible opponent. A level 9 character can match the fighting capability of a level 20 character provided the former has magic items, high strength, and weapon specialization (a +2 weapon, +2 from strength, and +1 from specialization, all of which are easily feasible at 9th level, brings a 9th level fighter to the capabilities of a 14th level fighter
without magical equipment/bonuses).
Spell casting is the only thing that improves dramatically with level beyond the HD cap with priests achieving 7th level spells at 14th level.
A level 9 character in 3e can
never match a level 20 character short of ridiculous optimization and the level 20 character being unoptimized. Because BAB drops rapidly with iterative attacks, a +5 can be the difference between your second or third attack hitting on the money or missing horribly.
ProfessorCino said:
And the AD&D fighter gets a bigger increase in saves - the 3e fighter gets a +5 bonus (3 to fort, 1 o ref, 1 to will) whereas the AD&D fighter has a massive +10 bonus to all his saves.
Saving throws in AD&D don't work like that; they're linear and class dependent. No matter how powerful the enemy is, the target's level determines the difficulty of the save. The difference between a level 15 fighter and level 20 fighter in AD&D is
Save vs. Paralyzation: +5%
Save vs. Rod: +5%
Save vs. Petrification: +5%
Save vs. Breath: 0%
Save vs. Spell: +5%
A level 20 fighter in 3e has 15% better fortitude saves, 5% better reflex, and 5% better will. Saving throws can be increased faster than the spell DCs making saves in 3e more valuable than in 2e where they show diminishing returns at 9th to 11th level depending on the class.
And there's a reason your example is in fighters - the difference between a level 9 druid and a level 10 druid is absolutely massive in every edition.
For the reference, a 10th level druid's THAC0 goes from 16 to 14 (+10% to fighting capability), his saves improve by 1 (5%), and he receives 2 hit points. An 11th level druid, the highest a druid can be before having to compete for 12th level, he receives +2hp and 1 5th level spell.
Wow. Absolutely
massive.
A 3e druid going from 9th to 10th has 1-8 hit points, +1 BAB (+5% to his attacks), +5% to fort and will saves, wild shape 4x a day, and 2 5th level spells because 3e clerics/druids gain magic at a faster rate. An 11th level druid can transform into tiny creatures, his BAB improves again, and he receives 6th level spells.