Revised and updated sharks. I don't recall off-hand what changes I made, other than numeric fixes, but I'm sure it's all for the best.
SHARK
Sharks are amongst the top predators of the oceans of Cydra. Able to scent blood from remarkable distances, sharks often arrive at the scenes of naval battles or conflicts with large sea monsters where blood spills into the water, seeking an easy meal.
Top Predators: Sharks are generally just as willing to eat another shark as they are a human or dolphin. If a creature dies in a conflict with sharks, its surviving companions might be able to escape while the sharks devour their unfortunate friend. On the other hand, non-aquatic creatures thrashing about in the water sound helpless to a shark, making them tempting prey.
Sahuagin Allies: Very few creatures are able to tame or work with sharks with any degree of success. Sahuagin, however, have been blessed by their dark patron, Sekolah, with a special relationship with them. Sahuagin sometimes even ride sharks into battle, and some scholars claim that there is shark blood running in sahuagin veins.
Bull Shark --- Level 2 Soldier
Medium natural beast (aquatic) --- XP 125
HP 40; Bloodied 20 Initiative +5
AC 18; Fortitude 16; Reflex 14; Will 14 Perception +3
Speed swim 8
TRAITS
Aquatic
The bull shark can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 1 (one creature); +7 vs. AC.
Hit: 2d6+2 damage, and the target is grabbed (escape DC 13).
(melee) Aggressive Charge * Encounter
Effect: The bull shark charges and makes the following attack in place of a melee basic attack.
Attack: Melee 1 (one creature); +7 vs. AC.
Hit: 3d6+3 damage.
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Str 18 Dex 14 Wis 15
Con 16 Int 2 Cha 6
Alignment unaligned
Tiger Shark --- Level 4 Brute
Large natural beast (aquatic) --- XP 175
HP 66; Bloodied 33 Initiative +4
AC 16; Fortitude 17; Reflex 16; Will 16 Perception +4
Speed swim 8
TRAITS
Aquatic
The tiger shark can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 1 (one creature); +9 vs. AC.
Hit: 3d6+5 damage.
TRIGGERED ACTIONS
Blood Seeker * At Will
Trigger: A creature within 20 squares of the tiger shark becomes bloodied.
Effect (Immediate Reaction): The tiger shark shifts 2 squares. It must end this shift closer to the triggering creature than it started, and it must shift if able.
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Str 18 Dex 14 Wis 15
Con 16 Int 2 Cha 6
Alignment unaligned
Thresher Shark --- Level 5 Controller
Medium natural beast (aquatic) --- XP 200
HP 64; Bloodied 32 Initiative +6
AC 19; Fortitude 17; Reflex 17; Will 17 Perception +4
Speed swim 8
TRAITS
Aquatic
The tiger shark can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 1 (one creature); +10 vs. AC.
Hit: 1d10+5 damage, or 2d10+5 against a dazed target.
(melee) Threshing Tail * At Will
Requirement: There must be no enemy adjacent to the thresher shark that it is aware of.
Attack: Melee 3 (one creature); +8 vs. Fortitude.
Hit: 2d8+4 damage, and the thresher shark slides the target one square. Additionally, the target is dazed until the end of the thresher shark's next turn.
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Str 15 Dex 19 Wis 15
Con 16 Int 3 Cha 6
Alignment unaligned
Megalodon Shark --- Level 24 Skirmisher
Gargantuan natural beast (aquatic) --- XP 6,050
HP 224; Bloodied 112 Initiative +23
AC 38; Fortitude 36; Reflex 38; Will 34 Perception +16
Speed Swim 11
TRAITS
Aquatic
The megalodon shark can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 2 (one creature); +29 vs. AC.
Hit: 4d6+18 damage.
(close) Huge Bite * At Will
Attack: Close blast 2 (each creature in blast); +27 vs. AC.
Hit: 3d8+11 damage.
(melee) Primeval Ram * Recharge 5 6
Effect: The megalodon swims its speed.
Attack: Melee 1 (one vehicle); +27 vs. Fortitude.
Hit: 3d12+22 damage, and the target is out of control until the pilot and crew use a total of three standard actions to regain control.
Effect: The megalodon makes a secondary attack against each creature on board the vehicle.
Secondary Attack: +25 vs. Reflex.
Hit: 2d10+10 damage and the target falls prone.
TRIGGERED ACTIONS
(melee) Blood Frenzy * At Will
Trigger: An enemy within 5 squares becomes bloodied.
Effect (Immediate Reaction): The megalodon shark swims its speed to a space from which it can reach the triggering creature. It uses Bite on up to two enemies within reach at any time during this movement, including the triggering creature.
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Str 26 Dex 29 Wis 19
Con 24 Int 7 Cha 14
Alignment unaligned