I have a player who has natural perfect flight capability with a 40' movement rate. Perfect flight allows flyers to fly upwards at normal movement rate (instead of half like other flyers) but still descend at double movement rate.
My player attempted the following fly up at a 45 degree angle 20' (movement cost 20' ignoring pythagorus). Then fly down at double movement rate of 40' (at a cost of only 20' due to downward momentum). The result was that he could now move a total 60' per move even though he only had a 40' movement rate.
My interpretation was that the double movement rate only applied to the vertical axis and not the horizontal axis. Thus the player making this maneuveur could only fly 40' horizontally but would be 20' below (having flown up 20' and then down 40') his initial elevation vertically.
I'm interested in the opinions of others on this ruling and if there are any official rules on this maneuveur.
Thanks,
Victor
My player attempted the following fly up at a 45 degree angle 20' (movement cost 20' ignoring pythagorus). Then fly down at double movement rate of 40' (at a cost of only 20' due to downward momentum). The result was that he could now move a total 60' per move even though he only had a 40' movement rate.
My interpretation was that the double movement rate only applied to the vertical axis and not the horizontal axis. Thus the player making this maneuveur could only fly 40' horizontally but would be 20' below (having flown up 20' and then down 40') his initial elevation vertically.
I'm interested in the opinions of others on this ruling and if there are any official rules on this maneuveur.
Thanks,
Victor