Greenfield
Adventurer
Make sure that somebody *OTHER THAN THE CLERIC* carries a Potion of CLW. That way, somebody can get the party healer back on his fee when he goes down.
Teach the spell casters' players the following phrases: "Casting defensively!", and "Going to full defense". Eventually, somebody will close with them, and you'd like them to still be functional and alive. "Withdrawing!" is another good phrase for your Jolly Johny Tourist Guidebook to the Dungeons.
Potion or Ring of Invisibility for the healer. He can move around the battlefield gluing hit points on people and buffing them without drawing fire.
*HAVE WIZARD SPEND DOWNTIME MAKING SCROLLS* of utility spells. It lets him load up on buffing and kaboom spells, and still have access to Knock and Comprehend Languages and such when the occasion comes up.
Have someone like the BDF keep a set of lock picks hidden in his boot. When captured, they'll search the Rogue and take his tools, but they might miss the spare set in the fighter's footwear.
Teach the spell casters' players the following phrases: "Casting defensively!", and "Going to full defense". Eventually, somebody will close with them, and you'd like them to still be functional and alive. "Withdrawing!" is another good phrase for your Jolly Johny Tourist Guidebook to the Dungeons.
Potion or Ring of Invisibility for the healer. He can move around the battlefield gluing hit points on people and buffing them without drawing fire.
*HAVE WIZARD SPEND DOWNTIME MAKING SCROLLS* of utility spells. It lets him load up on buffing and kaboom spells, and still have access to Knock and Comprehend Languages and such when the occasion comes up.
Have someone like the BDF keep a set of lock picks hidden in his boot. When captured, they'll search the Rogue and take his tools, but they might miss the spare set in the fighter's footwear.