Elder-Basilisk
First Post
Re: Re: Re: Re: Re: Re: Re: 3.5 Dungeon 100 info
If you think this, then you are obviously using stat buffs in a very very very different manner than any group I have ever played or DMed in. Except maybe at third level, stat buff spells were never spells that one would cast IN combat. They were cast before combat--effectively, they were quickened as well as long duration. If combat came up suddenly, a magic missile, bless, sound burst, fireball, haste, glitterdust, web, etc was a far better use of spell and action resources than a bull's strength spell.
At 1 min/level, it will usually be impractical to cast stat buffing spells before combat and, since they are inferior in effect to most good 1st level spells over the duration of a single combat, it will be impractical to cast them during combat. I predict that they only continue to be regularly cast by people who house rule them or by people who are mentally unable to adapt to the new rules. Again, at 1 min/level, even a maximized bull's strength (+5) is pretty much identical to enlarge (which merely uses a first level slot). And enlarge was hardly one of 3e's star spells at first level.
So, clerics will not prepare 2x the number of buff spells than they did before. Smart clerics won't prepare any stat buff spells at all. Instead, they'll prepare Sound Bursts, Remove Paralysises, and Calm Emotions (a spell that is far superior to the revised Hold Person). And consequently, fighters and barbarians will be left weaker than before (especially human fighters who don't seem likely to benefit from any weapon familiarity or anything else) in the face of monsters who are stronger than ever before.
If you think this, then you are obviously using stat buffs in a very very very different manner than any group I have ever played or DMed in. Except maybe at third level, stat buff spells were never spells that one would cast IN combat. They were cast before combat--effectively, they were quickened as well as long duration. If combat came up suddenly, a magic missile, bless, sound burst, fireball, haste, glitterdust, web, etc was a far better use of spell and action resources than a bull's strength spell.
At 1 min/level, it will usually be impractical to cast stat buffing spells before combat and, since they are inferior in effect to most good 1st level spells over the duration of a single combat, it will be impractical to cast them during combat. I predict that they only continue to be regularly cast by people who house rule them or by people who are mentally unable to adapt to the new rules. Again, at 1 min/level, even a maximized bull's strength (+5) is pretty much identical to enlarge (which merely uses a first level slot). And enlarge was hardly one of 3e's star spells at first level.
So, clerics will not prepare 2x the number of buff spells than they did before. Smart clerics won't prepare any stat buff spells at all. Instead, they'll prepare Sound Bursts, Remove Paralysises, and Calm Emotions (a spell that is far superior to the revised Hold Person). And consequently, fighters and barbarians will be left weaker than before (especially human fighters who don't seem likely to benefit from any weapon familiarity or anything else) in the face of monsters who are stronger than ever before.
Brown Jenkin said:As someone else pointed out the fighter won't suffer, the cleric will just be made to memorize 2x the number of buff spell that he had to before.
But even if this is a net draw the fighter is now able to roll every round to break Hold Person one of his biggest weaknesses.
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