Hi,
I'll be DM-ing again for the first time in a few years. The concept is a D&D 3.5 homebrew low magic campaign.
I was wondering whether you could give me some tips to properly incorporate the low-magic bit.
This is what I got sofar:
* Magic items are rare remnants from another era.
* Those magic items which remain are few but powerful.
* Magic item crafting is out (knwoledge has been lost).
* Magic items are seldom for sale.
* (NPC) Spellcasters are rare too.
* Temples offer religious services, not magical healing.
* Libraries have books, not spells/magical tomes.
* Wizards have to work hard to find sources for new spells (=sidequests).
I'll be DM-ing again for the first time in a few years. The concept is a D&D 3.5 homebrew low magic campaign.
I was wondering whether you could give me some tips to properly incorporate the low-magic bit.
This is what I got sofar:
* Magic items are rare remnants from another era.
* Those magic items which remain are few but powerful.
* Magic item crafting is out (knwoledge has been lost).
* Magic items are seldom for sale.
* (NPC) Spellcasters are rare too.
* Temples offer religious services, not magical healing.
* Libraries have books, not spells/magical tomes.
* Wizards have to work hard to find sources for new spells (=sidequests).