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<blockquote data-quote="Dandu" data-source="post: 5672482" data-attributes="member: 85158"><p>To be frank, I do take a beef with the idea that, because you've multiclassed and used many sources, that you're doing nothing but powergaming. Some concepts are just horribly supported in D&D and need to be pulled together from various sources, while the more powerful builds don't even need to step outside of core. Examples being Int based fencers for the former and Druids for the latter.</p><p></p><p>Roleplaying ability and optimization ability are far from incompatible, by which I mean to say that it is entirely possible to roleplay a powerful character well, just as it is possible to shoot yourself in the foot with a character build and roleplay it poorly.</p><p></p><p>Take, for instance, a tough as nails dwarf brawler who fights with his fists and loves drinking. You could build him as a straight Fighter, Barbarian, or Monk, but those classes may not convey the fluff as well as a multiclassed combination, being that they do not offer anything for drunken boxing, and the class that specializes in unarmed combat is painfully weak.</p><p></p><p>I suppose it may be disconcerting to see a lot of classes at the top of the character sheet, but if you're judging a build by that then you're metagaming, and I am given to understand that is poor roleplaying. A true roleplayer would look beyond the numbers on his sheet and see the real character within, for whom the numbers are just a representation of his abilities... or so I hear.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5672482, member: 85158"] To be frank, I do take a beef with the idea that, because you've multiclassed and used many sources, that you're doing nothing but powergaming. Some concepts are just horribly supported in D&D and need to be pulled together from various sources, while the more powerful builds don't even need to step outside of core. Examples being Int based fencers for the former and Druids for the latter. Roleplaying ability and optimization ability are far from incompatible, by which I mean to say that it is entirely possible to roleplay a powerful character well, just as it is possible to shoot yourself in the foot with a character build and roleplay it poorly. Take, for instance, a tough as nails dwarf brawler who fights with his fists and loves drinking. You could build him as a straight Fighter, Barbarian, or Monk, but those classes may not convey the fluff as well as a multiclassed combination, being that they do not offer anything for drunken boxing, and the class that specializes in unarmed combat is painfully weak. I suppose it may be disconcerting to see a lot of classes at the top of the character sheet, but if you're judging a build by that then you're metagaming, and I am given to understand that is poor roleplaying. A true roleplayer would look beyond the numbers on his sheet and see the real character within, for whom the numbers are just a representation of his abilities... or so I hear. [/QUOTE]
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