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[3.5 - OOC] Answering the Call


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Runewind

First Post
My bad, I meant Warmage...
Seems I have TES on my mind...what with my Oblivion and Morrowind cases just a few feet to my left. ^^;

EDIT: I've got him mostly done, stats are all set, just no spells or second language, so far, do you want the sheet posted here or sent to you?
 
Last edited:

Rhun

First Post
Runewind said:
My bad, I meant Warmage...
Seems I have TES on my mind...what with my Oblivion and Morrowind cases just a few feet to my left. ^^;


Ah...The Elder Scrolls. I haven't gotten around to buying Oblivion yet, but I loved Morrowind. Especially the Bloodmoon add-on.
 

Runewind

First Post
Morrowind is far superior to Oblivion as far as character development and gameplay mechanics is concerned. Oblivion plays a little too much like a FPS with swords. :/

I mean, it's still a good game and all, but it's not what I had come to expect from Bethesda, y'know?
The roleplaying aspects were watered down so much and the encounter leveling is just sickening and it makes the game so friggin' bland feeling at higher levels. D:
 

Mark Chance

Boingy! Boingy!
Once we get at least three characters up, we can start. The adventure format allows for relatively easy addition of another player even after we've begun.
 

Rhun

First Post
Mark Chance said:
Once we get at least three characters up, we can start. The adventure format allows for relatively easy addition of another player even after we've begun.


In that case, give me a day or two and I'll have my PC posted up.
 

Runewind

First Post
I hope this is accurate...I found a tool online, but it turns out it's 4e, so I had to adjust some.

Male Human Sorcerer 1
Chaotic Good
Strength 8 (-1)
Dexterity 14 (+2)
Constitution12 (+1)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 15 (+2)
Size: Medium
Height: 5' 10"
Weight: 170 lb
Skin: Light
Eyes: Green
Hair: Dark Brown; Straight; Beardless

Total Hit Points: 5
Speed: 30 feet
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +2 = 2 [base] +0 [wisdom]
Attack (handheld): +0 = 0 [base]
Attack (unarmed): +0 = 0 [base]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +0 = 0 [base]
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Common, Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Raven familiar
Feats:
Combat Casting
Eschew Materials

Appraise Int 4 = +1 +3 [raven]
Balance Dex* 2 = +2
Bluff Cha 6 = +2 +4
Climb Str* -1 = -1
Concentration Con 5 = +1 +4
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 2 = +2
Heal Wis 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 2 = +2
Jump Str* -1 = -1
Knowledge (arcana) Int 5 = +1 +4
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 2 = +2
Search Int 1 = +1
Sense Motive Wis 0 = +0
Spellcraft Int 5 = +1 +4
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** -1 = -1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 4 per day

First-level Sorcerer spells: 3 (2+1) per day

Class HP rolled
Level 1: Sorcerer 4

Menno's Equipment:
10 lb
2 lb Backpack
5 lb Bedroll
2 lb Caltrops
Chalk
5 lb Crowbar
1 lb Lamp (common)
1 lb Mirror
1 lb Soap
1 lb Vial (for ink or potions) x3
4 lb Waterskins x1
_____

Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language (Elven) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

Known Spells:

Level 0 (cantrips): Resistance, Detect Magic, Read Magic, Acid Splash, Mage Hand.

Level 1: Magic Missile, Shield.

Still need to pick a second language, a language for my familiar, and my spells, but it's mostly done. Just hope it's correct. ^^;

Edited, complete except for background, which I'm still working on.
Edited again, corrected modifiers after switching str and wis.
 
Last edited:


OutlawJT

First Post
In your OP, did you mean you would ignore the +1 LA entirely for the EPH races? If so I might be convinced to run a Duergar rogue. Heck, a duergar almost anything that doesn't use charisma....
 

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